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  1. Monona Tecmo is back Saturday, May 16th at 2 pm at Village Lanes in Monona, WI. Our second event, Tag Team Tecmo II: Rematch, will be just like the first, but hopefully a little bigger and starting just a little later for traveling players. We hope to attract noobs, seasoned vets, and maybe even bring a an old legend or two out of retirement. Tag Team Tecmo II : Rematch will pair players together on game day. No partner required! We want to team new players with vets, so the new players have a chance to learn something AND literally everyone has a chance at winning. Once teams have been assigned, sit down for a practice game with your partner before we start competitive play. In the event that an odd number of players are signed up, PunkyQB will leap over the top rope and get in the ring. Before diving in much deeper, we are stressing the casual nature of this event. We literally have no idea how much interest this may generate, so don't be surprised if the details change a little bit on game day. FORMAT ------------ Tag Team Tecmo. Players will be assigned two man teams. Each player must play half of the game. You can do this one of two ways: 1) One player plays offense and the other plays defense. 2) Play by quarters. Each player must play two quarters. Teams can split that however they like. If a game goes into Overtime, and the team selected quarters, either player can play the first Overtime, but the other player must play the second. This would continue to alternate until the game is won. We'll jerk the curtain with an opening round of group play. The size of groups and number of group play games will depend on turnout. At the conclusion of group play, teams will be seeded for bracket play. If the number of entrants is small enough, bracket play will be double elimination. If we have too many players for double elimination, PunkyQB, will announce this prior to group play beginning. Bracket play will continue until one team takes the strap. RULES ---------- We will use the standard tournament rules that are used for the National Championships at Tundra Bowl. http://www.tundrabowl.com/official-rules.html The team that is player 1, will have to declare their roles first - quarters or offense/defense. Player 2 will declare their roles thereafter. COST ------- Ten dollars per player. Just bring cash to the event. PAYOUT ------------ One hundred percent of the entry fee will be paid out. Payout amount(s) will be based on turnout. If there is enough turnout we will payout beyond the champion. SIGNUP ----------- Go ahead and click attending if you're game, but please complete this signup form: https://forms.gle/MBHiqVQHrsPyfP668 OTHER ----------- Stay tuned for some announcements and fun along the way. May the JJs go your way!
  2. Hey all. Im working on my yearly TFO Rom and last season I started to give away the prize of placing text on the Tecmo Blimp that appears at halftime. So since I have my notes and couldn't find this on the boards I wanted to post it for others... and so I won't lose it next season when I do this all again So I like to think of the Tecmo Blimp as having 2 Lines of 10 "Spots". These spots are filled in with 8x8 pixel images. There are 16 available characters to use in these spots (not counting spaces). You would need to go in and EDIT these with your own images/letters/characters to appear on the blimp and one could have MORE spots by doing some edits on their own but I stick with the 16 as I haven't had an issue with it. I know there is more "real estate" on the blimp that could be used but since it shares a pallet with the background clouds I just stick with the two 10 character lines. CHARACTER GRAPHIC SPOTS (17 total counting Space/Blank) 03 = Space/Blank (DO NOT OVERWRITE) 0B = Left Part of Helmet Icon 0F = Right Part of Helmet Icon 1D = E (blue) 37 = C (blue) 39 = T (blue) 3D = M (blue) 3E = O (blue) 3F = S (pink) 41 = U (pink) 42 = P (pink) 43 = E (pink) 44 = R (pink) 45 = B (pink) 46 = O (pink) 47 = W (pink) 48 = L (pink) SPOTS AVAILABLE ON THE BLIMP (2 Lines of 10) 1ST: LINE: 0x1446c 0x1446d 0x1447b 0x1447c 0x1447d 0x1447e 0x1448c 0x1448d 0x1448e 0x1448f 2ND LINE: 0x14470 0x14471 0x1447f 0x14480 0x14481 0x14482 0x14490 0x14491 0x14492 0x14493 PALLET LOCATION (3 colors) BLUE: 0x1a02d PINK: 0x1a02e WHITE: 0x1a02f (DO NOT CHANGE) [Recommended not to mess with the white as the rest of the blimp's white spots share the same pallet as the clouds in the background] Attached is TFO 2016's Blimp Have fun!!!!
