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View File TB12 Tecmo Super Bowl 31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 And if you're rad, you can buy my a cup of coffee via Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License Submitter GameplayLoop Submitted 09/10/2023 Category NFL By Year
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Version 1.0.5
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31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 And if you're rad, you can buy my a cup of coffee via Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License-
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Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
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Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
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Ok, I have been up and down with SIM/SKP and have got SKP (teams that play season in the background) stats working almost perfect - the only problem is that the teams don't score enough touchdowns! For example, I have RBs running for the right amount of carries and picking up the right amount of yards BUT, they are scoring TDs about 1/2 of what I would like them to. Same as QBs. *Question is: Is there an (as of yet "undocumented") location in the ROM that essentially sets the SKP scoring ? I want to DOUBLE the scoring, but keep the yards the same. Note - I have tried many, many combinations of setting the values below to get what I want - and while in some scenarios I AM able to get the TDs and Points where I want them - but then the Yards are way off!!! # Sim Points/Yardage Modifiers 0x1703C-0x1703D # First Quarter/OT 0x17F0D-0x17F0E # Second-Fourth Quarter # Sim Rushing/Punt Returning Modifiers 0x180B3-0x180C3 # Sim Passing/Receiving Modifiers 0x180C3-0x180D3 # Sim Defense Modifiers 0x180D3-0x180E3 # Sim Offense Modifiers 0x180E3-0x180F3 # Sim Kicking Modifiers 0x180F3-0x18103 # Sim Punting Modifiers 0x18103-0x18113 # Sim Pocket Modifiers 0x18113-0x18117 # Sim Kick Returning Modifiers 0x18117-0x18127
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Is there a possibility someone can make a Tecmo Basketball 2018 ROM? With the NBA Season coming up? Or can soomone tell me how to edit Tecmo Basketball, what programs I need, etc.
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You know what's up. This is what real NFL players do in the offseason: they play 7-on-7 football without helmets, on a 50-yard asphalt/concrete street. Choose from one of the best 16 NFL teams from the 2014-2015 NFL season. Can you survive the fight? I doubt it, but you will have fun trying. New Plays and formations, like the Pistol. Totally new things, like MAN controlled players (without the ball). Check out the four "DIVA" passes - you actually control the receiver instead of the QB...will he throw it to you? Highspeed Updated Physics Engine. MOVE FAST, DUDE...In the TSB streets, there's not much time to think, you have to be able to react very quickly, or have the will to just force things to happen. Nobody is gonna give you anything for free in the streets, you have to go out and take it. Etc. See screenshots and download below. STREET tsb 14-15 NFL SUPERBOWL buck.nes
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http://news.yahoo.com/reed-hof-induction-gives-bills-cause-celebrate-163932937--spt.html I always loved this Andre Reed on the football field, back in the early 90s...all those catches across the middle - turned into big gains. I always thought he was under-rated in TSB, too. Anyways, the man is finally getting what he deserves - inducted into the Pro Football Hall of Fame
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for you serious hackers that posses the strength of tecmo street knowledge: how do you limit the pointers that get called when a play is selected? for example, you pick run 1, play 1. the code goes and grabs 11 pointers each for offense and defense, and you know the rest. well, I only want the game to look at the first 7 player pointers (for any given play), and ignore the last 4. how do I accomplish this? (I have literally spent at least 4 hours messing with this. comparing and corrupting, etc.)
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So when we were freshmen(now juniors), my friends and I decided to make a fantasy ROM. Its called Tecmo Cereal Bowl(instead of Super Bowl lol). We all own a team and had a draft in 2011. It was pretty ratchet but now its Tecmo Cereal Bowl XLI and thanks to my close friends(in particular Kelly Rose), and the homie here on tb.org pambazos88 its almost complete. I just wanna get your thoughts on the ROM and the website. leave comments on the website as well and hit me up with any suggestions, compliments, or if you just wanna call me ugly using the personal messenger. The ROM(97.31% completed lol) and website mlftecmo.blogspot.com GO NARROWS(and Patriots...) 00MLF (1).nes
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ROM FINALLY READY! (See bottom of this post) ======== Only 16 NFL teams. The game is still fast, tough, and fun. This is by far the best and most refined version yet. However, there might still be a few minor graphical bugs that pop up from time to time. This is a work in progress, but this version represents a good 1/2 year of tweaks from the last version. So enjoy it. There are a few new plays this year, and quite a few plays have been updated/tweaked. There is a new formation "Pistol" and it has a "option run", an "option sweep", and a pass. (not real option, but try it and see - 49ers have the Pistol default playbook, check it out.) There is a pass "diva" available in each passing slot, etc. EXPLORE the plays. Lots of ways to run a season with different playbooks, etc. Divas and any play (except normal runs and passes) where the MAN controls someone other than the primary ball carrier - the graphic looks like an "M". Here's the layout of the playbooks. This post will be updated as needed. ======== tsb 14-15 NFL STREET buck v1A.nes peace out.
