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Found 36 results

  1. Ken Griffey Jr Baseball - All-Time Greats View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2018. ROSTER STRUCTURES I also kept the game's basic structure fundamentals for rosters. So every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that every bench has a catcher, 3 infielders and 3 outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 5 peak seasons of their career, regardless of the team they played for. For example, Frank Robinson's AVG. is his 5 best career batting averages averaged out; his HR total is his 5 peak home run seasons averaged; and his RBI total is his 5 peak RBI seasons averaged. The same basic rules apply to pitchers as well for their ERA, Wins, Losses and Saves. Also, in order to really see every player on an equal playing field the 5-year peak season stats are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 5-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 36 GS. And all relievers' stats are pro-rated to 70 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 5-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 5-year peak season numbers and pro-rated to 500 AB/36 GS/70 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 5-yr peak. Below is the system I used: (I didn't show 1-4 since there not any players rated that low) POW uses the hitter's home runs in their 5-yr peak and pro-rated to 500 AB. Below is the system I used: SPD uses the hitter's Stolen Base attempts + 3Bs in their 5-yr peak pro-rated to 500 AB. DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved). For outfielders, I also took into account their assists. For catchers, their CS% was also used. If a player received a GG they more than usually received a 9. Players with multiple Gold Gloves almost always received a 10 DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG. So that is always a good indicator of how well a player's defense is. PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 5-yr peak. CON uses the pitcher's WHIP as well as FIP in their 5-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 5-yr peak and a reliever's innings pitched per games played. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, I have a '98 expansion edition I will also upload very soon. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Submitter Darth Brett Submitted 03/23/2019 Category SNES  
  2. Hi, I am a new guy on here that just loves the snes version of TSB. And before I post a question, I want to thank everyone who created roms, editors, etc. Because I have found those tools to be very useful. Especially, STUE for uniform editing, TSBtoolSupreme for team and player editing. My question is: Has anyone figured out how the computer chooses what uniform will be worn by a particular team and when? I wish the computer automatically assigned dark jerseys to home teams and white jerseys to away teams. With certain teams being excluded from that approach such as the Cowboys (don't they always use the white jerseys?). Thanks
  3. Version 1.0.0

    737 downloads

    This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!"
  4. Version 1.0.0

    603 downloads

    This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2018. ROSTER STRUCTURES I also kept the game's basic structure fundamentals for rosters. So every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that every bench has a catcher, 3 infielders and 3 outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 5 peak seasons of their career, regardless of the team they played for. For example, Frank Robinson's AVG. is his 5 best career batting averages averaged out; his HR total is his 5 peak home run seasons averaged; and his RBI total is his 5 peak RBI seasons averaged. The same basic rules apply to pitchers as well for their ERA, Wins, Losses and Saves. Also, in order to really see every player on an equal playing field the 5-year peak season stats are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 5-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 36 GS. And all relievers' stats are pro-rated to 70 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 5-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 5-year peak season numbers and pro-rated to 500 AB/36 GS/70 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 5-yr peak. Below is the system I used: (I didn't show 1-4 since there not any players rated that low) POW uses the hitter's home runs in their 5-yr peak and pro-rated to 500 AB. Below is the system I used: SPD uses the hitter's Stolen Base attempts + 3Bs in their 5-yr peak pro-rated to 500 AB. DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved). For outfielders, I also took into account their assists. For catchers, their CS% was also used. If a player received a GG they more than usually received a 9. Players with multiple Gold Gloves almost always received a 10 DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG. So that is always a good indicator of how well a player's defense is. PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 5-yr peak. CON uses the pitcher's WHIP as well as FIP in their 5-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 5-yr peak and a reliever's innings pitched per games played. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, I have a '98 expansion edition I will also upload very soon. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc
  5. Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Submitter Darth Brett Submitted 03/24/2019 Category SNES  
  6. College Slam 2019 View File This is a follow-up to my 2017 release of College Slam for SNES. I originally released it a month ago to my Patreon.com/BaronGaming subscribers. Now it's available on TecmoBowl.org. There are 44 teams available to choose from and 9 unlockable teams (Up-Down-Left-Right-Up-Down-Left-Right at the title screen). Enjoy! You can find this and rest of my collection at BaronGaming.weebly.com. Submitter Baron von Lector Submitted 03/23/2019 Category SNES  
  7. Version 1.0.0

    382 downloads

    This is a follow-up to my 2017 release of College Slam for SNES. I originally released it a month ago to my Patreon.com/BaronGaming subscribers. Now it's available on TecmoBowl.org. There are 44 teams available to choose from and 9 unlockable teams (Up-Down-Left-Right-Up-Down-Left-Right at the title screen). Enjoy! You can find this and rest of my collection at BaronGaming.weebly.com.
  8. Version 1.0.0

