quince3800 Posted January 23, 2013 Share Posted January 23, 2013 (edited) This has been found out (http://tecmobowl.org/topic/12045-rom-tecmo-super-coach-2010-11-beta-101/page-5?hl=%20run%20%20slot) avoiding the bugs that were initially pointed out (http://tecmobowl.org/topic/7059-change-the-number-of-run-and-pass-plays/?hl=%2Bchanging+%2Brun+%2Bpass), but there was no explanation / documentation given. (It was only stated that Jstout knows). I know you can edit the default playbooks to whatever you want (http://tecmobowl.org/topic/11494-playbooks-ghosting-plays/?hl=ghosting), but the plays are not then assigned to a different slot (so that they can be picked again if you change the play out). How can you put a pass play in run slot (or the verse)? Thank you. Edited January 23, 2013 by quince3800 Quote Link to comment Share on other sites More sharing options...
buck Posted January 23, 2013 Share Posted January 23, 2013 (edited) Dear Promising Hacker: You can not only set each SLOT to be whatever you want, you can set each PLAY! credit jstout.--at x29129 write (this jumps to the code jstout wrote down at x2bfbb): 20ABBF at x2bfbb write (this is the actual code): A008B1AE3017A5784AAABDF86420DFBFA6783DF5BFF0034C08A1A90060A5794AAABDFD6520DFBFA6793DF5BFF0034C08A1A90060B00929F04A4A4A4A4CECBF290FAA38A9006ACA10FC60 finally, the "index" is at x2c005-x2c00c For the index, each slot is a byte with each play being a bit. %00000000 (x00) = all runs and %11111111 (xFF) = all passes (This is assuming that you do not already have some additional code at the 2bfbb location) Edited January 23, 2013 by buck bruddog, Knobbe and GameplayLoop 3 Quote Link to comment Share on other sites More sharing options...
bruddog Posted January 23, 2013 Share Posted January 23, 2013 Did not know that. Thanks Buck. Quote Link to comment Share on other sites More sharing options...
quince3800 Posted January 23, 2013 Author Share Posted January 23, 2013 Really cool. Thank you. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted January 23, 2013 Share Posted January 23, 2013 Buck for the win!Also "Dear Promising Hacker..." made me LOL.Also, also, are the helpful tidbits that Buck posted not available anywhere else on the forum? If it's made into a piece of 'hacking documentation,' what would it be listed as? Quote Link to comment Share on other sites More sharing options...
buck Posted January 23, 2013 Share Posted January 23, 2013 (edited) NEEDS TO BE MOVED, because this hasn't been "officially" documented. it's a "hack" that needs space for extra code, and "instructions" (index) like the original topic name:maybe label as: "code to change NES TSB offense play slots (pass to run and vice-versa)" Edited January 23, 2013 by buck Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted January 23, 2013 Share Posted January 23, 2013 How this Buck? Listed under the RUN / PASS ratio link.http://tecmobowl.org/topic/9725-directory-of-hacking-docs-updated-05162010-knobbe/ Quote Link to comment Share on other sites More sharing options...
pambazos88 Posted January 23, 2013 Share Posted January 23, 2013 (This is assuming that you do not already have some additional code at the 2bfbb location) But if you have. Then how can you point to a new direction? Quote Link to comment Share on other sites More sharing options...
buck Posted January 24, 2013 Share Posted January 24, 2013 But if you have. Then how can you point to a new direction? I don't think you can just put it somewhere else and point to it. because inside the code itself (the large chunk of code) there are references to other locations relative to the inside of said chunk and the index itself. I have never broken down the code to find these references, and I won't be doing that. So, you would need to decipher jstout's code and find all the jumps to make them relative to the location you end up placing the code. Knobbe 1 Quote Link to comment Share on other sites More sharing options...
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