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I wanted to put this ROM in the downloads section so everyone could mod it. Its Tecmo Cereal Bowl XLI But since I'm here I might as well give you the lowdown on all 28 teams... 2013 MLF Standings *Madden-style rating WESTERN CONFERENCE RANK / (seed) TEAM NAME / W-L / 2014 Playoffs / rating* Northwest Division (1)Tacoma Narrows / 14-2 / Lost Division(SEA) / 97 OVR (4)Seattle Serpents / 13-3 / Lost Champ(MIC) / 97 OVR (5)Colorado Altitude / 11-5 / Lost Wild(SEA) / 86 OVR Portland Pioneers / 9-7 / DNQ / 80 OVR Minnesota Loggers / 5-11 / DNQ / 76 OVR Southwest Division (2)Michigan Maulers / 12-4 / Lost Cereal(TB) / 92 OVR Las Vegas Gamblers / 9-7 / DNQ / 79 OVR Dallas Diablos / 7-9 / DNQ / 74 OVR Houston Supernovas / 5-11 / DNQ / 74 OVR Pacific Division (3)Golden St. BayHawks / 11-5 / Lost Division(MIC) / 88 OVR (6)Los Angeles Halos / 10-6 / Lost Wild(GS) / 86 OVR Arizona Fire / 9-7 / DNQ / 83 OVR San Diego Suns / 9-7 / DNQ / 82 OVR New Mexico 66ers / 2-14 / DNQ / 65 OVR EASTERN CONFERENCE Mid-Atlantic Division (3)Atlanta Natives / 11-5 / Lost Wild(ROC) / 80 OVR (5)Carolina Flyers / 10-6 / Lost Division(TB) / 90 OVR Baltimore Bisons / 8-8 / DNQ / 80 OVR St. Louis Slashers / 7-9 / DNQ / 74 OVR Miami Mutiny / 6-10 / DNQ / 77 OVR Northeast Division (2)New York Empire / 14-2 / Lost Champ(TB) / 92 OVR (4)Boston Fighters / 12-4 / Lost Wild(CAR) / 88 OVR (6)Rochester Rockets / 10-6 / Lost Division(NYC) / 87 OVR Chicago Blues / 7-9 / DNQ / 78 OVR Philly Battalion / 4-12 / DNQ / 64 OVR Southeast Division (1)Tampa Bay Tides / 14-2 / CB XL CHAMPS / 98 OVR Washington Redbirds / 9-7 / DNQ / 79 OVR New Orleans Brass / 9-7 / DNQ / 79 OVR Ohio Legends / 6-10 / DNQ / 70 OVR 00MLF (1).nes
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Were you still jamming on the NES back in 1993? Were you pissed that Tecmo made Tecmo Super Bowl only for the so-called "Super" Nintendo (SNES)? Or, did you think that the SNES version sucked because it just "felt weird"? Do you want to play an "official" 1993 Tecmo Super Bowl game - the game that should have been? Do you want to play with QB CHIEFS on your NES emulator? THEN, THIS NES ROM IS FOR YOU. ROM download link below, at bottom of post. It plays great. 1993 TECMO SUPER BOWL - "SUPER" NINTENDO TO "8-BIT" NINTENDO CONVERSION ROM THIS ROM REPRESENTS WHAT TECMO COULD HAVE MADE for the NES LUDDITES back in 1993 "1993 Tecmo Super Bowl" for the NES, INSTEAD of the SUPER NINTENDO. **FEATURES** @ ROSTERS/RATINGS/PLAYBOOKS/TEAMS DIRECTLY COPIED (except for bench DBs) from SNES TSB 1 @ TEAM COLORS are DEFAULT NES COLORS @ SCHEDULE had to be SLIGHTLY MODIFIED (SNES was 18 WEEKS) SCHEDULE is EXACT SAME TEAMS and NUMBER of GAMES as SNES. @ PRO-BOWL ROSTERS/PLAYBOOKS UPDATED @ THERE ARE ALSO SOME VERY BASIC GAME UPGRADES THAT TECMO PROBABLY WOULD HAVE INCLUDED IN THIS VERSION - SEE BELOW **UPGRADES** @ QB "PASS ACCURACY" FIX (like SNES) @ PLAYER 2 "PHYSICAL CONDITION" PROPERLY DISPLAYED FIX (like SNES) @ SHOW STATISTICS SCREEN at HALFTIME (like SNES) @ YEARS CHANGED to 1993 (like SNES) @ TIGHT-END SIM/SKP STATS are now CORRECTLY CALCULATED @ ABILITY TO CHANGE TEAM PLAYBOOK DURING a GAME (like SNES) @ MAN-CONTROLLED TEAM CAN BE "2ND-PLAYER" VERSUS a COM/SKP TEAM (PRESEASON and SEASON MODE) @ REPETITIVE MENU MUSIC (like SNES)...just kidding - it worked, but I found it way too annoying **NOTES** @ QUICKNESS STILL DOES NOTHING (like NES and SNES) @ KR and PR RETURN SPEED STILL COMES FROM RT and SS (like SNES) @ SORRY, NO WEATHER OR QUARTER-LENGTH ADJUSTMENT **CREDITS** tecmobowl.org forum members: xplozv - developed halftime stat screen hack; MAN as 2nd player hack jstout - developed pass accuracy hack; 2P condition fix hack; te sim fix hack cxrom - developed the in-game playbook change ability hack BAD_AL - created the TSB TOOL application buck - concept; did the work and everything else with love, buck 1993 TSB 1 SNES to NES port.nes 1993 SNES-2-NES TECMO SUPER BOWL PORT NOTES.txt