  3. View File Tecmo Super Bowl -NES (bugs fixed) The original rom has been completely rebuilt. DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely likely they wont't work due to locations in the rom being slightly different. GAMEPLAY: 1. Fix pass overthrow INT check bug ( QB's pass control never loaded) 2. Fix player 2 condition bug ( incorrect ratings displayed) 3. Fix avoid pass block bug during cutscenes ( uses 50PC value all the time during cutscenes) 4. Fix avoid kick block bug ( uses worst avoid kick block all the time) 5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed) 6. Fix tipped pass out of endzone results in safety bug 7. Prevent fumble in endzone on tackles 8. Fix TE sim target bug 9. Fix sim bug that uses sim kr value instead of sim pr value 10. Fix sim injury check bug (It checks a memory location instead of an absolute value) SEASON: 11. Fix schedule (home and away incorrect for many games) AESTHETIC: 12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names MISC PROGRAMMING FIXES: 12. Remove broken, redundant data 13 Misc 6502 asm fixes. TSB_bug_fix.nes Submitter bruddog Submitted 10/31/2019 Category Tecmo Bowl - NES  
  4. Version 2.0.0


    The original rom has been completely rebuilt. DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely likely they wont't work due to locations in the rom being slightly different. GAMEPLAY: 1. Fix pass overthrow INT check bug ( QB's pass control never loaded) 2. Fix player 2 condition bug ( incorrect ratings displayed) 3. Fix avoid pass block bug during cutscenes ( uses 50PC value all the time during cutscenes) 4. Fix avoid kick block bug ( uses worst avoid kick block all the time) 5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed) 6. Fix tipped pass out of endzone results in safety bug 7. Prevent fumble in endzone on tackles 8. Fix TE sim target bug 9. Fix sim bug that uses sim kr value instead of sim pr value 10. Fix sim injury check bug (It checks a memory location instead of an absolute value) SEASON: 11. Fix schedule (home and away incorrect for many games) AESTHETIC: 12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names MISC PROGRAMMING FIXES: 12. Remove broken, redundant data 13 Misc 6502 asm fixes. TSB_bug_fix.nes
  5. The video will show what has kept me and DH off the boards for about a year...... http://www.youtube.com/watch?v=bFX0h7zjEu0
  6. There are 4x roms in the zip - actually, only two games (ROM 1 and ROM 2), but see below for reasoning for the extra two roms the zip also contains a basic readme, and a png image of a playbook key View attachment: Street Tecmo 2013 v1 also with no p2.zip View attachment: tsb street var shots 1.png Documentation There are two ROMs, each with 16 NFL teams. The only difference between the ROMs are the teams/rosters/names, etc. and the color of the endzones. Based on Jstout's "CIFL 7-on-7" NES Tecmo Super Bowl ROM Upgraded plays (enhanced for the street) 50 yard "field" COM v MAN (you can play as player 2 if you set up your emulator) Competitive COM for challenging Season fun No "Out of Bounds" - you can run into the walls New Halftime and New Halftime Song Reduced Cutscreens Game plays very fast (almost every variable is sped up greatly) Turnovers and scoring are common No punts (just "kicker") Countless Graphic changes In-game playbook changing Cool new Uniforms (some throwbacks in there, too) 12-game season with 8-team playoffs "Heroes" - it's like a mini-game I have set up the heroes from the original Tecmo Super Bowl game AFC and NFC - using their original ratings (although some are decreased because it's played as pro-bowl game) but, it has a totally different feel and challenge than the other modern "street" teams Pass Accuracy is completion/int variable KR return at their own Max Speed Player 2 condition indicator fixed No pass-defender auto-dive Quicker dives for defenders AI hacks Passing Game Hacks Bruddog's OL/DL Differential (more random popcorn in the trenches) HP Hack (MAN v MAN "popcorn" and/or "mash") Also, HP is quantized to a scale of "0 to 3 extra presses" that are added to grapple counter) 6-25 HP = 0 extra press 31-50 HP = 1 extra press 56-75 HP = 2 extra press 81-100 HP = 3 extra press ----- EXTRA ("no p2" versions): the (main) 1st version of TSB Street posted on 9-5-12 has a very cool hack (thanks xplozv) that lets you play as the 2nd player (2nd side) vs COM (also in season mode). A requirement is that you need to have your emulator set up such that you have control of the 2nd player controller (or if using an actual NES, a controller in port 2!) . In the emulator