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bruddog

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bruddog last won the day on May 23

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About bruddog

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    Down with button mashing

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  1. 5.0.2 uploaded. 1. Screen size program takes up reduced. 2. Fixed issue of teams not updating if multiple games played.
  2. New version uploaded to fix a bug and do some font/color changes.
  3. View File Bruddog's Conditions Checker Version 5 SPECIAL VERSION FOR MAC USERS: ConditionsChecker_MAC__dialog.jar IMPROVEMENTS: 1. Select player ratings displayed for each player adjusted correctly for their condition 2 Kicker name and rating added. 3. Tecmo Font Added 4. File filters and Windows look and Feel added to make it easier to find files. GENERAL INSTRUCTIONS FOR OPENING the JAR FILE 1. Save the file to your computer. Ideally in the same folder as nestopia. 2. Make sure .jar files are associated to open with java. See this example for associating jar files to the jave.exe www.youtube.com/watch?v=9R7XNDROTSg 3. Double click the file to run it PROGRAM INSTRUCTIONS Step 1: If you haven't already save it to you desktop or wherever you'll remember it. Step 2: Open nestopia when your ready to play a game. Then open the program. * Side note: you can open condition checker 1st, it really doesn't matter. Step 3: Wait for "condition checker" open file box to open and slide it to the side of your nestopia box (you do not want to have it covered up..close other windows/programs if needed) Step 4: Select the rom you will be using for your game Step 5: Load up/connect to your game like you normally would and start your game vs your opponent Step 6: After setting lineups, playbooks, etc. Start the game. Step 7: After the coin toss, save a state of the game (just like you do at the end of the game) REMEMBER WHAT SLOT YOU SAVED IT TO! This shouldn't be that hard because this is also the best place to start recording of your game, so it won't desync later. Step 8: After the kickoff, Go back to the Condition Checker box. and open the states folder. Now, just like your locating a state to upload after a win, find it and click on it. Step 9: The box will go away and a NEW box will appear showing "Condition Checker by Bruddog" with all the conditions for the home and away teams for each position except punter along with certain ratings. Step 10: All the conditions should show "average". leave the box open and in view Step 11: Go back to playing the game. After EACH quarter you have to save a state to the SAME SLOT to update the conditions. It will NOT update automatically. Other important items: 1.) Conditions will update only after every quarter 2.) Do not try to update on "cut scenes" like FG kicks, or touchdowns or on the in game substitution screen. You will get an error, corrupt file message, or it won't update. If you get one of those messages simply close out of the message and try again after the next play 3.) Conditions are shown based on the slot where the player resides when the rom was created. Meaning that if you sub a guy in before you start playing, his condition will be tied to that slot. For example, if Jerry Rice is in WR2 and you switch him to WR1 his condition will show in the WR2 slot. This is important when looking at your opponents conditions also. 4.) If you desync and have to restart. Close out of the condition checker and start it up again. 5.) If you open the wrong state at the beginning, you have to close out the condition checker and re open it as there's not way to go back and open another state. 6.) If you mistakenly close out the box and have to reopen it in the middle of the game, the condition checker will show current conditions, not average. Same thing if you forget to save a state at the beginning of the game and save one after the 1st quarter, all current conditions are shown 7.) Practice using it when playing TPC or vs COM, to get used to running the program. Otherwise, you might be suspected of cheating. LOL Submitter bruddog Submitted 05/23/2020 Category Editors, Tools & Misc  
  4. Version 5.0.2

