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bruddog last won the day on August 16

bruddog had the most liked content!


About bruddog

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    Down with button mashing

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  1. bruddog

    NES Maker

    I dont plan on using it. It makes some things easier but there is really no way for you to make a sports game with it at this point. At the end of the day you are still going to have to do a lot of work to make a good game with it.
  2. bruddog

    Applying SIM data

    GP appears to be games played in that spreadsheet. This effects the final values on the sim page.
  3. bruddog

    Applying SIM data

    Looks like jstout hasn't visited the boards in about 6 months so I wouldn't hold your breath for an answer
  4. bruddog

    Make Helmets Disappear?

    @CoachMac Set(0x22018,0xEAEAEA) So you are changing 3 bytes at 0x22018 thru 0x2201A to EA.
  5. bruddog

    Hex editing help, player names

    @SBlueman The NFC west names have a similar restriction because they must fit into a finite amount of space. So you only get so many characters total. If you have a ton of long names then you are likely to go over. You essentialy have ~ 1481 characters you can use for all the nfc west player names and jersey number. So 30 players * 4 teams = 120 total players. so 1481/120= 12.3 - 1 character for the jersey = 11.3 characters per player name. At least for how the 32 team rom is currently constructed.
  6. bruddog

    Has anyone tried modifying Tecmo Bowl Manager?

    @SBlueman does tecmo bowl tool work on Tecmo Bowl roms as well as Tecmo Super Bowl roms. I think that is what @ShowMeYourTDs is referring to since he referenced the 12 team rom.
  7. bruddog

    Overthrow Bug Fix Question

    @jessegto whoops good catch. You are correct
  8. bruddog

    Better INT return hack

    Sure if you are playing man vs com primarily than I suppose making the defender have a 50 HP boost might be excessive for man vs COM play. The main reason for it was so that they'd break free from the grapples more often. F7 is a player script byte code to boost HP. Each 0x04 boost the players HP one notch. So if you wanted it to to be 25 HP it would be F7 10. The reason I made them so fast is that you are facing a whole team of excellent LT's essentially since the entire defense will have 69 rushing power on int returns since all offensive players have 69RP.
  9. bruddog

    2017-18 NBA Season Discussion

    Cousins may not do much. Coming back from an Achilles is no easy task. But they were the faves without him anyways. This year was a joke. Unless Durant or Curry have a major injury no one is gonna beat them.
  10. bruddog

    QB attribute calculator

    I think you shouldn't base accuracy on completion percentage...because you get game manager qbs whose completion % looks good but 1. Throw useless completions. (example 1 yd screen pass that does nothing. Seed David Carr the year his comp% was near 70) 2. Take a lot of sacks rather than trying to complete the ball. A sack is worse than an incomplete. I would suggest something like adjusted net yards per attempt index for passing accuracy...
  11. I have the entire game reverse engineered. It's definitely possible to add A LOT of code to add penalties. But the game logic for adding penalties does not exist in the game at all. All that exists in the rom are the partially completed cutscene screens for dealing with penalites.
  12. I just made the screens appear. I never made a hack that made penalties actually work in the game. I know how to go about making such a hack at this point but its rather a long and involved hack that would involve a ton of new code and I haven't had the time to do it....yet. So in short you can't add false starts to the game yet.
  13. bruddog

    Atlanta, GA - 6/8/2018 - Tecmo Atlanta

    Right off the bat your playbook has a problem because of the race defect you know exactly when run 2 is coming. Should have put wolfley in. 1. Your first pick you threw way too soon with so many guys open and the qb slightly underthrew it to the rb amd got picked. There was no need to rush it there with everyone open 2. Second pick you threw to the rb and deion was way too close for you to do that and he got back and picked it. 3. Went for it on 4th and 15. Not too likely of a conversion from their where a fg might have helped. 4. What happened on the final play of half. Looked like a botched arrow trick as you threw short. 5. I only counted one fumble which definitely came at a bad time. 6. The scott case int was unlikely but it also came with only 30 sec left in the game so your chances of winning would be small needing an onsides if your wr had caught that. Homer had some int worthy throws but most were throws to rison which is less likely then throwing to rbs and low rec wrs bs deion. I only counted one fumble. The last two ints were desperation and you really cant expect a lot out of phx passing game. You had some bad luck but also some int luck that could have been avoided.
  14. Found it via an old post from @Knobbe and uploaded it to the downloads section. You can get it here.
  15. Version 1.0.0


    Color scan of manual for the SNES version of Tecmo Super Bowl III