Jump to content

machoalex

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by machoalex

  1. Not to be picky but you might want to change the 2007 date on the main option menu
  2. hey drummer, awesome rom as always. i was having the same issue with the onside kick. oh and i might boost kaepernick's speed a little.
  3. Those two things are also present on the original TSB. The unrealistic diving catch has always been part of the game. And if I recall, the computer accounts for only the 1st two defenders when calculating the completion of a pass. What makes TSB great is the fact that it's often not realistic to actual football whatsoever.
  4. I'm digging the new brownie elf avatar. Hope you're recovering well and have a good thanksgiving.
  5. hey buck, very, very cool work. Now I know where my next week went. one question: say I was to burn this ROM onto an actual NES cart... would I be able to play MAN vs. MAN?
  6. As much as it pains me to say it (I'm a huge Browns fan too) Elway's right. Weedon's stats got to go down.
  7. Hey Drummer, I might be alone on this, but I'd love to see a future version of your ROM include a Toilet Bowl NFC vs AFC section (i.e. like the Pro Bowl option) comprised of the absolute worst players in the game. Maybe this already exists elsewhere, but I wouldnt know, I only play your roms
  8. It only happens when you're standing at the very back of the endzone and throw a blocked pass that goes out of bounds in the very back of the endzone as well. It only happens once in a blue moon though. So I wouldn't really worry about it.
  9. You know, I kind of like the auto-dive aspect to the game. I mean I hate when it happens to me but when you're playing against a friend and they do it, it's a great feeling. What makes Tecmo so fun is all the little nuances that can totally change the game. Although I have noticed that sometimes when you're passing from the end zone and your pass is blocked it counts as a safety. That's a little too flukey.
  10. Hey Drummer, I'm a huge fan of your roms. You put a lot of time into them and it shows. My friend and I get together every week to battle it out in the newest edition of TSB on my old NES. A few question/suggestions for the 2K13 update - I might be alone on this, but the standard TSB playbook has a number of borderline worthless plays in it. I think in your 2010 version you included some wildcat type plays right? I was wondering if you planned to do something similar again with the 2K13 version. Or is it possible to even add new plays into the master game playbook (without removing existing ones), so players have an even greater choice of which 8 plays to choose from? Some of those roll-out and flea-flicker pass plays just don't really cut it. Anyways, keep up the good work!
×
×
  • Create New...