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Found 1 result

  1. I couldn't tell if this was discovered before, but I was able to figure out how to fully extract season stats from a save state file created with VirtuaNES! I don't think VirtuaNES is the most popular emulator out there, but it was the easiest one to dissect the save states. Here's what I found, and I created a very rudimentary spreadsheet to help extract all the stats (I'm not a programmer, I did my best. By all means, somebody take the info and do a better job than me!) The way they store this info is convoluted as hell, so hopefully it's understandable. I included example bytes in my descriptions below. A few concepts: They often split up a two-digit byte into two different values, so that the left digit has one 0-F value for say TDs, and the right digit has a 0-F value for Attempts. So as I try to describe below, I call the left digit (x) and the right digit (y). Starting at x11C2 (Buffalo) Quarterbacks (9 bytes) Examples: x011C2 - 99 6E 84 24 6C 00 00 58 00 (QB1: 110/153, 2924 yds, 33TD, 9 INT, 0 Rush) x011CB - 00 00 00 00 00 00 00 00 00 (QB2: 0) Byte1: Pass Attempts (0-255) | Example: 99 = 153 Pass Attempts Byte2: Pass Completions (0-255) | Example: 6E = 110 Pass Completions Byte3: Pass TD (x) & Pass Attempts/TD (y) | Example: 84 = 32 Pass TD, 0 Pass Att. and 1 TD Pass (x) = TD * 4 (y) = Pass Attempts (0, 256, 512, or 768) & TD Passes (0,1,2,3) --- 0/4/8/C: 0 Att & 0/1/2/3 TD --- 1/5/9/D: 256 Att & 0/1/2/3 TD --- 2/6/A/E: 512 Att & 0/1/2/3 TD --- 3/7/B/F: 768 Att & 0/1/2/3 TD Byte4: Int (x) & Pass Completions/INT (y) | Example: 24 = 8 Int, 0 Pass Comp. and 1 Int (x) = INT * 4 (y) = Pass Completions (0, 256, 512, 768) & Int (0,1,2,3) --- 0/4/8/C: 0 Comp & 0/1/2/3 TD --- 1/5/9/D: 256 Comp & 0/1/2/3 TD --- 2/6/A/E: 512 Comp & 0/1/2/3 TD --- 3/7/B/F: 768 Comp & 0/1/2/3 TD Byte5: Pass Yards (0-255) | Example: 6C = 108 Pass Yards Byte6: QB Rush Att (0-255) | Example: 00 = 0 Rush Att Byte7: QB Rush Yds (0-255) | Example: 00 = 0 Rush Yds Byte8: Pass Yds (x) & Rush yds (y) | Example: 58 = 2,560 Pass Yds, 256 Pass Yards, 0 Rush Yards (x) = Pass Yds * 512 (y) = Rush Yards & Pass Yards --- 0-7: Rush Yards * 256 & 0 Pass Yards --- 8: 0 Rush Yards & 256 Pass Yards --- 9-F: Rush Yards * 256 & 256 Pass Yards Byte9: Rush TD | Example: 00 = 0 Rush TD (x) = Rush TD * 4 (y) = Rush TD Remainder --- 0-3: 0 Rush TD --- 4-7: 1 Rush TD --- 8-B: 2 Rush TD --- C-F: 3 Rush TD Offense (12 bytes) Examples: x011D4 - 18 9F 1C 00 00 00 02 00 02 A1 66 59 (RB1 Stats: 161 Rush, 1638 Yds, 22 TD / 24 Rec, 671 Yds, 7 TD) x011E0 - 07 C9 08 00 00 00 01 00 00 3A BF 24 (RB2 Stats: 58 Rush, 447 Yds, 9 TD / 