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bruddog last won the day on October 15

bruddog had the most liked content!


About bruddog

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    Down with button mashing

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  1. SET(0x2412D,0x20639E) SET(0x24452,0x207B9E) SET(0x248B5,0x207B9E) SET(0x24BDA,0x20639E) SET(0x25E73,0xA91AA000A29A2054C4A588291F0AAABD11664C909EEAEAEAA91AA042A29A2054C4A589291F0AAABD4566EAEAEA) SET(0x35A10,0xA588291FC906B030A9848544A99A8545A56CF011AAA54418690C8544A54569008545CAD0F0A588291F0AAABD1066856EBD1166A8B144A8600AAABD1066856EA00760A589291FC906B030A9848544A99A8545A56DF011AAA54418690C8544A54569008545CAD0F0A589291F0AAABD4466856EBD4566A8B144A8600AAABD4466856EA00760) INJURY_CHANCE_TABLE SET(0x35A94,0x000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
  2. There are two bytes for each skill player. Nibble 1 = Sim Rushing Yards Value (Used for Sim kick returns if player is at KR spot, Used for Sim punt returns if player at PR spot) Nibble 2 = Sim Receiving Catch Chance Value Nibble 3 = Sim Yards Per Catch Value Nibble 4 = Sim Target Chance Value The Sim rushing,sim yards per catch,sim kr and sim pr all pull from the same lookup table.
  3. @Knobbe The Sim rushing value of the kick returner is used for kick returns The Sim rushing value of the punt returner is used for punt returns
  4. @TheRaja Thanks. I see the reason for the bug for the KR/PR now. Will fix later.
  5. I made a couple tiny edtits and verified this works on a 28 team rom. Well I tried it in a couple games. I don't see why it shouldn't work on the 32 rom either. @TheRaja can you try it on a 28 team rom.
  6. @theRaja what rom are you starting off with? A 32 team rom or 28 team rom? It possible the 32 team rom has some code there that is screwing with things.
  7. @TheRajaMaybe i forgot to set the player 2 side to the correct team....
  8. @TheRaja I just edited the hack again above. Try again with the updated code it should work now.
  9. @TheRaja Kick returners and punt returners retain the special injury rate but I just moved the value it loads to where the entire hack is located.
  10. Ok I believe this should work for both 28 and 32 team roms. I don't think any hack used the crash handler location so I stuck it there. SET(0x2412D,0x20639E) SET(0x24452,0x207B9E) SET(0x248B5,0x207B9E) SET(0x24BDA,0x20639E) SET(0x25E73,0xA91AA000A29A2054C4A588291F0AAABD11664C909EEAEAEAA91AA03CA29A2054C4A589291F0AAABD4566EAEAEA) SET(0x35A10,0xA588291FC906B031A9788544A99A8545A56CF011AAA54418690C8544A54569008545CAD0F0A588291F0AAABD1166A8AAB144A8BD1066856E60A00760A589291FC906B030A9788544A99A8545A56DF011AAA54418690C8544A54569008545CAD0F0A589291F0AAABD4566A8AAB144A8BD4466856E60A00760) INJURY_CHANCE_TABLE SET(0x35A88,0x0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) Each team entry is 12 bytes long (QB1, QB2, ...TE2). They start at: 0x35A88 TEAM 1 (BUF) 0x35A94 TEAM 2 (...) In a 32 team rom you have to skip two entries for the AFC and NFC pro bowl teams. 00= no injury chance FF= you get injured.
  11. Jimmy Garoppolo is not an MVP candidate...or at least he shouldn't be. He's playing OK within the great scheme that KS has going.
  12. Yikes. 9-4 week for me so far. brings me to 52-38 ATS on the season.
  13. I dont think they would need a whole byte for sim rushing ability but i guess its possible
  14. @slim_jimmy7 ya that doesn't account for schedule or for whatever the sim ratings might be where defense has a much larger impact. The above is for man vs man only....
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