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SBlueman last won the day on September 30
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About SBlueman
- Currently Viewing File: TECMO GREY CUP 2024
- Birthday 09/10/1977
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Gender
Male
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Location
San Jose, CA
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Hi @Knobbe, I didn't notice this before and it was pointed out to me on X...it seems there are some pixels now missing from the Raiders mini-helmet. It looks like the pixels for the side of the facemask are now AWOL. -
SBlueman reacted to a post in a topic: Is there a release date for this years updated Tecmo Superbowl Season?
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Bolt reacted to a post in a topic: (NES) Tecmo Super Bowl 2024
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What's New in Version 2.0.0 See changelog Released Just now Various changes to rosters, depth charts, playbooks, uniform matchups, etc.
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Duane Kuhlman reacted to a file: Tecmo Super Bowl 2024
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SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Freaking beautiful! Thank you for the help with this one @Knobbe! -
SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
That would work. Not to sound ungrateful, but is there any chance that the rest of the facemask could be filled in like so (did this crudely in paint): -
SBlueman reacted to a post in a topic: 2024 TSB 32-Team Base Rom with updated helmets (not complete)
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EXCELLENCE....TOTAL EXCELLENCE AS USUAL. S.BLUEMAN, YOU ARE DEFINITELY ONE OF THE GREATEST TECMO BOWL REMAKERS OF THE GAME. I APPRECIATE ALL YOUR WORK AND HAVE DOWNLOADED ALL YOUR AVAILABLE FILES ON ALL WEBSITES I FIND YOU ON. ESPECIALLY HERE. I HAVE NEVER HAD ANY ISSUES WITH YOUR WORK. I JUST WISH I HAD DIFFERENT TSB3 VERSIONS LIKE A COLLEGE FOOTBALL VERSION OF THE TSB3, BUT MAKE NO MISTAKE....I LIKE YOUR WORK. YOU DO A GREAT JOB.
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SBlueman started following (NES) Tecmo Super Bowl 2024
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Tecmo Super Bowl 2024 Week 1 Edition will be out Wed. 9/4 at 8pm ET/5pm PT. There's roster, playbook & sim code updates. There will also be some graphical updates courtesy of @QBSHARKS & @War6. Thanks guys!
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl 2024
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SBlueman reacted to a post in a topic: (NES) Tecmo Super Bowl 2024
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SBlueman started following Tecmo Super Bowl 2024
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Version 2.0.0
5,118 downloads
The classic NES sports title, updated for the 2024-25 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks in total installed. 40 hacks in the hard-type version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max to 67 yards 3. Punt length max to 75 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West SIM Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Bracket (32-team game) 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB Ball Control #2 – Vanilla – Hacks Included: 18. Main Menu Background Color Change XX's 19. Changing KR Speed 20. PR speed change from SS to actual PR player 21. Better INT returns 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Add stats after quarters #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic hack 28. More accurate FGs 29. Decrease fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. Punt coverage boost adjustment 34. QB throws ball instead of taking sack and runs less 35. COM Dive Tackling like SNES TSB I 36. Changing the differential for popcorning/ dl busting through 37. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 38. Push/Pull Hack 39. JStout's Find Open Receiver Hack 40. COM Goes For FG w/:20 Left in Half/End of Game #4 – Hardtype + P2 As Road Team (My personal favorite) 41. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter -
View File Tecmo Super Bowl 2024 The classic NES sports title, updated for the 2024-25 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks in total installed. 40 hacks in the hard-type version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max to 67 yards 3. Punt length max to 75 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West SIM Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Bracket (32-team game) 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after Super Bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB Ball Control #2 – Vanilla – Hacks Included: 18. Main Menu Background Color Change XX's 19. Changing KR Speed 20. PR speed change from SS to actual PR player 21. Better INT returns 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Add stats after quarters #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic hack 28. More accurate FGs 29. Decrease fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. Punt coverage boost adjustment 34. QB throws ball instead of taking sack and runs less 35. COM Dive Tackling like SNES TSB I 36. Changing the differential for popcorning/ dl busting through 37. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 38. Push/Pull Hack 39. JStout's Find Open Receiver Hack 40. COM Goes For FG w/:20 Left in Half/End of Game #4 – Hardtype + P2 As Road Team (My personal favorite) 41. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 08/08/2024 Category NFL By Year
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SBlueman reacted to a post in a topic: Is there a release date for this years updated Tecmo Superbowl Season?
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SBlueman reacted to a post in a topic: Is there a release date for this years updated Tecmo Superbowl Season?
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To save the QB's correctly you have to save the game's changes with TSB Tool, then open the rom again then re-edit the first two players before saving again. Odd, a double tap and it makes the player stats correct again. One other bug, the COM offense will punt on 3rd down when inside the 5 yard line. Something with the extra field length must be throwing it off.
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Need help with a playbook for a CFL update
SBlueman replied to SBlueman's topic in ROM Editing Discussion
@bruddog, I used the 2023 rom posted here: I spoke to @gamerz and he said there were no other hacks added other than the changes made to the playing field and the team listings and pixel art. -
TecmoMike1264 started following SBlueman
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SBlueman started following Need help with a playbook for a CFL update and (NES) TECMO GREY CUP 2024
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Been looking forward to this one. However, check the edit. The BC QB's player stats are messed up. I ran into this when trying to edit the game.
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I am working on a CFL update with CFL-style plays. I edited a base 28-team rom and was planning on patching the playbook into the CFL edit. I don't know what I am doing wrong but I can't seem to get the playbook changes to stick to the CFL rom. I tried using a .ips patch, copying and pasting the hex code from one rom to the other and trying ot hard-code the edits into the CFL rom. Does anyone have any idea on what I could be doing wrong? I assume the base CFL rom has some edits done to it that is affecting the swap, but have no clue on how to diagnose and correct the issue. I attached a copy of the base CFL rom (rosters have been updated but player ratings have not) and the base rom with the playbook edits in place. Is there anyone who can help with this? Any help would be greatly appreciated! Tecmo Super Bowl - CFL Playbook.nes TECMO GREY CUP 2024.nes
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SBlueman changed their profile photo
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2024 TSB 32-Team Base Rom with updated helmets (not complete)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
Nice work! I say this is the standard base rom now with your edits, thank you! -
2024 NFL schedule for Tecmo Super Bowl (NES)
SBlueman replied to SBlueman's topic in ROM Editing Discussion
I am aiming for early August for my release. Working on it as I type.