I use, I have them both programmed to the same controller/buttons. If you use an emulator that will not allow you to program or play as a 2nd player controller, I have provided a set of roms with the additional "no p2" characters in the rom filename. this "no p2" will play just like the original TSB - MAN will always be player one side when playing COM. Therefore I have updated the zip to include these "no p2" versions. I also updated the readme in the zip. No other changes have been made. -- We must thank the following, because this rom would not be possible without their past or present help: jstout, bruddog, cxrom, bad_al, average tsb player, elway, knobbe, bodom, and xplozv (jstout did not have any direct hand in the making of this ROM, but we thought we should credit him because we used his CIFL 7-on-7 ROM as our base) -- it's a party, jerk. so enjoy it. This post has been promoted to an article
  7. Is there a possibility someone can make a Tecmo Basketball 2018 ROM? With the NBA Season coming up? Or can soomone tell me how to edit Tecmo Basketball, what programs I need, etc.
  8. This is a virgin 28-team NES TSB ROM with one big change - all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance. I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation. In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz! Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8. Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this). This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called. Work on those timed taps! Tecmo Super Bowl AllBlitzes.nes Have fun.
  9. You know what's up. This is what real NFL players do in the offseason: they play 7-on-7 football without helmets, on a 50-yard asphalt/concrete street. Choose from one of the best 16 NFL teams from the 2014-2015 NFL season. Can you survive the fight? I doubt it, but you will have fun trying. New Plays and formations, like the Pistol. Totally new things, like MAN controlled players (without the ball). Check out the four "DIVA" passes - you actually control the receiver instead of the QB...will he throw it to you? Highspeed Updated Physics Engine. MOVE FAST, DUDE...In the TSB streets, there's not much time to think, you have to be able to react very quickly, or have the will to just force things to happen. Nobody is gonna give you anything for free in the streets, you have to go out and take it. Etc. See screenshots and download below. STREET tsb 14-15 NFL SUPERBOWL buck.nes
  10. Here is my take on the End of NFL Season 2014-15 Tecmo Super Bowl for the NES. I've had Tecmo on my mind pretty hardcore for the last couple of weeks (due to playing in the Lincoln tournament). So, I had to put this ROM together. I know it's kind of premature, but the ratings are not gonna matter much, who goes to SB or whatever. (But I am gonna pick NE v SEA, and then I will pick SEA to win it all, but I digress) UPDATED FOR SUPER BOWL. 1.19.15 This is an OG-style (original gangster) 32-team NFL ROM with everything default. No play hacks at all. (except PA/PC - but I have rated every QB with the SAME PC and PA - so there is no difference, unless you modify it yourself). This ROM has the original 3-4 defenses (no 4-3). The player ratings and team balance/"spread" is based off of the 1991 games players and ratings and spread of talent. Bad teams are bad, good teams are good. Some ratings are exaggerated. This mod is designed primarily for MAN v MAN, for people who want a game that will play just like 1991 TSB, but with updated rosters and stuff. COM works fine, too, but there are no hacks to make them better than the original game makes them. The pro bowl teams are just the best players from each conference (that I personally selected, because I can be like Mike (Irvin)). Rosters should be pretty tight, I've spent the last week on them. They should reflect the 2014-2015 End of Season rosters and performances, for the most part. If there are any glaring issues, please let me know. ENJOY. TSB 2014-15 EOS Buck.nes old (1.16.19 version) TSB 2014-15 Super Bowl buck.nes (new 1.19.15 version)
  11. for you serious hackers that posses the strength of tecmo street knowledge: how do you limit the pointers that get called when a play is selected? for example, you pick run 1, play 1. the code goes and grabs 11 pointers each for offense and defense, and you know the rest. well, I only want the game to look at the first 7 player pointers (for any given play), and ignore the last 4. how do I accomplish this? (I have literally spent at least 4 hours messing with this. comparing and corrupting, etc.)
