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There are 4x roms in the zip - actually, only two games (ROM 1 and ROM 2), but see below for reasoning for the extra two roms the zip also contains a basic readme, and a png image of a playbook key View attachment: Street Tecmo 2013 v1 also with no p2.zip View attachment: tsb street var shots 1.png Documentation There are two ROMs, each with 16 NFL teams. The only difference between the ROMs are the teams/rosters/names, etc. and the color of the endzones. Based on Jstout's "CIFL 7-on-7" NES Tecmo Super Bowl ROM Upgraded plays (enhanced for the street) 50 yard "field" COM v MAN (you c
Version version 1, August 19, 20
1,101 downloadsOne of the greatest years of all time for USA pop culture and sport...1985. Play the "spring" 1985 season of the USFL in 18-game glory....Then, play a separate 14-game season with the best NFL teams of 1985...Then fight through the playoffs and see if you get your team to meet up USFL v NFL in the world championship playoff game...Can the USFL "talent" hold its ground against the NFL? Probably not, but you can try! The upper 14 team "conference" contains the full 14-team USFL experience. The lower 14-team "conference" consists of the 10 NFL playoff teams and four other NFL teams from 1985
1. Tecmonster it's definitely not a glitch. 2. I consulted jstouts dissassembly files. Always valuable. Here is the bank in question: https://code.google.com/p/tecmosuperbowl/source/browse/branches/Bank26.txt Scroll down to the note jstout added randomize week games. it starts off with JSR L_D8F7 AND #$0F This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal. Anyways we just need the end of the whole routine to randomize the games which is JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT RTS So at 0x3