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Ryzzynnwa

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  1. This is why I said other criteria needs to factor in. You certainly can't just base a forty time on a guys in game speed. Rice would be average in the 40, same with Largent. You have to have a baseline and then go from there. My spreadsheet for All-time players is setup so that no player has the exact same Attributes. Making every player have a unique score. I just calculate out every version of attribute minus the sim attributes. The sim attributes I try to stay as true as possible to their value but obviously some things have to be cut into depending on the offense they run and so on. Here is a sample. jerry RICE, Face=0x8c, #80, 38, 75, 69, 38, 38, 81 steve LARGENT, Face=0x1d, #80, 38, 75, 69, 31, 44, 81 calvin JOHNSON, Face=0x87, #81, 38, 69, 75, 38, 38, 75 randy MOSS, Face=0xa1, #84, 38, 69, 75, 31, 38, 81 desean JACKSON, Face=0x8e, #25, 25, 75, 63, 25, 31, 69 andre RISON, Face=0x9c, #80, 25, 75, 63, 19, 31, 69 gary CLARK, Face=0xa1, #84, 25, 69, 69, 38, 38, 75 roddy WHITE, Face=0xd2, #84, 25, 69, 69, 31, 38, 75 dk METCALF, Face=0xd1, #14, 19, 63, 75, 31, 38, 69 charlie JOINER, Face=0x91, #18, 19, 63, 75, 25, 25, 75
  2. So if you do it for any player you will see it is not way off base, in fact for all positional players that are not QBs or K/P it works great. As to the nuances of a player, I agree there is a difference, that is why I stated probowls, all pros, HOF, stats and other things can modify the stats. Its just a baseline. Its an easy plug in for a start for a player. The limitations in TSB don't allow for much nuance, So you make a few adjustments. The logic behind taller players being faster to start with goes to my 10 years of playing professional basketball. Its pretty simple, although at 6'1 I was quicker than the 6'5" player the length of his strides made the area he could cover greater. This is why most sprinters are taller and shorter people don't dominate the sport. I am quicker to a spot but the distance they can travel in a stride is greater than mine. For every five strides by me is equal to 3 strides for a taller person. This means the RP should always be higher in a taller player and Acceleration should always be higher in a shorter player. All this dependent of weight of course. It sucks we can't do some secondary attribute in TSB for the OL, they are the most basic player in the game. So obviously their range is limited.
  3. This is what I use for a base. It works for most positions and based on their caliber; pro bowler, all pro, all decade, and HOF then I give boosts. For a QB depending on if it's a (scrambler 2/3), (balanced1/2), or (pocket1/3) QB you make those adjustments. For Kicker and Punter I would treat like a pocket QB and 1/3 the stats. This information is available on Pro football ref. RS Centimeters RP (KG/CM)*100 MS (CM/KG)*40 HP Kilograms 63 200< 69 <50 75 85< 81 142< 56 195-199 63 51-55 69 80-84 75 135-141 50 191-194 56 56-60 63 75-79 69 128-134 44 187-190 50 61-65 56 70-74 63 121-127 38 183-186 44 66-70 50 65-69 56 114-120 31 179-182 38 71-75 44 60-64 50 107-113 25 175-178 31 76-80 38 55-59 44 100-106 19 171-174 25 80-85 31 50-54 38 93-99 13 <170 19 86-90 25 45-49 31 86-92 13 91< 19 40-44 25 79-85 13 <39 19 72-78 13 <71
  4. For each team there is a PASS DEF and a RUN DEF rating. That is what I consider the coach rating. In fact you can modify each teams page to add the coaches name.
