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bruddog

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Everything posted by bruddog

  1. 1. 14 game vs 16 game schedule See response to 3 2. Pace (too fast, too slow, just right) Just right. 3. Tiered Divisions? Fine with the current structure. I think if it went to 16 games or 32 teams it won’t make sense. 4. Ratings... Season 1 was fast, and 2-3 are closer to OG. You like the season 1 feel or prefer S2/S3? Season 1. 5. Playoffs- call outs or prefer standard seeding? Call outs. 6. More playoff teams? 8 out of 20... Add one more spot? More only if we expand. 7. Extended break... like the idea or prefer keep it going? LIKE! 8. Expansion. have 10 on wait list.... Would like to try for full 32? Whatever the league will bear. 9. Hacks- 2point, XP distance opinions/improvements or any other hack ideas. Could list a ton but the faster Interception return hack would be # one. Fix all the bad bugs...overthrow int bug. Avoid kick block bug. Avoid pass block bug.
  2. Damien Williams RB KC 38 38 31 75 25 Chris Conley WR KC 31 31 13 81 44
  3. I've got a chubby for CLE RB/WR Nick Chubb and pal
  4. Reluctantly Jax lb telvin smith and pal
  5. @adscl84 There are so many things wrong with that set command its not even worth trying to fix that way. Like its source basically completely wrong with tons of asm bugs. It needs to be totally re-written
  6. Group 6 Bruddog vs Nelson79 Bruddog wins toss and calls NYJ NO Nelson takes NO 1st HALF I mix and match run and pass for the first drive and score on a 3rd down run to make it 7-0. I accidentally get blocked on the ensuing KR and cannot corral heyward and that long drive is wasted for nothing. Another long drive and its 14-7. Mcmillan goes into good in the 2nd qtr. I force a stop around the 30 or 40. Morten comes on for the FG but its WIIIIDE RIGHT. I get close to Leahy range but go for the dagger 2td jj td lead and come up empty. 2nd HALF Accidentally onsides....SMH... and nearly get it but luckily he gets tackled when he gets it. McMillan goes into excellent either this qtr or the next. Regardless he saves the day with a JJ int in perfect position. I drive down to the 23 or so and face a 4th and 1. Obrien scrambles for the conversion. THomas escapes some drones on run 2 and its 21-7 NYJ. Mcmillan would get his 2nd jj int on a deep jj attempt but obrien gives it back a few plays later as maxie just gets to a deep crosser on time. Mcmillan would just miss another jj int attempt as he was slightly out of position and fourcade hits on a big gain. NO gets down to the 10 or so but NYJ D stiffens. MVP Mcmillan comes up with his 3rd jj int on the day. Obrien and pals milk most of he clock and leahy comes in for a FG. Gil byrd would recover a KR fumble for some pt differential points. GG Nelson
  7. Version 5 Fixes: 1. Made the screen look a little nicer. 2. Add additional message for how to re-roll teams.
  8. Version 4 FIXES: 1. Fixed bug with pressing start to select teams 2. Fixed conditions bug of every player starting in average 3. Add on screen messages for press a, press b, then teams selecting, choose team 4. Added defensive starters screen. 5. Added error check so tolerance has to be at least 1
  9. Flo and I got 3 games in with this. Fun! I realized the conditions still weren't being set right so I will fix that in the next revision. And in making the cap fast to change i screwed up the start button press.
  10. Version 3 is the latest FIXED : with a bug in the random number seed generation. FYI Really low or high salary cap values may take awhile to generate the teams.
  11. Upgraded this with the following improvements: 1. Added the ability to set the team 1 and team 2 caps independantly 2. Upgraded the LFSR random number generator to have a longer random number sequence and thus even better team selection at very high and low salary cap value. 3. Add the ability to hold left and right on the d-pad when setting the salary caps and tolerances to make setting high and low values faster.
  12. View File Tecmo Super Bowl Salary Cap Random Match Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. INSTRUCTIONS: SET THE CAP AND TOLERANCE 1. Press start on the title screen which will bring you the above screen shots. 2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. GET THE RANDOM TEAMS 3. Once you are ready press the start button. Press the A button and then the B button. The game uses the presses to determine the random number generator seed value. P2 CHOOSES HIS TEAM 4. Player 2 presses left or right on his controller to choose which team he wants. He then presses the A button to choose his team Player 1 thus automatically get the other team. If you want to re-roll you can press the B button. SET YOU_STARTERS AND PLAYBOOKS 5. Player 1 will get a chance to set his starters and then his playbooks. Then player 2 will get to set his starters and playbooks. You press B at each screen when you are finished. PLAY THE GAME 6. The game will play in PRO-BOWL mode. I have fixed a bug and all players will now start the game in average condition. TO-DO: 1. Have a tapmeter version 2. Have the p1 and p2 caps be different so you can play a handicap match. 3. Add the hack that lets you check all your players and conditions by pressing left and right on a single player. Submitter bruddog Submitted 02/13/2019 Category Partial Hacks  
  13. Version 5.0.0

    88 downloads

    Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. INSTRUCTIONS: SET THE CAP AND TOLERANCE 1. Press start on the title screen which will bring you the above screen shots. 2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. GET THE RANDOM TEAMS 3. Once you are ready press the start button. Press the A button and then the B button. The game uses the presses to determine the random number generator seed value. P2 CHOOSES HIS TEAM 4. Player 2 presses left or right on his controller to choose which team he wants. He then presses the A button to choose his team Player 1 thus automatically get the other team. If you want to re-roll you can press the B button. SET YOU_STARTERS AND PLAYBOOKS 5. Player 1 will get a chance to set his starters and then his playbooks. Then player 2 will get to set his starters and playbooks. You press B at each screen when you are finished. PLAY THE GAME 6. The game will play in PRO-BOWL mode. I have fixed a bug and all players will now start the game in average condition. TO-DO: 1. Have a tapmeter version 2. Have the p1 and p2 caps be different so you can play a handicap match. 3. Add the hack that lets you check all your players and conditions by pressing left and right on a single player.
  14. TSBToolSupreme will do it. But it still has them labeled as sim offense and sim defense.
  15. I'll throw you guys a bone. Here is a barely tested version of regular TSB that has no kickoffs with the teams starting at the 25. TSB_AAF.nes
  16. We figured out awhile back that its not sim offense and sim defense. Its SIM RUSH DEFENSE AND SIM PASS DEFENSE. And yes the offensive player sim values definitely impact the outcome of the game. The individual defensive values (sack and int) don't really affect the outcome of a play but are used to determine who gets an int or sack if one occurs. It actually simulates the game on a play by play basis even in SKP mode. The calculations are not simple to follow. That would be a big long post I don't wish to do right now.
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