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Ryzzynnwa

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  1. I am interested in this hack. How far have you gotten?
  2. Below is an example of a sim distribution hack for the passing game. What I am wondering is instead of changing the values is there a way to change the order the computer checks to see who to throw to. Right now it is set to RB1, RB2, WR1, WR2, TE1. I would like to change it to WR1, WR2, TE1, RB2, RB1. Has anyone tried this? EXAMPLE: If you gave RB1 and RB2 target chance ratings of 15 or 0F in hex. WR1, WR2 and the TE would never get targeted. This is because a target rating of 15 corresponds to a value of 128 decmail in the target chance lookup table. So 128+128 = 256 . It is only comparing the target chance to the random value and then subtracting that amount. If the random value was 255. 128 is less than 255. It would increment the target index and subtract 128 from the random value and use this value as the new value to compare to. This means the next time through 128 would equal RB2s target chance and it wouldn't matter what WR1, WR2, and the TE's target chances are. HACK There is a better way to fix this but this is a quick and dirty fix to get general pass distributions per team. It is a cumulative percentage table RB1 10%, TABLE VALUE $19 (256 *10% = 25. Converted to hex = $19) RB2 10% TABLE VALUE $32 (256 *10% = 25. Converted to hex = $19 + previous table value $19 = $3A) WR1 30% TABLE VALUE $7F (256 *30% = 77. Converted to hex = $4d + previous table value $19 = $7F) WR2 30% TABLE VALUE $CC (256 *30% = 77. Converted to hex = $4d + previous table value $19 = $CC) TE 20% TABLE VALUE $FF (no need to calculate it is the remaining percentage always leave at FF) These values are duplicated for the p2 side the way the target roster ids are stored in an array. SIM_TARGET_HACK: SET(0x175a9, 0xA53DDD80BA9013E888D0F7) TARGET_DISTRIBUTION_TABLE: SET(0x19B90, 0x19327FCCFF19327FCCFF) This should work on any rom but double check the 19B90 location in case there is a hack there. It should be FF's
  3. I am still trying to figure out a way to set Running Power so that every 2 RP is equal to 1 MS. Does anyone know how this might work? 13 RP = 06 MS, 25 RP = 13 MS, 38 RP = 19 MS, 50 RP = 25 MS, and so on.
  4. What do the numbers mean at 027520 address mark for pass plays. I know for running that 00 is QB and 02 is HB but the passing play number don't seem to correlate to anything. I thought maybe it was related to who was the first read but it didn't match for each play. It isn't who based on how many receivers and the numbers only seem to go 00, 01, 02, 03. 

  5. I want the ratios to change to match the formula of every 2 levels of running speed is equal to 1 level of maximum speed so that 50 running speed would be equal to 25 maximum speed. 63 would be 31 and so on. I also want to reduce the Rushing Power so that 100 is instantaneous acceleration to top speed and RP 69 is more like RP44.
  6. Does anyone know how to change the running speed ratio to maximum speed? I would like for it to ratio out to the following. The first numbers are running speed the second number is maximum speed 00/00=00 06/13=06 19/25=13 31/38=25 44/50=31 56/63=38 69/75=44 81/88=50 94/00=56
  7. I would like to add this to my Hack but can't find that string on my version. Also there was someone who was able to hack it so that when players locked up they would move back and forth, like in Supertecmo II. I would also like to know how to hack it so that pass block is based on Rush Power. I would also like to add 4-3 defenses to some teams if that is possible. If you could direct me to information that would help it would be very much appreciated.
  8. What line did you have to modify to fix this?
  9. Any major complaints over player ratings let me know. Attributes are based on a max line of 81, 63, 63, 81 and a minimum line of 31, 13, 13, 31 81, 63, 63, 81 Dan Marino 75, 63, 63, 81 Tom Brady 69, 63, 63, 81 Sonny Jurgensen 63, 63, 63, 81 Joe Montana 56, 63, 63, 81 Otto Gram 81, 63, 63, 75 Johnny Unitas 75, 63, 63, 75 Peyton Manning 69, 63, 63, 75 Aaron Rodgers 63, 63, 63, 75 Drew Brees 56, 63, 63, 75 Russell Wilson 81, 63, 63, 69 Ben Roethlisberger 75, 63, 63, 69 Warren Moon 69, 63, 63, 69 Fran Tarkenton 63, 63, 63, 69 Dan Fouts 56, 63, 63, 69 Mark Brunell 81, 63, 63, 63 Matt Stafford 75, 63, 63, 63 Roger Staubach 69, 63, 63, 63 Phillip Rivers 63, 63, 63, 63 Steve Young 56, 63, 63, 63 Chad Pennington 81, 63, 63, 56 Patrick MaHomes 75, 63, 63, 56 Randall Cunningham 69, 63, 63, 56 Matt Ryan 63, 63, 63, 56 Bernie Kosar 56, 63, 63, 56 Alex Smith 81, 56, 63, 81 Brett Favre 75, 56, 63, 81 Kurt Warner 69, 56, 63, 81 Jim Kelly 63, 56, 63, 81 Ken Stabler 56, 56, 63, 81 Bob Griese 81, 56, 63, 75 YA Tittle 75, 56, 63, 75 Troy Aikman 69, 56, 63, 75 Len Dawson 63, 56, 63, 75 Sammy Baugh 56, 56, 63, 75 Phil Sims 81, 56, 63, 69 Bart Starr 75, 56, 63, 69 Kirk