  12. Greetings Tecmo Super friends! My apologies if this is a redundant post, but I've tried to find a previous entry that dealt with this subject thoroughly, and I could not! I was curious about the physical condition of players (injured, bad, average, good, excellent, perhaps there are others?) and if there were any great guides or sagely advice someone could offer on the subject. Some teams have a lone hope on one side of the ball (Wayne Haddix comes to mind), and I was curious if there is any way to use a player often without their condition deteriorating. For example, I love to use Rod Woodson on virtually every snap against the COM because he can ruin an offense better than Steve Grogan. After four weeks he's wrecked, and I find myself having to use him very sparingly just to try and nurse him back to health. Is there any way to use superior players consistently without risking their health? Conversely, is there any method of bettering a player's condition into good or excellent? Can one maintain an excellent physical condition? I was also curious about what specifically makes a player's condition deteriorate. Hits? Winning too much? Scoring too much? Imbalance in play calling? Too much use by a human player? Not enough use? A little of everything? It's a mystery to me! Pretty much anything you can tell me on the subject is welcomed and appreciated! My current methods for maintaining player physical condition feel more like glorified superstition! Thank you so much for taking the time to read this!
  13. I need help adding weather to my 28 team rom. Ive seen it before. Oh and is it possible to be somewhat geographically specific? Like in my rom, the Tacoma Narrows play outside and it rains about 65-75% of the time in Tacoma, WA in the fall/winter. Thanks. MLF 15 is my ROM. weather is the ROM with the weather feature I desire. MLF 15 sim data.nes weather.nes
  14. Hey, the ROM is at VERY-BOTTOM OF THIS POST -=October 12=- Note - to play a season, you will have to have a "2nd controller" set up, for away games. --->>>I personally use the same controller set up for both 1 Player and the 2nd Player controller. Know thy emulator. In the 2013-14 NFL TSB Streets, EVERYONE hears you scream....but nobody cares. Adam Sandler playing tennis-ball hockey with his funny friends is on a totally different street - so get lost if you're looking for your momma's TSB foosball. Here, there's no "out of bounds" - only "out of play"...and although you claw and grope the TSB Street Walls, you will not avoid confrontation. But don't be afraid to FORCE things in these TSB Streets - 'cause son, there is just no way to play it safe. And when you think you've met your match: your hair-trigger-itchy-finger will see you through these TSB streets. Play a Season, you're gonna meet some other NFL friends on the Street - Teams that were not good enough to make the 16-team cut - but they ain't on the sidewalk with a fistful of crack, they ready to roll. You thinks you can BALL, dog - thinks you can TAP? That A-button better be synaptically connected to your TSB Soul. Will you have to eventually "fight yourself" (7-on-7) in the high-speed 2014 Street Bowl? Unfortunately, NO....But if you did - you'd need: a bat, a knife to throw, and a crate full of meat. buck and rewhawl (TEAM SAMURAI) present: 2014 NFL TSB STREET ROM - for the Nintendo Entertainment System STREET CRED: 7-ON-7/50 YD FIELD/BASE ROM - jstout HELMETLESS PLAYER GRAPHICS - xplozv CONCEPT/GRAPHICS - buck, rewhawl, some "minis" swiped from keithisgood PHYSICS/ENGINE/ROSTERS/RATINGS - buck NEW SCREENS/CUTSCREENS/SPECIAL HALFTIME/HALFTIME "SONG" - buck MISC HACKS - jstout, bruddog, xplozv, buck stay tuned for - TEAM UPDATES PLAYBOOK UPDATES OTHER UPDATES tsb STREET 2014 OCT 12 buck.nes
  15. http://news.yahoo.com/reed-hof-induction-gives-bills-cause-celebrate-163932937--spt.html I always loved this Andre Reed on the football field, back in the early 90s...all those catches across the middle - turned into big gains. I always thought he was under-rated in TSB, too. Anyways, the man is finally getting what he deserves - inducted into the Pro Football Hall of Fame