7 Rec, 201 Yds, 2 TD) x011EC - 03 42 00 06 31 00 00 00 00 0B 5F 08 (RB3 Stats: 11 Rush, 95 Yds, 2 TD / 3 Rec, 66 Yds, 0 TD / 3 KR, 49 Yds, 0 TD) x011F8 - 00 00 00 62 64 03 00 00 00 00 00 00 (RB4 Stats: 49 KR, 868 Yds, 0 TD) x01204 - 10 E4 14 00 00 00 00 00 01 00 00 00 (WR1 Stats: 16 Rec, 484 Yds, 5 TD) x01210 - 23 8D 1C 00 00 00 00 00 03 00 00 00 (WR2 Stats: 35 Rec, 909 Yds, 7 TD) x0121C - 00 00 00 00 00 00 00 00 00 00 00 00 (WR3 Stats: 0) x01228 - 00 00 00 00 00 00 50 BC 00 00 00 00 (WR4 Stats: 20 PR, 188 Yds, 0 TD) x01234 - 19 51 30 00 00 00 00 00 02 00 00 00 (TE1 Stats: 25 Rec, 593 Yds, 12 TD) x01240 - 01 00 00 00 00 00 00 00 00 00 00 00 (TE2 Stats: 1 Rec, 0 yds) Byte1: Receptions (0-255) | Example: 18 = 24 Receptions Byte2: Receiving Yards (0-255) | Example: 9F = 159 Receiving Yards Byte3: Rec TD (x) & Punt Ret Yds / Rec TD (y) | Example: 1C = 4 Rec TD, 0 Punt Ret Yds, 3 Rec TD (x) = Rec TD * 4 (y) = Punt Ret Yds (0, 256, 512, or 768) & Rec TD (0,1,2,3) --- 0/4/8/C: 0 PR Yds & 0/1/2/3 Rec TD --- 1/5/9/D: 256 PR Yds & 0/1/2/3 Rec TD --- 2/6/A/E: 512 PR Yds & 0/1/2/3 Rec TD --- 3/7/B/F: 768 PR Yds & 0/1/2/3 Rec TD Byte4: Kickoff Returns divided by 2 | Example: 62 = Hex2Dec Value of 98 - divided by 2 = 49 Byte5: Kickoff Return Yards (0-255) | Example: 64 = 100 Kick Return Yards Byte6: KR TD (x) & Kickoff Ret Yds / KR TD (y) | Example: 03 = 0 KR TD, 768 KR Yards, 0 KR TD (x) = KR TD * 2 (y) = KR Ret Yds & KR TD --- 0-7: KR Yds * 256, 0 KR TD --- 8-F: KR Yds * 256, 1 KR TD Byte7: Punt Returns (x) & Rush Yds / Punt Returns (y) | Example: 02 = 0 Punt Returns, 512 Rush Yds, 0 Punt Returns (x) = Punt Ret * 4 (y) = Rush Yds (0, 256, 512, 768) & 0-3 punt returns --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Punt Ret --- 1/5/9/D: 256 Rush Yds & 0/1/2/3 Punt Ret --- 2/6/A/E: 512 Rush Yds & 0/1/2/3 Punt Ret --- 3/7/B/F: 768 Rush Yds & 0/1/2/3 Punt Ret Byte8: Pass Return Yds (0-255) | Example: BC = 188 Punt Return Yds Byte9: Punt Ret TD (x) & Rec Yards (y) | Example: 02 = 153 Pass Attempts (x) = Punt Ret TD (0-15) (y) = Rec Yds * 256 Byte10: Rush Attempts (0-255) | Example: A1 = 161 Rush Attempts Byte11: Rush Yds (0-255) | Example: 66 = 102 Rush Yds Byte12: Rush TD (x) & Rush Yds / Rush TD (y) | Example: 59 = 20 Rush TD, 1024 Rush Yds, 2 TD (x) = Rush TD * 4 (y) = Rush Yds (0, 1024, 2048, 3072) & 0-3 Rush TDs --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Rush TD --- 1/5/9/D: 1024 Rush Yds & 0/1/2/3 Rush TD --- 2/6/A/E: 2048 Rush Yds & 0/1/2/3 Rush TD --- 3/7/B/F: 3072 Rush Yds & 0/1/2/3 Rush TD Defense (3 bytes) Examples: x0124C - 2A 10 08 (RE Stats: 21 sacks, 1 int, 8 yds, 0 TD) x0124F - 08 10 05 (NT Stats: 4 sacks, 1 int, 5 yds, 0 