Cousins 69, 56, 63, 69 Eli Manning 63, 56, 63, 69 Boomer Esiason 56, 56, 63, 69 Jake Plummer 81, 56, 63, 63 Rich Gannon 75, 56, 63, 63 Archie Manning 69, 56, 63, 63 Andrew Luck 63, 56, 63, 63 Matt Schaub 56, 56, 63, 63 Dave Krieg 81, 56, 63, 56 Jay Cutler 75, 56, 63, 56 Carson Palmer 69, 56, 63, 56 Ryan Tannehill 63, 56, 63, 56 Danny White 56, 56, 63, 56 Steve Bono 81, 63, 56, 81 John Elway 75, 63, 56, 81 Terry Bradshaw 69, 63, 56, 81 Donovan Mcnabb 63, 63, 56, 81 Brad Johnson 56, 63, 56, 81 Jason Campbell 81, 63, 56, 75 Cam Newton 75, 63, 56, 75 Derek Carr 69, 63, 56, 75 Joe Flacco 63, 63, 56, 75 Neil O'Donnell 56, 63, 56, 75 Andy Dalton 81, 63, 56, 69 Roman Gabriel 75, 63, 56, 69 Steve McNair 69, 63, 56, 69 Deshaun Watson 63, 63, 56, 69 Tony Romo 56, 63, 56, 69 Jeff Garcia 81, 63, 56, 63 Drew Bledsoe 75, 63, 56, 63 Michael Vick 69, 63, 56, 63 Elvis Grbac 63, 63, 56, 63 Sam Bradford 56, 63, 56, 63 Ron Jaworski 81, 63, 56, 56 Daunte Culpepper 75, 63, 56, 56 Brian Sipe 69, 63, 56, 56 Colin Kaepernick 63, 63, 56, 56 Tim Tebow 56, 63, 56, 56 Kyle Orton 81, 56, 56, 81 Joe Namath 75, 56, 56, 81 Vinny Testaverde 69, 56, 56, 81 Bobby Layne 63, 56, 56, 81 Sid Luckman 56, 56, 56, 81 Norm Van Brocklin 81, 56, 56, 75 Baker Mayfield 75, 56, 56, 75 Carson Wentz 69, 56, 56, 75 Jim Everett 63, 56, 56, 75 Matt Hasselbeck 56, 56, 56, 75 Jim Hart 81, 56, 56, 69 Kerry Collins 75, 56, 56, 69 Josh Allen 69, 56, 56, 69 Dak Prescott 63, 56, 56, 69 Jared Goff 56, 56, 56, 69 Norm Snead 81, 56, 56, 63 Bob Waterfield 75, 56, 56, 63 Jack Kemp 69, 56, 56, 63 Sam Darnold 63, 56, 56, 63 Jameis Winston 56, 56, 56, 63 George Blanda 81, 56, 56, 56 Geoff George 75, 56, 56, 56 Byron Leftwich 69, 56, 56, 56 Blake Bortles 63, 56, 56, 56 Mitch Trubisky 56, 56, 56, 56 Lamar Jackson
  10. As a season by season calculator it's probably not the best, but for career calculations it seems to work out well. I have updated it to include the rule changes in 06. Also about the completion percentage the usage of avoid pass block negates that dinker issue, the dinkers now can't throw the deep ball because it will get batted down because they tend to have weaker arms based on the AY/C. If there is a player who breaks this let me know. I checked it out and nobody is really dominant or really bad that should be vice versa. I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 07, 06-94, 94 to 77, 76 to 65, and before 65. Since Tecmo was made in the 94-77 category, it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% . Every QB who played mostly after 07 gets a 6% decrease Every QB who played mostly between 94-06 gets a 3% decrease Every QB who played mostly between 66-76 gets a 9% increase Every QB who played mostly before 65 gets a 12% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 07 gets a 22% increase Every QB who played mostly between 94-06 gets a 16% increase Every QB who played mostly between 66-76 gets a 28% decrease Every QB who played mostly before 65 gets a 34% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.2-3.4% 50= 3.5-3.7% 44= 3.8-4.0% 38= 4.1-4.3% 31= 4.4-4.6% 25= 4.7-4.9% 19= 5.0-5.2% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 07 gets a 2.775% increase Every QB who played mostly between 94-06 gets a 5.5% increase Every QB who played mostly between 66-76 gets a 11% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  11. I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 94, 94 to 77, 76 to 65, and before 65. Since Tecmo was made in the 94-77 category, it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 20% increase Every QB who played mostly between 76-66 gets a 30% decrease Every QB who played mostly before 65 gets a 40% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.1-3.3% 50= 3.4-3.6% 44= 3.7-3.9% 38= 4.0-4.2% 31= 4.3-4.5% 25= 4.6-4.8% 19= 4.9-5.1% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  12. corrections Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 20% increase Every QB who played mostly between 76-66 gets a 30% decrease Every QB who played mostly before 65 gets a 40% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.1-3.3% 50= 3.4-3.6% 44= 3.7-3.9% 38= 4.0-4.2% 31= 4.3-4.5% 25= 4.6-4.8% 19= 4.9-5.1% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  13. I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 94, 94 to 77, 76 to 65 and before 65. Since Tecmo was made in the 94-77 category it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 33% increase Every QB who played mostly between 76-66 gets a 33% decrease Every QB who played mostly before 65 gets a 44% decrease 81= <2.5% 75= 2.6-2.7% 69= 2.8-2.9% 63= 3.0-3.1% 56= 3.2-3.3% 50= 3.4-3.5% 44= 3.6-3.7% 38= 3.8-3.9% 31= 4.0-4.1% 25= 4.2-4.3% 19= 4.4-4.5% 13= 4.6%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-10.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  14. I would like to install a hack that popcorns even a human controlled player
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