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SBlueman last won the day on February 9
SBlueman had the most liked content!
About SBlueman
- Birthday 09/10/1977
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Bolt reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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buffalo_tox reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Beastmode reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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What's New in Version 4.0 See changelog Released 41 minutes ago Final update for the 2024-2025 NFL season
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Beastmode reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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So odd, I wish I could replicate the error and try to diagnose it.
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SBlueman reacted to a post in a topic: Halftime and post game stats
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SBlueman reacted to a post in a topic: Halftime and post game stats
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Bolt reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Derrick Henry is one of the top RB's in the game, he is an absolute unit. No, I don't take orders. You can accomplish this for free by downloading TSB Tool and editing any player to your liking.
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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SBlueman started following Halftime and post game stats
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I haven't heard of this issue and haven't seen it through hundreds of hours of testing COM vs COM games. Do you have any autofire options on your imput on? It might be causing the screen to skip quickly if you press a button after half time or the end of the game.
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SBlueman reacted to a post in a topic: Sim test USA
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SBlueman reacted to a post in a topic: Sim test USA
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SBlueman reacted to a post in a topic: Sim test USA
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SBlueman reacted to a post in a topic: Sim test USA
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RetroMisfitGames started following SBlueman
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View File Tecmo Super Bowl: NCAA 2K25 Edition The classic NES sports title, updated with 32 NCAA Division One teams from the 2024-25 season! Enjoy this version with the following features: Includes 32 NCAA Division One teams from the 2024-25 season. Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays. 40 hacks added to Hardtype versions (24 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code) Sim code updated for more accurate team results. 12 game regular season schedule for all 32 NCAA teams. Just like my previous NCAA releases, I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max 65 yards 3. Punt length max to 65 yards 4. Add 'Hut' pre-snap cadence 5. NFC West sim fixes 6. Player 2 condition fix 7. FG avoid kick block fix 8. TE sim fix 9. Changes offensive sim to 'out of 32' sum 10. Prevent schedule from being random 11. Fix playoff seeding 12. More NFL-like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene 14. Set Pro Bowl Kick/Punt return men to RB4 15. Change touchback to 25-yard line #2 – Vanilla – Hacks Included: 16. Changing KR speed 17. PR speed change from SS to actual PR player 18. Better INT returns 19. Add stats after quarters 20. QB backpedal animation hack 21. Kickoffs from 8-yard line to 3 deep in endzone 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. Punt coverage boost adjustment #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): 25. Ultra logic hack 26. More accurate FG's 27. Decrease fumbles by 30% 28. Randomize in-game music 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. COM Goes For FG w/:20 Left in Half/End of Game 32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. Onside kick hack better recovery rate for P2 #4 – Hardtype + P2 As Road Team 40. Road team plays as Player 2 during regular season games Submitter SBlueman Submitted 01/01/2025 Category Misc ROMs
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SBlueman started following Tecmo Super Bowl: NCAA 2K25 Edition
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Version 1.0.0
792 downloads
The classic NES sports title, updated with 32 NCAA Division One teams from the 2024-25 season! Enjoy this version with the following features: Includes 32 NCAA Division One teams from the 2024-25 season. Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays. 40 hacks added to Hardtype versions (24 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in dark uniform during regular season play (NFC West are always in their dark uniforms due to limitations with the game's code) Sim code updated for more accurate team results. 12 game regular season schedule for all 32 NCAA teams. Just like my previous NCAA releases, I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer four different versions for people to enjoy: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max 65 yards 3. Punt length max to 65 yards 4. Add 'Hut' pre-snap cadence 5. NFC West sim fixes 6. Player 2 condition fix 7. FG avoid kick block fix 8. TE sim fix 9. Changes offensive sim to 'out of 32' sum 10. Prevent schedule from being random 11. Fix playoff seeding 12. More NFL-like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game scene 14. Set Pro Bowl Kick/Punt return men to RB4 15. Change touchback to 25-yard line #2 – Vanilla – Hacks Included: 16. Changing KR speed 17. PR speed change from SS to actual PR player 18. Better INT returns 19. Add stats after quarters 20. QB backpedal animation hack 21. Kickoffs from 8-yard line to 3 deep in endzone 22. Better COM punt timing 23. PA/PC hack - PC is INT and PA is target 24. Punt coverage boost adjustment #3 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): 25. Ultra logic hack 26. More accurate FG's 27. Decrease fumbles by 30% 28. Randomize in-game music 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. COM Goes For FG w/:20 Left in Half/End of Game 32. COM punts on 4th down in 4th quarter if more than 50 yds from end zone 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. Onside kick hack better recovery rate for P2 #4 – Hardtype + P2 As Road Team 40. Road team plays as Player 2 during regular season games -
jgoss reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Open the file with your NES emulator of choice on your device of choice. You can play on mostly any device that supports a NES emulator.
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What's New in Version 3.0.1 See changelog Released Just now Uploaded .ips patch to correct the following in v3.0 release: Changed BAL punt returner from Diontae Johnson to Tylan Wallace Changed ATL playbook
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Bolt reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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What's New in Version 3.0.0 See changelog Released 22 minutes ago Midseason update: Various roster, playbook & SIM code updates
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Any chance you're going to do an end of season NCAA rom update? I love your games and see people playing them on TikTok regularly.
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2-point conversion most likely won't happen. First, the code for the hack hasn't been shared by the mod author and even if it was it would more than likely clash with the mods in this edit. I do plan on releasing a final edition before the Super Bowl with updates, not sure if I will have the time to do a midseason edit. As for online play, you can play this online vs anyone who has the same rom on the other end and the right emulator setup. Check out this thread for more info:
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lorak reacted to a post in a topic: Looking for help in making a spreadsheet for SNES TSB 1 uniform matchups
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vegas reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Bolt reacted to a post in a topic: (NES) Tecmo Super Bowl 2024: Final Edition
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Limitations of a game that's 30+ years old. Same thing with not being able to have an 18-week season.
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I am looking to get some help with a spreadsheet for setting the uniform matchups for Tecmo Super Bowl 1 for the SNES. What I am hoping to do with the attached spreadsheet is: 1. Convert the numbers from column B to column AC from binary to hex code in column AD to AG. (Four zeroes need to be added to the end of the string to come up with the correct hex code) 2. Convert the binary number to hex code into column AI per row. In theory the setup on the attached spreadsheet should work but when I use the set command generated it is not making the changes I am looking for. Example is the 1st game in the 1990 season, Chiefs vs Vikings ends up with both teams using their white uniforms. Anyone thing they can help with this one? SNES TSB Uni Matchup Table_fjcc.ods
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Touchbacks on kickoffs work by either: A: Being tackled in the endzone on a kickoff B: Running out of bounds in the endzone on kickoff I applied this hack using the great Tecmo Hack Setter Tool that @bruddog posted here:
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Hi @Knobbe, I didn't notice this before and it was pointed out to me on X...it seems there are some pixels now missing from the Raiders mini-helmet. It looks like the pixels for the side of the facemask are now AWOL.