    53 downloads

    SPECIAL VERSION FOR MAC USERS: ConditionsChecker_MAC__dialog.jar IMPROVEMENTS: 1. Select player ratings displayed for each player adjusted correctly for their condition 2 Kicker name and rating added. 3. Tecmo Font Added 4. File filters and Windows look and Feel added to make it easier to find files. GENERAL INSTRUCTIONS FOR OPENING the JAR FILE 1. Save the file to your computer. Ideally in the same folder as nestopia. 2. Make sure .jar files are associated to open with java. See this example for associating jar files to the jave.exe www.youtube.com/watch?v=9R7XNDROTSg 3. Double click the file to run it PROGRAM INSTRUCTIONS Step 1: If you haven't already save it to you desktop or wherever you'll remember it. Step 2: Open nestopia when your ready to play a game. Then open the program. * Side note: you can open condition checker 1st, it really doesn't matter. Step 3: Wait for "condition checker" open file box to open and slide it to the side of your nestopia box (you do not want to have it covered up..close other windows/programs if needed) Step 4: Select the rom you will be using for your game Step 5: Load up/connect to your game like you normally would and start your game vs your opponent Step 6: After setting lineups, playbooks, etc. Start the game. Step 7: After the coin toss, save a state of the game (just like you do at the end of the game) REMEMBER WHAT SLOT YOU SAVED IT TO! This shouldn't be that hard because this is also the best place to start recording of your game, so it won't desync later. Step 8: After the kickoff, Go back to the Condition Checker box. and open the states folder. Now, just like your locating a state to upload after a win, find it and click on it. Step 9: The box will go away and a NEW box will appear showing "Condition Checker by Bruddog" with all the conditions for the home and away teams for each position except punter along with certain ratings. Step 10: All the conditions should show "average". leave the box open and in view Step 11: Go back to playing the game. After EACH quarter you have to save a state to the SAME SLOT to update the conditions. It will NOT update automatically. Other important items: 1.) Conditions will update only after every quarter 2.) Do not try to update on "cut scenes" like FG kicks, or touchdowns or on the in game substitution screen. You will get an error, corrupt file message, or it won't update. If you get one of those messages simply close out of the message and try again after the next play 3.) Conditions are shown based on the slot where the player resides when the rom was created. Meaning that if you sub a guy in before you start playing, his condition will be tied to that slot. For example, if Jerry Rice is in WR2 and you switch him to WR1 his condition will show in the WR2 slot. This is important when looking at your opponents conditions also. 4.) If you desync and have to restart. Close out of the condition checker and start it up again. 5.) If you open the wrong state at the beginning, you have to close out the condition checker and re open it as there's not way to go back and open another state. 6.) If you mistakenly close out the box and have to reopen it in the middle of the game, the condition checker will show current conditions, not average. Same thing if you forget to save a state at the beginning of the game and save one after the 1st quarter, all current conditions are shown 7.) Practice using it when playing TPC or vs COM, to get used to running the program. Otherwise, you might be suspected of cheating. LOL
  5. A lot of information is so old now its hard to find some of the old post topics either because of the sheer number of posts or it just being buried in an obscure way.. This is back from 2006...just one place I found the info documented. Scroll down to about the 4th post by jstout. Obviously the original thread topic has nothing to do with it.
  6. It was probably hard to find but the save state information has been documented before. They had to compress everything to make it all fit in the limited amount of save memory that there was on the cart. The only difference from emulator to emulator is where the save ram information starts in the file. If the data is compressed then it will be impossible to find without knowing what the compression algorithm used is. Great work though!
  7. The 2 v 2 at tundra is was not using the special rom. its two players switching off roles vs another two players. Example I play offense my parter players defense. Or I play first half and my partner plays second half. See the rules here: http://www.tundrabowl.com/2v2.html
  8. NESTOPIA RAM 0x0038 2048 bytes long PPU PAL 0x93B 32 bytes long PPU PATTERN TABLES 0xa6D SRAM 0x128F 8192 bytes long EVERDRIVE RAM 0x6800 2048 bytes long PPU PAL 0x6B1A 32 bytes long SRAM 0x0000 8192 bytes long EVERDRIVE PRO RAM 0x0000 2048 bytes long PPU PAL 0x18A0 32 bytes long SRAM 0x4000 8192 bytes long
  9. Not quite right @vikingmoe02 this is how CONDITIONS works @msimon Condition changes only occur at the beginning of the 2nd,3rd and 4th quarter BAD: 75% stay in bad, 25% move to average 0% move to good, 0% move to excellent AVERAGE: 12.5% move to bad, 75% stay in average, 12.5% move to good, 0% move to excellent GOOD: 0% move to bad, 12.5% move to average, 75% stay in good, 12.5% move to excellent EXCELLENT: 0% move to bad, 0% move to average, 25% move to good, 75% stay in excellent Injuries have nothing to do with condition. How INJURIES work. Any time the ball carrier is tackled on a normal play he has a 2/256 or ~1% chance of injury. Punt and kick returns are special. ball carrier has a 7/256 or ~3% chance of injury on those plays Once a player is injured it works as follows: 1.They get set to DOUBTFUL: and have a 25% chance of returning. If they don't return they get set to QUESTIONABLE. 2. Next week from QUESTIONABLE status they would have a 50% chance of returning. If they don't return from QUESTIONABLE status they get set to RETURN status. 3. The following week they will return no matter what
  10. The only thing that really transfers over to COM vs COM is playcalling style (how often the team passes or runs in general)
  11. Correct thats the problem....
  12. Yes, Washington deserved some boosts to their ratings since it doesn't quite represent the season they had. 1991 was just a season where everything went right. Washington was under-represented even by the 1990 seasons stats. INTs were very common back in the 90s. Washington pass offense was top 5 so Rypien probably deserves a one notch boost in pass control or at least a stronger arm which would make the pass offense more potent in tecmo. Offensive line doesn't mean as much in tecmo unless there are major hacks so the best part of their team plays a minor role in tecmo. Darrel Green deserves at least 56 int. Mayhew could have been given 75int with 7 picks. Washington deserved at least 1-2 decent lbs. Their run defense was very good according to FO's metrics. At minimum Wilbur Marshall should be a good player for the LB core given his body of work. In the NFL the number of healthy starter caliber players every week is huge. you have every week is huge. In tecmo injuries have minimal impact and no impact on defense.
  13. Double picking since MX has DL CIN WR/DB Auden Tate/Shawn Williams CAR DL/K/P
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