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My friend and I were working on a TSB game with a whole new layout but he moved to San Fran(Im in NJ). Is it possible to make these screens? Or, is it possible to port the ROM to a different system that allows more capabilities? Note: We were working on my MLF Cereal Bowl ROM ...I think I brought this up before but nobody actually answered.
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So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled.
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Greetings Tecmo Super friends! My apologies if this is a redundant post, but I've tried to find a previous entry that dealt with this subject thoroughly, and I could not! I was curious about the physical condition of players (injured, bad, average, good, excellent, perhaps there are others?) and if there were any great guides or sagely advice someone could offer on the subject. Some teams have a lone hope on one side of the ball (Wayne Haddix comes to mind), and I was curious if there is any way to use a player often without their condition deteriorating. For example, I love to use Rod Woodson on virtually every snap against the COM because he can ruin an offense better than Steve Grogan. After four weeks he's wrecked, and I find myself having to use him very sparingly just to try and nurse him back to health. Is there any way to use superior players consistently without risking their health? Conversely, is there any method of bettering a player's condition into good or excellent? Can one maintain an excellent physical condition? I was also curious about what specifically makes a player's condition deteriorate. Hits? Winning too much? Scoring too much? Imbalance in play calling? Too much use by a human player? Not enough use? A little of everything? It's a mystery to me! Pretty much anything you can tell me on the subject is welcomed and appreciated! My current methods for maintaining player physical condition feel more like glorified superstition! Thank you so much for taking the time to read this!
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NCAA All-Timers 2015 Produced by Bryon Phelps Rosters by Bryon Phelps, Kelly Rose, and Charlie Stymeist(and thanks to mfrazier87 lol) Overview: Friend: No NCAA 14? Me: Nah dude players wanna get paid. Friend: No Ultimate Team? Me: Nope. Friend: No Road to Glory? Me: Nope. Friend: Daaaaammmmnnnn yeo. Me: I know but the players do deserve to get paid. Friend: True, oh don't they have like NCAA Tecmo shit online. Me: Probably. Later... Friend: These suck, the rosters are old, the logos are ugly wtf dude. Me: OH SHIT I HAVE AN AWESOME IDEA!!!!! Even MORE Later... Friend: OH BRYON I SAW UR GAME DUDE Me: Told you I had an awesome idea. Friend: Yo put it on Tecmo site... Me: Kaaaay... And now we're here. Hope you enjoy it guys. I AM MARSHALL!!!!!! NCAA.nes
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This is a virgin 28-team NES TSB ROM with one big change - all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance. I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation. In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz! Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8. Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this). This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called. Work on those timed taps! Tecmo Super Bowl AllBlitzes.nes Have fun.
