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Ryzzynnwa

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  1. Ryzzynnwa

    QB attribute calculator

    As a season by season calculator it's probably not the best, but for career calculations it seems to work out well. I have updated it to include the rule changes in 06. Also about the completion percentage the usage of avoid pass block negates that dinker issue, the dinkers now can't throw the deep ball because it will get batted down because they tend to have weaker arms based on the AY/C. If there is a player who breaks this let me know. I checked it out and nobody is really dominant or really bad that should be vice versa. I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 07, 06-94, 94 to 77, 76 to 65, and before 65. Since Tecmo was made in the 94-77 category, it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% . Every QB who played mostly after 07 gets a 6% decrease Every QB who played mostly between 94-06 gets a 3% decrease Every QB who played mostly between 66-76 gets a 9% increase Every QB who played mostly before 65 gets a 12% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 07 gets a 22% increase Every QB who played mostly between 94-06 gets a 16% increase Every QB who played mostly between 66-76 gets a 28% decrease Every QB who played mostly before 65 gets a 34% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.2-3.4% 50= 3.5-3.7% 44= 3.8-4.0% 38= 4.1-4.3% 31= 4.4-4.6% 25= 4.7-4.9% 19= 5.0-5.2% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 07 gets a 2.775% increase Every QB who played mostly between 94-06 gets a 5.5% increase Every QB who played mostly between 66-76 gets a 11% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  2. I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 94, 94 to 77, 76 to 65, and before 65. Since Tecmo was made in the 94-77 category, it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 20% increase Every QB who played mostly between 76-66 gets a 30% decrease Every QB who played mostly before 65 gets a 40% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.1-3.3% 50= 3.4-3.6% 44= 3.7-3.9% 38= 4.0-4.2% 31= 4.3-4.5% 25= 4.6-4.8% 19= 4.9-5.1% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  3. Ryzzynnwa

    QB attribute calculator

    corrections Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 20% increase Every QB who played mostly between 76-66 gets a 30% decrease Every QB who played mostly before 65 gets a 40% decrease 81= <2.2% 75= 2.3-2.5% 69= 2.6-2.8% 63= 2.9-3.1% 56= 3.1-3.3% 50= 3.4-3.6% 44= 3.7-3.9% 38= 4.0-4.2% 31= 4.3-4.5% 25= 4.6-4.8% 19= 4.9-5.1% 13= 5.3%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-09.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  4. Ryzzynnwa

    QB attribute calculator

    I have taken all the QB's and separated them into four categories. These are based on major rules changes to the game. After 94, 94 to 77, 76 to 65 and before 65. Since Tecmo was made in the 94-77 category it is the baseline stat. Accuracy = Completion Percentage is determined by COMP% Every QB who played mostly after 94 gets a 4% decrease Every QB who played mostly before 76-66 gets a 6% increase Every QB who played mostly before 65 gets a 8% increase 81= 63%< 75= 61-62% 69= 59-60% 63= 57-58% 56= 55-56% 50= 53-54% 44= 51-52% 38= 49-50% 31= 47-48% 25= 45-46% 19= 43-44% 13= <42% Pass control = is determined by INT%. Every QB who played mostly after 94 gets a 33% increase Every QB who played mostly between 76-66 gets a 33% decrease Every QB who played mostly before 65 gets a 44% decrease 81= <2.5% 75= 2.6-2.7% 69= 2.8-2.9% 63= 3.0-3.1% 56= 3.2-3.3% 50= 3.4-3.5% 44= 3.6-3.7% 38= 3.8-3.9% 31= 4.0-4.1% 25= 4.2-4.3% 19= 4.4-4.5% 13= 4.6%< Arm Strength is determined by AY/C. Every QB who played mostly after 94 gets a 2% increase Every QB who played mostly between 76-66 gets a 14% decrease Every QB who played mostly before 65 gets a 22% decrease 81= 12.5< 75= 12.2-12.4 69= 11.9-12.1 63= 11.6-11.8 56= 11.3-11.5 50= 11.0-11.2 44= 10.7-10.9 38= 10.4-10.6 31= 10.1-10.3 25= 09.8-10.0 19= 09.5-10.7 13= <09.4 Avoid Pass Block is based on Y/A. 81= 7.7< 75= 7.5-7.6 69= 7.3-7.4 63= 7.1-7.2 56= 6.9-7.0 50= 6.7-6.8 44= 6.5-6.6 38= 6.3-6.4 31= 6.1-6.2 25= 5.9-6.0 19= 5.7-5.8 13= <5.6
  5. Ryzzynnwa

    QB's ALL TIME

    I would like to install a hack that popcorns even a human controlled player
  6. Ryzzynnwa

    QB's ALL TIME

    the rating spread for physical attributes is down as well. also the hitting power popcorn effect is at 25 the coverage hack is in and the defense speed has been changed. the physical attribute spread is 69-31 and no attribute score is repeated so although vick is fast his start speed and his acceleration are not elite.
  7. Ryzzynnwa