  16. So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled.
  17. Were you still jamming on the NES back in 1993? Were you pissed that Tecmo made Tecmo Super Bowl only for the so-called "Super" Nintendo (SNES)? Or, did you think that the SNES version sucked because it just "felt weird"? Do you want to play an "official" 1993 Tecmo Super Bowl game - the game that should have been? Do you want to play with QB CHIEFS on your NES emulator? THEN, THIS NES ROM IS FOR YOU. ROM download link below, at bottom of post. It plays great. 1993 TECMO SUPER BOWL - "SUPER" NINTENDO TO "8-BIT" NINTENDO CONVERSION ROM THIS ROM REPRESENTS WHAT TECMO COULD HAVE MADE for the NES LUDDITES back in 1993 "1993 Tecmo Super Bowl" for the NES, INSTEAD of the SUPER NINTENDO. **FEATURES** @ ROSTERS/RATINGS/PLAYBOOKS/TEAMS DIRECTLY COPIED (except for bench DBs) from SNES TSB 1 @ TEAM COLORS are DEFAULT NES COLORS @ SCHEDULE had to be SLIGHTLY MODIFIED (SNES was 18 WEEKS) SCHEDULE is EXACT SAME TEAMS and NUMBER of GAMES as SNES. @ PRO-BOWL ROSTERS/PLAYBOOKS UPDATED @ THERE ARE ALSO SOME VERY BASIC GAME UPGRADES THAT TECMO PROBABLY WOULD HAVE INCLUDED IN THIS VERSION - SEE BELOW **UPGRADES** @ QB "PASS ACCURACY" FIX (like SNES) @ PLAYER 2 "PHYSICAL CONDITION" PROPERLY DISPLAYED FIX (like SNES) @ SHOW STATISTICS SCREEN at HALFTIME (like SNES) @ YEARS CHANGED to 1993 (like SNES) @ TIGHT-END SIM/SKP STATS are now CORRECTLY CALCULATED @ ABILITY TO CHANGE TEAM PLAYBOOK DURING a GAME (like SNES) @ MAN-CONTROLLED TEAM CAN BE "2ND-PLAYER" VERSUS a COM/SKP TEAM (PRESEASON and SEASON MODE) @ REPETITIVE MENU MUSIC (like SNES)...just kidding - it worked, but I found it way too annoying **NOTES** @ QUICKNESS STILL DOES NOTHING (like NES and SNES) @ KR and PR RETURN SPEED STILL COMES FROM RT and SS (like SNES) @ SORRY, NO WEATHER OR QUARTER-LENGTH ADJUSTMENT **CREDITS** tecmobowl.org forum members: xplozv - developed halftime stat screen hack; MAN as 2nd player hack jstout - developed pass accuracy hack; 2P condition fix hack; te sim fix hack cxrom - developed the in-game playbook change ability hack BAD_AL - created the TSB TOOL application buck - concept; did the work and everything else with love, buck 1993 TSB 1 SNES to NES port.nes 1993 SNES-2-NES TECMO SUPER BOWL PORT NOTES.txt
  18. I was looking at the code that sits between the "team names/1st2nd3rd4th" and the "offensedefenseeastnorth, etc - the 0x1FC10 area... I have never really known exactly what this chunk of code is, even though I have edited the heck out of team names, I have always just copied and pasted to make stuff work.... anyways, I just noticed that some code is different between the two roms, and I am wondering why. on the CXROM 32-team rom, the code is: (at location 0x1FF90) D6D7B8D4D5D7D4D5D6DBDCDD on the ORIGINAL 28-team rom, the code is: (at location 0x1FF4D, in this case) D6D7B8D4D5D7D8D9DADBDCDD you can see where I bolded the code that is different. can anyone explain?