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Hey, the ROM is at VERY-BOTTOM OF THIS POST -=October 12=- Note - to play a season, you will have to have a "2nd controller" set up, for away games. --->>>I personally use the same controller set up for both 1 Player and the 2nd Player controller. Know thy emulator. In the 2013-14 NFL TSB Streets, EVERYONE hears you scream....but nobody cares. Adam Sandler playing tennis-ball hockey with his funny friends is on a totally different street - so get lost if you're looking for your momma's TSB foosball. Here, there's no "out of bounds" - only "out of play"...and although you claw and grope the TSB Street Walls, you will not avoid confrontation. But don't be afraid to FORCE things in these TSB Streets - 'cause son, there is just no way to play it safe. And when you think you've met your match: your hair-trigger-itchy-finger will see you through these TSB streets. Play a Season, you're gonna meet some other NFL friends on the Street - Teams that were not good enough to make the 16-team cut - but they ain't on the sidewalk with a fistful of crack, they ready to roll. You thinks you can BALL, dog - thinks you can TAP? That A-button better be synaptically connected to your TSB Soul. Will you have to eventually "fight yourself" (7-on-7) in the high-speed 2014 Street Bowl? Unfortunately, NO....But if you did - you'd need: a bat, a knife to throw, and a crate full of meat. buck and rewhawl (TEAM SAMURAI) present: 2014 NFL TSB STREET ROM - for the Nintendo Entertainment System STREET CRED: 7-ON-7/50 YD FIELD/BASE ROM - jstout HELMETLESS PLAYER GRAPHICS - xplozv CONCEPT/GRAPHICS - buck, rewhawl, some "minis" swiped from keithisgood PHYSICS/ENGINE/ROSTERS/RATINGS - buck NEW SCREENS/CUTSCREENS/SPECIAL HALFTIME/HALFTIME "SONG" - buck MISC HACKS - jstout, bruddog, xplozv, buck stay tuned for - TEAM UPDATES PLAYBOOK UPDATES OTHER UPDATES tsb STREET 2014 OCT 12 buck.nes
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The video will show what has kept me and DH off the boards for about a year...... http://www.youtube.com/watch?v=bFX0h7zjEu0
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1. Tecmonster it's definitely not a glitch. 2. I consulted jstouts dissassembly files. Always valuable. Here is the bank in question: https://code.google.com/p/tecmosuperbowl/source/browse/branches/Bank26.txt Scroll down to the note jstout added randomize week games. it starts off with JSR L_D8F7 AND #$0F This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal. Anyways we just need the end of the whole routine to randomize the games which is JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT RTS So at 0x3220A paste in 20 B3 C4 A9 C0 8D 01 A0 60. This will prevent the schedule from being random. You may need to do a season reset once to get it unrandomized but it should be good from then on. View full article
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I need help adding weather to my 28 team rom. Ive seen it before. Oh and is it possible to be somewhat geographically specific? Like in my rom, the Tacoma Narrows play outside and it rains about 65-75% of the time in Tacoma, WA in the fall/winter. Thanks. MLF 15 is my ROM. weather is the ROM with the weather feature I desire. MLF 15 sim data.nes weather.nes
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I've been noodling around with the graphics on TSB for Sega using Fatilety. You'll notice, I've given the Pitch a more "old-school," classic feel. Also, it looks as if it's actually been played on. I changed the Chain Crew. I've also modified the ball, so that it accords with the much rounder football used until (I believe) the 1950's in the NFL. If I could, I'd have rather wanted to place the Goal Posts on the Goal Line as per their (logical) placement in the NFL until the 1970's. Alas, I couldn't find a way. I was, however, able to change them to the traditional, H-style posts . . . or, at least, came close to making it appear to be so. There are some glitches in the alignment of the Yard Lines (e.g., at the 50- and 35-yard lines) based on that fact that they placed the NFL and Tecmo logo's on the field, both of which I removed. I don't think either is too noticeable. I think, I might try my hand at the SNES version and do the same. Though, I must admit: I like TSB Sega better.
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So, like many before me, I am looking to do a very simple "re-do" of 1990 TSB. as the NES TSB game works in it's natural unmodified state: Pass Control (PC) is THEE QBs variable for how "on target" a pass is; and it also is the variable for whether a pass will be "completed or intercepted". (Pass Accuracy (PA) does nothing, without a "hack"). I was considering the usual jstout PA hack - where PC is "target" and PA is "comp/int"... But I got to thinking - that it would make a guy like Elway TOO good. look at his 1990 stats, off the top of my head - 15 td, 14 ints. Anyways, that shouldn't deserve a 69 "completion/INT" variable! On to my point/question - I want to implement a version of the jstout "PA Hack" - BUT- "swap" the function of PC with PA for this hack -> So that PC is the "completion/int variable" only and PA becomes "on target" only. It seems like I've seen something discussed like this before (maybe bruddog talked about it?). so, for the Elway example: he would now throw a 69 (pretty good) "on target" pass, but his "completion/INT" variable would stay the same at 31, which is pretty bad. I suppose I could just physically swap (cut/paste) the attributes around in TOOL or something and do jstout's hack, but I wanted to keep the attributes looking the same. So, how can that be swapped around behind the scenes in the ROM? Anybody have ideas how to do it; and does it make sense within the original QB attributes to do this?
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Does anyone know the hex location for the Kickoff position for TSB Sega? Also, what the values might be (i.e., what to put in for each yard line)? I am a "noob." Please, be gentle.