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Knobbe

Founder
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Knobbe last won the day on October 10

Knobbe had the most liked content!

About Knobbe

  • Birthday 02/22/1977

Profile Information

  • Gender
    Male
  • Location
    2006 TW Hall of Fame
  • Interests
    Debugging websites

Contact Methods

  • Website URL
    http://www.tecmobowl.org
  • Discord
    knobbe#3128

Other

  • Tecmo Titles
    1
  • Custom Title
    Founder of TBORG

Recent Profile Visitors

34,629 profile views
  1. Actually, not only did I miss the facemask but for some reason I added this on to the rom that still had the grey big helmet for the Lions. *this* should be it TSB Base 32-Team ROM 2024.nes
  2. The compromise is that the Lion is also the same darker blue as the facemask the color of the Rams or the Seahawks TSB_Base_32-Team_ROM_2024.nes
  3. Thank you Knobbe for everything you do for this website. I appreciate your work also on here my friend.

    1000159461.jpg

  4. If you add too many sprites then some will not display. Given how much things change there might be some facemasks currently displayed as sprites which can be changed back to tiles. As far as Detroit's mini, I think color 12 or 21 might work here as that's a blue color but it's not 11 (background)
  5. The list of names in my video came from just grabbing the list of TPC players from like 2016 or so
  6. The guy who made these was anonymous for obvious reasons. He's no longer in business. It's obviously a better product that a repurposed old rom, as you can see from the guts.
  7. The years when there are 30 and 31 teams are the tough ones because I don't think there are roms for this. 1995-1998 - 30 teams 1999-2001 - 31 teams Otherwise the rest is just repurposing old edits as one sees fit
  8. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions.
  9. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions. View full article
  10. If anyone has an updated hairstyle they want to mock up, I think I might actually be able to implement this
  11. These shift the tiles up or down. Tony Jones hair starting with a 83 Starting with a 81 Starting with a 9E
  12. For face 02 you have CA50CF36CDDF9FCE7E80CFA4B074 which breaks into CA50 (Hair) CF36 (Eyes) CDDF (Ears) 9F CE7E 80 (Mouth) CFA4 (Bottom background) B074 (Top Background) From what I can decipher, there are various 'command codes' for lack of a better descriptor that tells me i'm going to do something special, which is eventually followed by a '80' to signify i'm going to back normal. It looks like at some point if I have a 81, 82, or 83, eventually I'll have a 80 to end that command. Otherwise I have a 9E or 9F, which also seems to be escaped out of with a 80. What do 81, 82, 83, 9E and 9F do?
  13. Project Arcturus couldn't have succeeded without you. This will get you a little closer to that dream of yours. It's not Taylor in the game, but it's a start. Drop me a line if you're on the East Coast, Hank Scorpio
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