buck Posted December 2, 2022 Share Posted December 2, 2022 (edited) ROM I'm working on...both MAN and COM are way too fast returning fumbles (whether the offense or defense recovers)...I assume that it shares a location with some other speed. Probably also need location of the defenders (team that doesn't have the ball - for both offense and defense) speed after the other team gets the fumble recovery. (because maybe the solution is to Boost this to better match fumble returners speed instead) Edited December 2, 2022 by buck SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted December 2, 2022 Share Posted December 2, 2022 I edit the Better INT Hack from this: SET(0xBFC5,0xF720E100E00CE304E4DFFEFF) to this: SET(0xBFC5,0xF710E100E00CE303E4DFFEFF) to lessen the boost on turnover returns. buck 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2022 Share Posted December 3, 2022 On 12/2/2022 at 7:38 AM, buck said: ROM I'm working on...both MAN and COM are way too fast returning fumbles (whether the offense or defense recovers)...I assume that it shares a location with some other speed. Probably also need location of the defenders (team that doesn't have the ball - for both offense and defense) speed after the other team gets the fumble recovery. (because maybe the solution is to Boost this to better match fumble returners speed instead) The player scripts for fumble and and interception returns are the same. I forget if the defense (team that was on offense before the turnover) also share the same scripts. The main reason why returning things suck so much unhacked is because you are facing the equivalent of 11 LT’s on the field since every offensive player has 69 rp. There aren’t any special hard coded speeds for fumble/interception returns. Its all boosting or resetting the current players speeds to their default rating values. buck and SBlueman 1 1 Quote Link to comment Share on other sites More sharing options...
buck Posted December 4, 2022 Author Share Posted December 4, 2022 it just seems like whoever recovers the fumble, MAN or COM, offense or defense, is too fast. Quote Link to comment Share on other sites More sharing options...
buck Posted December 4, 2022 Author Share Posted December 4, 2022 (edited) here is what I currently have at BFC5: E100E100E100E100E4DFFEFF so, there shouldn't be any boosts at all right? these are all E1 00, which would reset MS? probably should just set the code to E4DFFEFF, and not mess with the E1's Edited December 4, 2022 by buck Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 7, 2022 Share Posted December 7, 2022 Not sure why there are three straight E1 00s. One would have been enough.E1 resets the players MS to their appropriate MS based on if they are on offense/defense. E4 = man take control DF = com take control (if no man control) FE FF =loop back one byte to com take control. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 7, 2022 Share Posted December 7, 2022 On 12/2/2022 at 3:17 PM, SBlueman said: I edit the Better INT Hack from this: SET(0xBFC5,0xF720E100E00CE304E4DFFEFF) to this: SET(0xBFC5,0xF710E100E00CE303E4DFFEFF) to lessen the boost on turnover returns. You are lessening the HP boost by 4 notches and the max speed boost by one notch. Quote Link to comment Share on other sites More sharing options...
buck Posted December 9, 2022 Author Share Posted December 9, 2022 On 12/6/2022 at 6:15 PM, bruddog said: Not sure why there are three straight E1 00s. One would have been enough.E1 resets the players MS to their appropriate MS based on if they are on offense/defense. E4 = man take control DF = com take control (if no man control) FE FF =loop back one byte to com take control. Yeah I know, that's why it's weird that they are so fast. Would you happen to know which chunk of code the "non-recovering" team uses? I'm thinking I need to boost that. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 9, 2022 Share Posted December 9, 2022 I can look. I can’t imagine how they would need to be boosted given they are all 69rp defenders. What rom are you using as a base? Quote Link to comment Share on other sites More sharing options...
buck Posted December 10, 2022 Author Share Posted December 10, 2022 (edited) extreme modified bruddog. most of the players are rated pretty much the same RP scale. heck even all the speed tables are modified Edited December 10, 2022 by buck Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 10, 2022 Share Posted December 10, 2022 I might be rowing upstream if there are lots of edits to the point where a suggestion won’t work or won’t work as intended. Since I don’t know what is really going on in this rom, I might be spinning my wheels. Quote Link to comment Share on other sites More sharing options...
buck Posted December 10, 2022 Author Share Posted December 10, 2022 yeah no big deal, just wondering if that code location had been documented. I will find it. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 11, 2022 Share Posted December 11, 2022 OFFENSE RETURNS OWN FUMBLE PLAY POINTERS: starts at 0x4EB8 (the scripts that these point to are the same as the onsides kick return) OFFENSE DEFENDS LOST FUMBLE PLAY POINTERS: starts at 0x4ED0 DEFENSE DEFENDS FUMBLE PLAY POINTERS (offense recovers its own fumble) starts at 0x76B8 DEFENSE RETURNS FUMBLE PLAY POINTERS (return oafter defense recovers fumble) starts at 0x76D0 SBlueman 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.