  5. If you go to football reference you can go to the coaches page and they will have percentiles listed for the coaches for each team they coached for. In the list I provided the Coaches ratings are based on where they coached, so for John Gruden it is only his stats while at Tampa Bay. Same for all coaches. This formula is the best way I think to establish a coaching rating for TSB. The formulas are: FOR PASS DEF (OFF RUSH ATT + OFF RUSH YARDS + OFF RUSH TD + OFF RUSH Y/A + OFF RUSH FL + DEF PASS ATT + DEF PASS YARDS + DEF PASS TD + DEF PASS INT + DEF PASS Y/A)/10 FOR RUSH DEF (OFF PASS ATT + OFF PASS YARDS + OFF PASS TD + OFF PASS INT + OFF PASS Y/A + DEF RUSH ATT + DEF RUSH YARDS + DEF RUSH TD + DEF RUSH Y/A + DEF RUSH FR)/10
  6. TEAM NAME RUSH DEF PASS DEF PASS DEF RUSH DEF OFFENSE TYPE OFF RUSH ATT OFF RUSH YARDS OFF RUSH TD OFF RUSH Y/A OFF RUSH FL OFF PASS ATT OFF PASS YARDS OFF PASS TD OFF PASS INT OFF PASS Y/A DEF RUSH ATT DEF RUSH YARDS DEF RUSH TD DEF RUSH Y/A DEF RUSH FR DEF PASS ATT DEF PASS YARDS DEF PASS TD DEF PASS INT DEF PASS Y/A MIA Don Shula 10 10 56 60 Pass Heavy 50 53 63 56 65 54 64 76 63 79 60 51 60 39 49 52 49 61 56 51 NEP Bill Belicheck 10 11 59 67 Pass Heavy 67 56 73 41 74 64 69 72 76 68 66 62 80 54 60 41 50 60 73 58 NYJ Weeb Ewbank 9 9 53 55 Pass Balance 48 47 59 40 79 62 63 63 50 62 54 49 55 50 46 55 47 46 61 51 BUF Marv Levy 10 9 59 55 Rush Balance 74 74 61 60 39 46 57 66 48 62 37 55 54 76 50 46 50 71 55 58 0 0 PIT Mike Tomlin 10 11 56 64 Pass Balance 48 41 48 37 63 56 62 62 58 60 75 73 77 63 58 56 70 67 56 74 CLE Paul Brown 12 11 73 67 Run Balance 64 75 81 72 68 29 62 65 90 81 68 73 77 69 52 59 77 82 69 81 CIN Marvin Lewis 9 9 52 52 Pass Balance 57 46 51 36 63 50 52 64 56 55 51 47 47 44 50 37 51 59 68 55 BAL John Harbaugh 11 10 66 62 Run Heavy 76 72 71 62 71 45 40 49 64 45 74 80 81 76 61 38 65 76 61 71 0 0 JAC Tom Coughlin 10 10 57 56 Pass Balance 56 60 75 69 73 38 55 50 81 62 44 50 59 55 67 62 49 54 32 43 TEN Jeff Fischer 9 10 53 56 Pass Balance 69 67 64 55 47 35 42 44 65 56 71 68 62 60 59 41 42 43 55 43 HOU Gary Kubiak 9 10 51 56 Pass Heavy 54 55 66 52 59 57 68 50 52 67 64 57 49 47 53 55 50 40 32 47 IND Tony Dungy 10 11 62 67 Pass Heavy 49 39 68 32 84 74 93 94 81 92 47 36 46 32 76 72 76 79 63 62 0 0 DEN Mike Shanahan 11 10 66 60 Pass Balance 77 85 71 84 66 50 64 66 59 70 75 66 51 43 57 49 54 60 48 61 OAK John Madden 11 10 66 62 Pass Balance 82 80 67 65 69 50 76 88 41 82 64 59 67 54 42 44 53 60 76 60 KC Hank Stram 11 10 64 61 Pass Heavy 71 72 73 73 49 33 44 59 79 60 70 69 66 66 65 40 59 69 71 65 LAC Sid Gilman 11 10 64 61 Pass Heavy 52 68 69 75 71 54 77 69 56 82 54 62 55 56 48 46 64 68 67 64 0 0 WAS Joe Gibbs 10 11 59 63 Pass Balance 77 68 67 45 61 51 63 64 68 69 79 72 69 58 40 43 51 58 62 58 DAL Tom Landry 10 11 59 67 Pass Balance 66 71 70 71 49 58 72 74 56 68 74 71 70 64 58 39 50 51 61 61 NYG Bill Parcells 10 11 57 66 Pass Balance 70 48 56 24 63 46 56 56 63 59 75 82 85 82 52 34 61 67 64 78 PHI Greasy Neal 11 11 66 64 Pass Heavy 78 70 73 57 52 38 49 62 76 72 78 79 64 80 42 58 69 64 66 70 0 0 MIN Bud Grant 10 10 57 59 Pass Balance 49 38 52 31 62 69 66 64 60 52 56 50 67 45 62 64 71 72 64 69 CHI George Halas 12 12 73 73 Run Heavy 77 78 76 73 75 67 75 67 68 77 76 75 75 72 81 57 66 76 73 78 GB Vince Lombardi 13 10 80 59 Pass Balance 83 83 91 75 62 11 43 41 79 72 59 60 81 63 77 60 89 90 75 93 DET Buddy Parker 10 12 60 71 Pass Balance 57 61 60 