    QB's ALL TIME

    PV is how fast the ball travels CT is avoiding INT PA is actually accuracy TT is avoid batted ball
  8. Ryzzynnwa

    QB's ALL TIME

    It is hacked and the stats are as follows, Pass Velocity Clutch Throw Pass Accuracy Touch Throw
  9. Ryzzynnwa

    QB's ALL TIME

    Creating an all time Tecmo Super Bowl and wanted to get feedback from the tecmo community. I used a formula to calculate value for QB's numbers in different era's. They are as follows Modern era (now-94), tecmo era (93-78), merger era (77-66), and old school (66-football began) each signifies significant changes in the game. 94 is the first major changes for the new passing game, 78 was also a rule change for passing game, 66 was the last year before the merger. 94 gets a decrease to completion% and INT%, 77-66 get a increase to completion% and INT%, and 66-before gets a major boost to completion% and INT%. 69 is max rating 56 is minimum rating for passer attributes. 69, 69, 69, 69 63, 69, 69, 69 tBRADY 69, 63, 69, 69 jUNITAS 69, 69, 63, 69 jELWAY 69, 69, 69, 63 dMARINO 56, 69, 69, 69 jMONTANA 69, 56, 69, 69 kSTABLER 69, 69, 56, 69 rGABRIEL 69, 69, 69, 56 aRODGERS 63, 63, 69, 69 pMANNING 69, 69, 63, 63 oGRAHM 69, 63. 63, 69 bFARVE 63, 69, 69, 63 dBREES 63, 69, 63, 69 fTARKENTON 69, 63, 69, 63 wMOON 56, 63, 69, 69 yaTITTLE 56, 69, 63, 69 rWILSON 56, 69, 69, 63 rSTAUBACH 63, 56, 69, 69 jKELLY 69, 56, 63, 69 eMANNING 69, 56, 69, 63 dFOUTS 63, 69, 56, 69 dNCNABB 69, 63, 56, 69 tBRADSHAW 69, 69, 56, 63 cNEWTON 63, 69, 69, 56 sYOUNG 69, 63, 69, 56 bROETHLISBERGER 69, 69, 63, 56 pRIVERS 69, 63, 63, 63 mSTAFFORD 63, 69, 63, 63 mRYAN 63, 63, 69, 63 sJURGENSON 63, 63, 63, 69 lDAWSON 63, 63, 63, 63 rCUNNINGHAM 56, 56, 69, 69 sBAUGH 56, 69, 56, 69 mBRUNELL 56, 69, 69, 56 cPENNINGTON 69, 56, 56, 69 jNAMATH 69, 56, 69, 56 dCULPEPPER 69, 69, 56, 56 sMCNAIR 56, 63, 63, 69 sLUCKMAN 56, 63, 69, 63 dKRIEG 56, 69, 63, 63 bKOSAR 63, 56, 63, 69 tAIKMAN 63, 56, 69, 63 kWARNER 69, 56, 63, 63 jCUTLER 63, 63, 56, 69 bJOHNSON 63, 69, 56, 63 69, 63, 56, 63 mVICK 63, 63, 69, 56 bESIASON 63, 69, 63, 56 cPALMER 69, 63, 63, 56 jFLACCO 56, 63, 63, 63 aSMITH 63, 56, 63, 63 aMANNING 63, 63, 56, 63 dWATSON 63, 63, 63, 56 56, 56, 63, 69 nVAN.BROCKLIN 56, 63, 56, 69 63, 56, 56, 69 bLAYNE 56, 56, 69, 63 bGRIESE 56, 63, 69, 56 mSHAUB 63, 56, 69, 56 kANDERSON 56, 69, 56, 63 56, 69, 63, 56 63, 69, 56, 56 69, 56, 56, 63 vTESTEVERDE 69, 56, 63, 56 bWATERFIELD 69, 63, 56, 56 dBLEDSOE 56, 56, 56, 69 56, 56, 69, 56 56, 69, 56, 56 69, 56, 56, 56 jKEMP 56, 56, 63, 63 cMORTON 63, 63, 56, 56 56, 63, 63, 56 63, 56, 56, 63 kCOLLINS 56, 63, 56, 63 63, 56, 63, 56 jHART 56, 56, 56, 63 56, 56, 63, 56 56, 63, 56, 56 63, 56, 56, 56 bBORTLES 56, 56, 56, 56
  10. Ryzzynnwa

    Editing Tecmo

    Does anyone know how to change the players name and designations on the plays. So that it registers the correct player and the sim also recognises the change in playbook and player? How to mod the popcorn effect to occur always at 25 point difference? How to mod the speed defense to not be so high? Has anyone has tried to mod the game so you pick both an offensive play and a defensive play?
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