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Missing Players


Growover

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  I have the SNES version of TSB3.  I have a game Genie and I'm going to use the Unlimited Player attributes code to create some players that were left out of the game. I Know T. Davis RB for Denver and Curtis Martin were left out.  Who are some other good players that did not make it?


 


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Just going through the NFL draft from that year:

 

Steve McNair is the biggest name from the 1st round...

 

Kordell Stewart in the 2nd round would have been a nice change of pace for Pittsburgh.

 

Antonio Freeman in the 3rd round would have helped Green Bay since Mark Ingram doesn't complement Robert Brooks well enough.

 

Terrell Davis in the 6th round... phew... Denver didn't need the boost... but I find it interesting that they made Cory Schlesinger who was also drafted in the 6th round. Either way, Davis wouldn't have been very good in the game compared to how he ended up.

I like that not one, but two future hall of famers were drafted in the first round in the 1995 draft.

http://en.wikipedia.org/wiki/1995_NFL_Draft

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It's interesting to think about...


 


The game was released in October of 1995.  So they had a lot of information to sort through.  Rosters/lineups/stats from 1994.  Draft results.  Expansion draft results.  Offseason transactions.  And depending on their deadline, they had access to who was getting playing time in 1995.


 


I think that explains Reggie Cobb.  Yes, he had the best attributes on the team.  But I think they knew in time for the game's release what had transipred in Jax.  Cobb was cut after the first game.  I'm guessing that prompted them to swap him with James Stewart because they wanted to mirror reality more than they wanted to put the best attributes on the field.  I think it was either too late to replace Cobb completely, or they were just stumped who to replace him with.



Speaking of stumped... put yourself in their position on the NYJ for example.  They knew Rob Moore had left for AZ.  1994 was Art Monk's last season in the NFL and they made him an ATG.  So it was tough coming up with guys, but how in the world did they end up with Orlando Parker?  He had ONE CATCH in 1994 and I don't think was even on the roster in 1995.  In fact, it appears he had only one catch in his entire two-game NFL career.  Not to mention that Ryan Yarborough only ended up with six catches in 1994 and 18 in 1995.  Top that off with Stevie Anderson and his 9 catches in 1994 and Tyrone Davis and his one catch in 1995.


 


In retrospect, Wayne Chrebet should have been the guy with probably Ricky Proehl-like attributes.  But I don't know if that could have been foreseen at the time.  But even Charles Wilson would have been understandable with his 31 catches in 1994 for the Bucs... he ended up with 41 for the '95 Jets.


 


But I also have no idea how injuries may or may not have played a role in the outcomes of decisions.


 


Kordell would have been fun in this game.

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The game released in October of 1995, but production on the game would have ended much sooner than that.

Big things that show that are the inclusion of Barry Foster for Carolina, despite his having never played for them. Deion Sanders still remaining in free agency and not with Dallas.

 

The Deion signing is probably the biggest sign of when production of the rosters was completed for this game.

The other fun thing to note is that the rookie offensive players that were included in the game were generally pretty good. Kijana Carter, Rashaan Salaam... but the defensive rookies that made the cut were all pretty bad.

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The Deion signing is probably the biggest sign of when production of the rosters was completed for this game.

 

http://en.wikipedia.org/wiki/Deion_Sanders

Deion signed with the Cowboys on September 9, 1995

 

One thing I've never personally done is verified that the rosters on the Sega and SNES versions are exactly the same.

While the SNES version was released in October of 1995, the Sega version was released on August 4, 1995

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I have verified it. The rosters are identical, but not all player stats are.

 

Is this wide spread, or only a handful?

Are the attribute differences minimal or are there some major swings?

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This is a really interesting question.  Such a strange pastiche of stuff seemed to happen between the finalizing of the Genesis version and the SNES one.  I'm working on investigating every roster using pro-football-reference and Google newspaper archives to look at the accuracy of each.  I'm finding some strange stuff.  It's a time-consuming project, but it's right up my alley.  I'll post what I come up with as a separate thread since it will be extremely long. 


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This is a really interesting question.  Such a strange pastiche of stuff seemed to happen between the finalizing of the Genesis version and the SNES one.  I'm working on investigating every roster using pro-football-reference and Google newspaper archives to look at the accuracy of each.  I'm finding some strange stuff.  It's a time-consuming project, but it's right up my alley.  I'll post what I come up with as a separate thread since it will be extremely long. 

 

Another thing you could use as a reference would be TSB II.  It should have 1994 rosters to use as a basis.

Considering the similarities of the roster names and numbers you would think the changes would be mostly purposeful as opposed to accidental.

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