67 83 72 79 74 56 81 72 72 76 68 64 42 40 71 67 49 0 0 CAR Ron Rivera 11 9 65 53 Pass Balance 73 81 80 73 61 38 39 50 45 50 73 65 55 46 69 50 53 55 64 55 NO Sean Payton 9 11 53 67 Pass Heavy 51 53 74 49 67 73 83 85 64 84 70 56 59 41 51 53 43 51 47 44 ATL Dan Quinn 8 10 49 61 Pass Balance 52 45 63 37 72 75 72 69 67 67 62 48 50 34 63 45 29 58 57 31 TB Jon Gruden 10 10 59 59 Run Balance 42 37 33 40 52 60 53 50 62 46 44 60 85 72 54 86 88 67 65 76 0 0 SF Bill Walsh 10 12 58 71 Pass Balance 54 59 63 65 71 78 88 75 79 77 70 66 73 48 54 37 50 56 60 65 LAR George Allen 11 13 65 75 Run Balance 63 57 58 45 70 69 54 63 88 49 85 88 85 89 76 48 63 82 81 78 PHX Bruce Arians 9 11 53 65 Pass Balance 44 34 51 32 59 66 70 60 36 56 76 81 68 76 62 36 60 63 78 70 SEA Pete Carroll 10 10 62 57 Pass Balance 60 62 57 65 71 29 43 66 76 61 54 58 54 61 65 49 58 78 60 61
  7. TSB Rating NFL Rating 15 94-99 14 88-93 13 75-87 12 69-74 11 63-68 10 56-62 9 50-55 8 44-49 7 38-43 6 31-37 5 25-30 4 19-24 3 13-18 2 O6-12 1 O1-5
  8. You can use this all time team version I am working on. The kickoffs have been adjusted to remove the easy onside kick, the Punt has a wedge, the FG is set up in a formation that eliminates easy blocks. Just copy paste the code over to your version. Should work fine. Legends of the Gridiron.nes
  9. Would like help please? I just need to remove the push pull hack and don't know where the code is anymore.
  10. Is this feature something that could be added to TSB NES?
  11. Its been a year since I worked on my All-time Rom, I was trying to put some finishing touches on it and I can't find two things, how to remove the push pull hack and set it back to its original setting and how to set the offense bump rate back to never getting tackled. Does anyone know where these locations are so that I can reset them? Legends of the Gridiron.nes
  12. This is exactly what I want. I do like it tied to awareness or play decision, but I do want to have a discrepancy for guys that are just not going to be able to catch a dude once he is past them. Is there a way to Code it so it takes the MS then it adds on a boost based on the RP? Say you have; player-A with RP 38 and MS 50, his full speed would be not 150 but 88 and player B with RP 25 MS 75 would not be 175 but 100.
  13. I know it has already been established that it was not connected to anything in the game play. However, after reviewing it extensively based on all the players and who had high quickness and who didn't it is apparent that the stat was supposed to be tied into the bonus speed added to the defensive player after achieving max speed the obviously just put in 100 for all players but It should have been changed to quickness, perhaps they had a deadline or forgot to go back and change it. All the players low in the stat were either not leading their team in tackles/sacks or were not good at coverage. Is there a way to correct this error and make it the add on speed after the defensive player reaches max speed?
  14. All respect to Tom Brady, but greatest QB can't be a title someone holds when the NFL changes the rules to make it easier for you. On a positive note, I love that you are that amped about Tecmo All time Roster creation as I am. I am curious did you base it on stats with upgrades and downgrades based on rules changes? or is just based on stats with no outside factors?
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