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Everything posted by TecSpectre

  1. Streaming equipment is all packed up. NFTGL studios is ready for Jersey Cup.
  2. Thanks _Deberg. I mainly use the TSB3 group on facebook these days, but I try to check in here often.
  3. Fumbles are not handled by the AI properly. If the ball is fumbled, and picked up before the game properly announces the fumble, possession of the ball will remain with the offense even if the defense gains possession. This will result in a safety if the ball is moved into the end zone in this time. There are many various potential glitches that occur (some pretty awful) due to fumbles. As shadowhooch said, the only way to prevent forced trades to your team is to man control each team. If a team is on COM or SKP, it still gets trade attempts. They just aren't shown to you until after they are processed, and just as you can request a trade with a COM team and the com determines if it goes through, they can request trades with you and the com determines if they go through.
  4. We kick off our 21st season on Friday Feb 22nd at 10am. Follow us on Facebook, Twitch and YouTube for up to the minute updates and our live stream. 60 consecutive hours of non-stop TSB3 streaming.
  5. Since the players are created, the only easy way to move them to another team is through free agency. You would have to cut them from San Francisco, and then sign them to the team you want them on. Generally this is relatively easy because created players have relatively low FA values compared to regular players. Especially at higher skill levels.
  6. As a staunch supporter of TSB3, I also have a reputation for being easy.
  7. I don't know of any roms with the greats unlocked by default. Also, one big snag people often miss with setting up is going into your firewall and allowing access to the programs you are using.
  8. There is a file titled the "Book of Armaments" listed in here. It is an excel spreadsheet that lists all players (excluding the greats) and ranks them by team and position.
  9. I play 99% of my TSB3 on a console, vs emulator, but always use a SNES controller. I have not noticed having to push the buttons any harder on any given play. However, the B button issue while passing is a common one. I'm not sure if I included this in the introduction to TSB3 write up I did in 2014, but what the NFTGL refers to as the "B-button glitch" is not a glitch at all. This is something hard coded into the game that (assumption here) is stat based, and impacted by proximity to defenders, even those currently being grappled. We first noticed this with Randall Cunningham. His speed caused him to get used a lot more aggressively as a runner and to avoid pass rushers while still trying to throw the ball. We noticed that for some reason he got B-button glitched a ton, compared to other passers. We still do not know exactly what causes it (stat wise) but proximity to a defender is a big factor. This isn't a game or controller issue, so much as it is intended to present a "panic" feature to the QB position. (at least, that's how we interpret it.)
  10. Tomorrow night, Wednesday, April 25th; Starting at 7pm I will be doing a step by step instructional stream on twitch going through the process of building a TSB3 super team (all of the best players in the game on 1 team) I will then be starting a season against that team. If you want to learn, or follow along, join me at www.twitch.tv/nftgl
  11. Thanks Deberg... If you are into TSB3, join the facebook group. If you're more active there. It's a pretty active TSB3 community now.
  12. The computer controlled teams will make adjustments to their teams during games all the time... and almost always, rosters will reset to base formation during season mode after an injured player returns. (though not always) There is no fix to this. If your goal is to make created players and level them up, the best way to do this is to just sim an entire season, then update the player, then sim another one. If a player doesn't get any point upgrades during an entire season, it means the player is stat locked and you need to delete him and make a new one. This happens pretty regularly. If this doesn't cover everything you wanted to know, let me know or message me. Also, if you join the TSB3 facebook group, I can cover your questions there as well as I'm on facebook far more frequently.
  13. The NFTGL's 19th season kicks off in 2 days, Friday March 2nd at 10am and will run about 60 hours non-stop until we crown our next Man Bowl Champion and do our post-season trades and free agency. Tune in and talk shit, or just hang out and watch. http://www.twitch.tv/nftgl
  14. I have not... But the game generally reacts very poorly to fumbles. That appears to be where most bad glitches occur.
  15. Hey Rook are you and your family the group that plays in coach mode? I think a number of your theories are legit. One thing I've found to be true is that stats seem to have different functions sometimes based on computer control vs man control. I came upon this based largely on the TLL guys, like Deadfaulkner, who did all their testing by running computer sims and finding completely different responses for certain stats that I did through testing in man control. As to the code research... there just isn't as much interest in this game, compared to the NES version and the code hasn't been studied as much. While people have studied it for modding purposes, that's about all we've got. In a way though, this maintains a level of mystery to the game and how it works that I'm ok with.
  16. At some point, as the NFTGL continues along and we continue tracking all of our successful trades I'll post a list of the SNES auto trades we've discovered. They're not absurd like the crappy back up for Steve Young kind of stuff as we have player values and trading rules, but we've discovered a number of trades that work almost 100% of the time. There are other factors in trading though. The # of teams involved in trading, and the attempts put through. If multiple teams target the same player, etc... So many factors to go along with the RNG of it. That being said... it's also possible that it's just straight up RNG, but I've done hundreds of off seasons (maybe thousands) of trade testing with various teams and I believe the factors listed above are a big deal.
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