  19. so when I heard TecmoPsycho talking (http://tecmobowl.org/topic/57730-tecmo-talk-radio-the-revival/page-3#entry427453) about his 7 yr old son playing TSB, I got jealous. because I have a son about that age but I could never really get him into TSB. he does like NFL football and watches it with me sometimes. his favorite teams are the bengals and seahawks. so, here is the secret to getting your young son to play NES Tecmo Super Bowl: 1. use an updated roster version that uses similar player/team ratings as the original 1991 game (like this one http://tecmobowl.org/topic/63474-bucks-tsb-2014-15-end-of-season-super-bowl-vintage-style-rom-download/) 2. use your son's favorite NFL team and use TSB TOOL Editor to replace RB4 with: a) YOUR SON'S NAME b.) make player pic look like him c) give your son BO JACKSON'S 1991 TSB ratings (75 MS)! *Please NOTE - even if he begs you to "make me even faster, dad!" - DON'T. simply tell him, "Bo is good enough, son. You can do it." 3. Start a season with this team, show him how to sub himself (essentially a Bo Jackson clone on a 2014 NFL team) in at RB. Your son will fall in love with TSB and you will find yourself watching him freak and hold his breath during long runs and giving him high-fives. Soon, he will also be telling you that he wants to go to a TSB Tournament and asking you to hook up the actual NES so he can practice for said tournament. Seriously, I did this last week. He is 12-1 in a season with the 14-15 Seahawks, with himself at RB.
  20. Hi i was wondering if theres a any rom that has the most updated rosters up on it, i have one with 2010 rosters, but i want one with at least 2012 rosters is there any of those around, if so can i get a link it for thanks in advance.
  21. I've been noodling around with the graphics on TSB for Sega using Fatilety. You'll notice, I've given the Pitch a more "old-school," classic feel. Also, it looks as if it's actually been played on. I changed the Chain Crew. I've also modified the ball, so that it accords with the much rounder football used until (I believe) the 1950's in the NFL. If I could, I'd have rather wanted to place the Goal Posts on the Goal Line as per their (logical) placement in the NFL until the 1970's. Alas, I couldn't find a way. I was, however, able to change them to the traditional, H-style posts . . . or, at least, came close to making it appear to be so. There are some glitches in the alignment of the Yard Lines (e.g., at the 50- and 35-yard lines) based on that fact that they placed the NFL and Tecmo logo's on the field, both of which I removed. I don't think either is too noticeable. I think, I might try my hand at the SNES version and do the same. Though, I must admit: I like TSB Sega better.
  22. Does anyone know the hex location for the Kickoff position for TSB Sega? Also, what the values might be (i.e., what to put in for each yard line)? I am a "noob." Please, be gentle.
