Jump to content

SBlueman

Members
  • Content Count

    885
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by SBlueman

  1. It's out there somewhere. Unfortunately, l doubt you'll ever see the code shared with the TSB community. What incentive is there for people to share it when there is money to be made?
  2. I been asking the same question myself of late and can't seem to find an answer on the forum to @AZcactus' question. How do you edit what each team wears vs another team like you can for the NES version in TSBTool? Sorry for reviving an old thread but it seems this is one question that was never really answered.
  3. Matt Simms was hot garbage in the first game, Murray is the hometown kid who should get his shot from here on out: https://atlallday.com/2019/02/10/atlanta-legends-turn-aaron-murray-simms-struggles-opener/
  4. They did have one replay call that was biffed in the Arizona/Salt Lake game on the deep catch by Patton. Other than that it all seemed to run smooth. I thought there would be more delay calls with the 35 second play clock but it seems the teams have adjusted already. I loved how fast paced the games were. If they can get some consistent QB play then it'll be even better. Looking forward to week 2.
  5. Amazing artwork on that hack. @GRG put together one helluva edit with that one.
  6. Believe me, if there's a way to do it please let me know. The code for the hack is elusive...and there's no hack that works right without any issues as far as I've seen.
  7. What's New in Version 2.4 See changelog Released Just now Added QB/PR ball control set command to all versions #QB/PR ball control #https://tecmobowl.org/forums/topic/7010-qb-and-punt-returner-ball-control/ SET(0x286C7,0x12) SET(0x286E7,0x14)
  8. Anyone have any ideas on how to fix this code?
  9. I updated the following set commands with links: QB/PR ball control FG length Kick arrow speed/distance Faster fumble recovery Faster tackles Using quickness for turnover returns No clock on kickoffs Return speed Quarter length Fallen players rise instantly And I added @bruddog's SIM target distribution hack to the list. Thanks @adscl84 for the links!
  10. What's New in Version 2.3 See changelog Released 1 minute ago Updated/Added the following set commands: #Better INT returns #http://tecmobowl.org/forums/topic/11106-tsb-editor-tsbtool-supreme-season-generator/?do=findComment&comment=387879 SET(0xBFC5,0xF710E100E00CE303E4DFFEFF) #Defensive Pursuit Based on Quickness #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x28ddd,0x2030E3EAEA) SET(0x28de5,0x2064E3EAEA) SET(0x28ea3,0x2030E3EAEA) SET(0x28eab,0x2064E3EAEA) SET(0x3e340,0xA008B1AEAA8A45703008A91E186920CBDA608A208DDDA08720AADDB954E3186920CBDA602422201E1C191613100D0A0705030201) SET(0x3e374,0xA008B1AEAA8A45703008A905186920CBDA608A208DDDA08720AADDB988E3186920CBDA6008080707060605050404030302020101)
  11. So how does this handle players say like Christian McCaffrey, James White or Saquon Barkley who are the best or second best receiving target on their teams? Doesn't this lock all teams to the same percentage distribution? Just trying to wrap my head around what this exactly does and doesn't change.
  12. FYI, in case anyone is interested, attached to this post is a text file of all the edits done with TSBTool including all the set commands installed. Please note some of the hacks installed in this game were done using an .ips patch. I've also been working on a spread sheet that I use for player rankings. I'll be posting it up once I make it a bit more user-friendly. I hope this helps anyone who wants to dip their toes into editing the game. Also, if anyone want to edit the game I posted in any way (include/exclude hacks, edit players, etc.) you want to use the vanilla version to edit in TSBTool, then re-apply the hacks via TSBTool and the .ips patches with something like Lunar IPS. The "Push/Pull" hack is a huge piece of code and once installed will make it so whenever you edit a NFC West player the game will glitch and become unplayable once a game kicks off. IPS files used: Ultra Logic Hack Punt Coverage Boost Cut In Half More Accurate Field Goals Decrease Fumbles By 30% Text File: SBluemans Tecmo Super Bowl 2018 - Final Editon.txt
  13. Thanks @adscl84! I'll edit the first post to include the links tonight. I also need to scour the site some more and see what else can be found. I know there is one @bruddog posted a while back that I haven't put up yet:
  14. R.I.P. to another Tecmo original. Will always remember the Vikings playoff run in '87. Took out the Saints and 49ers before running out of luck vs the Skins.
  15. Can't help it. Been addicted to this game since December 1991!
  16. No Issac Bruce or Tecmo great Steve Atwater. You just have to wonder if they would have given him better stats in Tecmo would he have been more of a legend and a couple more votes would have gone his way....
  17. I don't think a day has gone by this season where I haven't played this game. Play testing and tweaking the latest release I put out and another file I plan on releasing later which is the latest version of the TSB Redux I have been tweaking for over a decade. Just lost to the Patriots in the AFC championship game 24-10 (I was the Titans, went 13-3) in my latest release and now the Rams and Bears are going at it in the NFC title game COM vs COM.
  18. What's New in Version 2.2 Released Just now Updated uniforms for Cowboys, Saints and Panthers. Updated playbook for the Titans Updated Titans WR/KR Darius Jennings and ROLB Harold Landry Updated Chargers WR/KR Desmond King
  19. What's New in Version 2.1 Released Just now Playbook changes for the Bills, Browns, Redskins and Bears:
  20. Final version is available for download now. Grab a copy and enjoy everyone!
×
×
  • Create New...