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Everything posted by bruddog

  1. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
  2. Version 1.0.0


    I can't take credit for this work @COA Elway did this graphical hack for another 1977 SNES rom he did. So I just copied the graphics over to the original SNES rom. Enjoy
  3. Version 2.0.0


    The original rom has been completely rebuilt. DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely likely they wont't work due to locations in the rom being slightly different. GAMEPLAY: 1. Fix pass overthrow INT check bug ( QB's pass control never loaded) 2. Fix player 2 condition bug ( incorrect ratings displayed) 3. Fix avoid pass block bug during cutscenes ( uses 50PC value all the time during cutscenes) 4. Fix avoid kick block bug ( uses worst avoid kick block all the time) 5. Fix broken math that uses arrow location for FG's (
  4. Version 2.0.0


    This is basically a ratings and roster overhaul of the official site rom. 1. LILB's are often DB's due to the fact that nickel defense is the prevalent formation in the NFL these days 2. REC and PC boosted slightly from Original rom levels given the effectiveness of passing. 3. Ball control much higher than normal levels. The RE in a 4-3 defense was placed at ROLB since that seems like the most natural position Pro football focus was the main source for these ratings. Draft slot and scouting reports used for rookies.
  5. Version 5.0.0


    Ever wanted to play against a friend with randomly selected "even" teams. This rom is for you. You can set a cap limit as well as how close you want the computer to come to that cap. I believe the positional values follow the values shown in the position values unless i made a typo. INSTRUCTIONS: SET THE CAP AND TOLERANCE 1. Press start on the title screen which will bring you the above screen shots. 2. Adjust the cap or cap tolerance by pressing left or right on the d-pad. GET THE RANDOM TEAMS 3. Once you are ready press the start button. P
  6. The way you’ve been doing the sim stuff is probably fine. That hack wouldnt be useful for you since you are right it locks every team into the same distribution.

    1. SBlueman


      Gotcha. Still a good little bit of coding, I'll have to add it to the list. 

  7. Version 4.0


    Not sure what match to call for practice. Or just want to have a random (fairish) match created? This is the rom for you. This will randomly pick a match from a set of 64 matches MATCHUPS: .DB IND, N.E .DB N.E, SEA .DB CLE, G.B .DB CLE, SEA .DB CLE, PHX .DB PHX, NYJ .DB PHX, DAL .DB PHX, PIT .DB DAL, NYJ .DB ATL, PHX .DB ATL, DAL .DB ATL, DEN .DB ATL, N.O .DB N.O, PHX .DB N.O, G.B .DB N.O, DEN .DB
  8. Version 1.0.0


    This is the current TPC TSB rom with the tap counts displayed. The TPC rom only has the player 2 conditions fix as the no fumbles in endzone hack.
  9. 1. Tecmonster it's definitely not a glitch. 2. I consulted jstouts dissassembly files. Always valuable. Here is the bank in question: https://code.google.com/p/tecmosuperbowl/source/browse/branches/Bank26.txt Scroll down to the note jstout added randomize week games. it starts off with JSR L_D8F7 AND #$0F This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal. Anyways we just need the end of the whole routine to randomize the games which is JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT RTS So at 0x3
  10. MARCH: 2. Jstout makes it so the computer QB will try to throw to an open receiver rather than relying only on the random chances set in the play design http://tecmobowl.org/topic/53837-cpu-find-open-receiver/ JUNE: 3. My hack allows for seperate pass block and run block skills. HP vs HP is used for run blocking and offensive RS vs defensive MS is used for pass blocking. http://tecmobowl.org/topic/55420-run-blockpass-block-hack/ 4. My hack that lets you throw lob passes by pressing the start button http://tecmobowl.org/topic/55448-use-start-instead-of-b-button-to-throw-lob-passes/
  11. Version Unlimited-Sprites-3


    This is our own hacked version of Nestopia that is used by most everyone who plays online Tecmo Anti-Cheat Version also called Brudtopia If you have an error about missing/needing "d3dx9_42.dll", you need to install Direct X and can find it here
  12. This program is for checking all players conditions at once: NESTOPIA SETTINGS: UNDER OPTIONS-->PATHS make sure the Use internal compression box is NOT CHECKED or the program will not work. General Directions 1. Unzip and save the file to your computer. *** Make sure a save state exists. Create a dummy one if you have yet to play a game on the rom*** 2. Double click the file "Conditions.jar" 3. Navigate to the directory where the save state is located and hit open Specific Directions for online players View attachment: ConditionsC
  13. 457 downloads

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  14. You can get the file here: http://www.puretecmo...hp?f=59&t=42869
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