  23. I wanted to put this ROM in the downloads section so everyone could mod it. Its Tecmo Cereal Bowl XLI But since I'm here I might as well give you the lowdown on all 28 teams... 2013 MLF Standings *Madden-style rating WESTERN CONFERENCE RANK / (seed) TEAM NAME / W-L / 2014 Playoffs / rating* Northwest Division (1)Tacoma Narrows / 14-2 / Lost Division(SEA) / 97 OVR (4)Seattle Serpents / 13-3 / Lost Champ(MIC) / 97 OVR (5)Colorado Altitude / 11-5 / Lost Wild(SEA) / 86 OVR Portland Pioneers / 9-7 / DNQ / 80 OVR Minnesota Loggers / 5-11 / DNQ / 76 OVR Southwest Division (2)Michigan Maulers / 12-4 / Lost Cereal(TB) / 92 OVR Las Vegas Gamblers / 9-7 / DNQ / 79 OVR Dallas Diablos / 7-9 / DNQ / 74 OVR Houston Supernovas / 5-11 / DNQ / 74 OVR Pacific Division (3)Golden St. BayHawks / 11-5 / Lost Division(MIC) / 88 OVR (6)Los Angeles Halos / 10-6 / Lost Wild(GS) / 86 OVR Arizona Fire / 9-7 / DNQ / 83 OVR San Diego Suns / 9-7 / DNQ / 82 OVR New Mexico 66ers / 2-14 / DNQ / 65 OVR EASTERN CONFERENCE Mid-Atlantic Division (3)Atlanta Natives / 11-5 / Lost Wild(ROC) / 80 OVR (5)Carolina Flyers / 10-6 / Lost Division(TB) / 90 OVR Baltimore Bisons / 8-8 / DNQ / 80 OVR St. Louis Slashers / 7-9 / DNQ / 74 OVR Miami Mutiny / 6-10 / DNQ / 77 OVR Northeast Division (2)New York Empire / 14-2 / Lost Champ(TB) / 92 OVR (4)Boston Fighters / 12-4 / Lost Wild(CAR) / 88 OVR (6)Rochester Rockets / 10-6 / Lost Division(NYC) / 87 OVR Chicago Blues / 7-9 / DNQ / 78 OVR Philly Battalion / 4-12 / DNQ / 64 OVR Southeast Division (1)Tampa Bay Tides / 14-2 / CB XL CHAMPS / 98 OVR Washington Redbirds / 9-7 / DNQ / 79 OVR New Orleans Brass / 9-7 / DNQ / 79 OVR Ohio Legends / 6-10 / DNQ / 70 OVR 00MLF (1).nes
  24. NCAA All-Timers 2015 Produced by Bryon Phelps Rosters by Bryon Phelps, Kelly Rose, and Charlie Stymeist(and thanks to mfrazier87 lol) Overview: Friend: No NCAA 14? Me: Nah dude players wanna get paid. Friend: No Ultimate Team? Me: Nope. Friend: No Road to Glory? Me: Nope. Friend: Daaaaammmmnnnn yeo. Me: I know but the players do deserve to get paid. Friend: True, oh don't they have like NCAA Tecmo shit online. Me: Probably. Later... Friend: These suck, the rosters are old, the logos are ugly wtf dude. Me: OH SHIT I HAVE AN AWESOME IDEA!!!!! Even MORE Later... Friend: OH BRYON I SAW UR GAME DUDE Me: Told you I had an awesome idea. Friend: Yo put it on Tecmo site... Me: Kaaaay... And now we're here. Hope you enjoy it guys. I AM MARSHALL!!!!!! NCAA.nes
  25. 1. Tecmonster it's definitely not a glitch. 2. I consulted jstouts dissassembly files. Always valuable. Here is the bank in question: https://code.google.com/p/tecmosuperbowl/source/browse/branches/Bank26.txt Scroll down to the note jstout added randomize week games. it starts off with JSR L_D8F7 AND #$0F This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal. Anyways we just need the end of the whole routine to randomize the games which is JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT RTS So at 0x3220A paste in 20 B3 C4 A9 C0 8D 01 A0 60. This will prevent the schedule from being random. You may need to do a season reset once to get it unrandomized but it should be good from then on. View full article
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