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Knobbe

Founder
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Knobbe last won the day on April 20

Knobbe had the most liked content!

About Knobbe

  • Birthday 02/22/1977

Profile Information

  • Gender
    Male
  • Location
    2006 TW Hall of Fame
  • Interests
    Debugging websites

Contact Methods

  • Website URL
    http://www.tecmobowl.org
  • Discord
    knobbe#3128

Other

  • Tecmo Titles
    1
  • Custom Title
    Founder of TBORG

Recent Profile Visitors

27,182 profile views
  1. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions.
  2. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions. View full article
  3. If anyone has an updated hairstyle they want to mock up, I think I might actually be able to implement this
  4. These shift the tiles up or down. Tony Jones hair starting with a 83 Starting with a 81 Starting with a 9E
  5. For face 02 you have CA50CF36CDDF9FCE7E80CFA4B074 which breaks into CA50 (Hair) CF36 (Eyes) CDDF (Ears) 9F CE7E 80 (Mouth) CFA4 (Bottom background) B074 (Top Background) From what I can decipher, there are various 'command codes' for lack of a better descriptor that tells me i'm going to do something special, which is eventually followed by a '80' to signify i'm going to back normal. It looks like at some point if I have a 81, 82, or 83, eventually I'll have a 80 to end that command. Otherwise I have a 9E or 9F, which also seems to be escaped out of with a 80. What do 81, 82, 83, 9E and 9F do?
  6. Project Arcturus couldn't have succeeded without you. This will get you a little closer to that dream of yours. It's not Taylor in the game, but it's a start. Drop me a line if you're on the East Coast, Hank Scorpio
  7. The 'official' Tecmo Super Bowl simulation of Super Bowl 57 is out. Catch Patrick Mahomes and the Kansas City Chiefs take on Christian Caffrey and the 49ers in a rematch of Super Bowl 54 View full article
  8. The 'official' Tecmo Super Bowl simulation of Super Bowl 57 is out. Catch Patrick Mahomes and the Kansas City Chiefs take on Christian Caffrey and the 49ers in a rematch of Super Bowl 54
  9. Had an issue where you couldn't upload SNES/Gens games. I think I put most of them into the right section. If not, let me know what else might need to be moved.
  10. Shocked that it seems like no one has ever posted this before! https://www.imdb.com/title/tt0099984/?ref_=tt_mv_close
  11. This is not accurate. Quickness doesn't do anything in SKP vs SKP season simulation. There are separate defensive sim stats that control this.
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