TD) x01252 - 08 20 0D (LE Stats: 4 sacks, 2 int, 13 yds, 0 TD) X01255 - 0C 10 03 (ROLB Stats: 6 sacks, 1 int, 3 yds, 0 TD) X01258 - 06 00 00 (RILB Stats: 3 sacks, 0 int, 0 yds, 0 TD) X0125B - 08 20 15 (LILB Stats: 4 sacks, 2 int, 21 yds, 0 TD) x0125E - 0A 10 06 (LOLB Stats: 5 sacks, 1 int, 6 yds, 0 TD) x01261 - 00 00 00 (RCB Stats: 0 sacks, 0 int, 0 yds, 0 TD) x01264 - 00 20 04 (LCB Stats: 0 sacks, 2 int, 4 yds, 0 TD) x01267 - 02 20 09 (FS Stats: 1 sack, 2 int, 9 yds, 0 TD) x0126A - 00 40 2A (SS Stats: 0 sacks, 4 int, 42 yds, 0 TD) Byte1: Sacks (x) & Sacks / Int (y) | Example: 2A = 16 Sacks, 5 sacks, 0 INT (x) = Sacks * 8 (y) - Sacks (1-7) & Int --- Even # (0,2,4,6,8,A,C,E): Sacks 1-7 --- Odd #: (1,3,5,7,9,B,D,F): Sack 1-7 & 16 INT Byte2: Int (x) & Int TD / Int Return Yds (y) | Example: 40 = 4 INT, 0 Int Ret TD, 0 Int Ret Yds (x) = Int (0-15) (y) - Int TD (0-7) --- Even # (0,2,4,6,8,A,C,E): Int TD 0-7 --- Odd #: (1,3,5,7,9,B,D,F): Int TD 0-7, 256 Yds Byte3: Int Return Yards (0-255) | Example: 2A = 42 Int Ret Yds Kicker (4 bytes) Examples: x0126D - 42 3E 09 08 (62/66 XP, 8/9 FG) Byte1: XP Attempts (0-255) | Example: 42 = 66 XP Attempts Byte2: XP Made (0-255) | Example: 3E = 62 XP Made Byte3: FG Attempts (0-255) | Example: 09 = 9 FG Attempts Byte4: FG Made (0-255) | Example: 08 = 8 FG Made Punter (3 bytes) Examples: x01271 - 09 73 01 (9 punts, 371 yards) Byte1: Punts (0-255) | Example: 09 = 9 Punts Byte2 & 3: Punt Yards | Example: 73 01 = 01 73. 0173 = 371 yards (256 + 115) Team-Statistical Info x01274 - 0E | Wins (14) x01275 - 02 | Losses (2) x01276 - 00 | Ties (0) x01277 - E2 01 | PF (482) x01279 - 2E 01 | PA (302) x0127B - 39 0B | Pass Def (2873) x0127D - 98 05 | Rush Def (1432) X0127F - x01282 --> Playbook (Play byte) **LINEUP** (0 - QB1, 1 - QB2, 2 - RB1, 3 - RB2, 4 - RB3, 5 - RB4, 6 - WR1, 7 - WR2, 8 - WR3, 9 - WR4, A - TE1, B - TE2, C - C, D - LG, E - RG, F - LT) x01283 - 02 | QB1 / RB1 x01284 - 36 | RB2 / WR1 x01285 - 7A | WR2 / TE1 x01286 - 59 | KR / PR x01287 - x01289 --> Injuries x0128A --> Physical Condition (Each byte - pair players) (0 - BB, 1 - BA, 2 - BG, 3 - BE, 4 - AB, 5 - AA, 6 - AG, 7 - AE, 8 - GB, 9 - GA, A - GG, B - GE, C - EB, D - EA, E - EG, F - EE) Team addresses (208 bytes per team) x11C2 - BUF x1292 - IND x1362 - MIA x1432 - NE x1502 - NYJ x15D2 - CIN x16A2 - CLE x1772 - HOU x1842 - PIT (some dead space between PIT & DEN) x1A16 - DEN x1AE6 - KC x1BB6 - RAI x1C86 - SD x1D56 - SEA x1E26 - WAS x1EF6 - GIA x1FC6 - PHI x2092 - PHX x2166 - DAL x2236 - CHI x2306 - DET x23D6 - GB x24A6 - MIN x2576 - TB x2646 - SF x2716 - RAM x27E6 - NO x28B6 - ATL VirtuaNes Stat Extractor.zip
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