    59 downloads

    Color scan of manual for the SNES version of Tecmo Super Bowl III
  9. Version 1.0.0

    44 downloads

    Scanned manual of Tecmo Super Bowl for the NES
  10. View File Tecmo Football Legends 2016 The Tecmo Football Legends rom for the SNES features the top team from 28 NFL franchises. The teams span seven decades and include 17 Super Bowl champions, five NFL champions, two AFL champions and four conference champions. Play against the best to find out who the best is! Teams included: 1990 Buffalo Bills 1958 Baltimore Colts 1972 Miami Dolphins 2004 New England Patriots 1968 New York Jets 1988 Cincinnati Bengals 1964 Cleveland Browns 1961 Houston Oilers 1975 Pittsburgh Steelers 1998 Denver Broncos 1969 Kansas City Chiefs 1976 Oakland Raiders 1963 San Diego Chargers 2000 Baltimore Ravens 1992 Dallas Cowboys 1986 New York Giants 1960 Philadelphia Eagles 1952 Detroit Lions 1991 Washington Redskins 1985 Chicago Bears 2013 Seattle Seahawks 1962 Green Bay Packers 1969 Minnesota Vikings 2002 Tampa Bay Buccaneers 2015 Carolina Panthers 1999 St. Louis Rams 2009 New Orleans Saints 1984 San Francisco 49ers The default schedule has 13 weeks of conference play, with all teams playing once, followed by AFC vs NFC in the final three weeks. Submitter MrNFL Submitted 04/26/2016 Category SNES
  11. I updated the snes roster of tecmo super bowl to be more stat based of that season but after kickoff you cant pick up play if somebody could help me fix this would be great n thanks snes Tecmo Super Bowl (J).smc
  12. When I upload a SNES ROM it needs to be 1,536 KB, but I after I edit it - change names stats etc. - it becomes only 70 KB and won't load. Can anybody tell me why? Also it loads a file instead of SMC File, or that's what it's listed as, even when I change it. I think something might have went wrong when I changed the teams uniforms but can some one help.
  13. Which is better?
  14. The goat challenges you can you break Eric Dickerson's rushing record with Barry the "tecmo god" Sanders and brang the lions to the superbowl?
  15. NBA Showdown 2018 View File I released this ROM edit for the 25th anniversary of NBA Showdown back in May on my Patreon.com/BaronGaming page. The rosters and player ratings are based on the end of the 2018 NBA season. Just like the original, there is player stat tracking, player trades (so you can send Lebron to the Lakers if you want to keep this updated), All Star teams, custom teams, and each team has at least one player with a "marquee" move. Enjoy! Submitter Baron von Lector Submitted 09/27/2018 Category SNES  
  16. View File Ken Griffey's Winning Calculator I've decided to make my Ken Griffey's Winning Run calculator available to the public. Please note, this is NOT a hex-editor. It is a tool. It is a tool intended to be used in conjunction with an accompanying hex-editor (like HxD). The purpose of this tool is that it allows you to input a player's data, process the information, and then cut/paste the resulting data directly into your hex-editor. Using this tool cuts down the work from having to manually input the data into the hex-editor, and eliminates the chance for error that can result in catastrophic results. Unfortunately, this tool is not a simple pick-up-and-use application. For this, I created a tutorial on my website that details step-by-step how to use it. It's not scary, just a few nuances about editing of Winning Run Baseball that one should be aware of. As daunting as this may seem, after the first 2 or 3 players that you edit, you won't need the tutorial anymore. The link to my website and the tutorial: http://barongaming.weebly.com/tools.html Submitter Baron von Lector Submitted 05/24/2017 Category Editors, Tools & Misc
  17. College Slam 2017 View File This ROM is a 2017 update to the 1996 SNES release of College Slam, the NCAA version of NBA Jam. In the original game, there were no players - just generic names like "PT GUARD," "CENTER," etc. I have edited all the names to reflect the top five players from all 44 included teams. I've updated the names, player ratings, appearances, and a couple of team names (FSU becomes Florida State, UNC becomes North Carolina). As an added bonus, when you press UP-DOWN-LEFT-RIGHT-UP-DOWN-LEFT-RIGHT on the title screen, you can unlock 9 extra teams. I've edited these as well. The unlockable teams are the 2010 thru 2016 All-American teams, BaronROMs University, and the East Side Crew (folks I grew up with who traveled between each other's houses, having SNES TSB and NBA Jam parties on the weekends). Enjoy! The complete list of teams available is: Alabama Arizona Arkansas Boston College California Cincinnati Connecticut Duke Florida Florida State Georgetown Georgia Georgia Tech Illinois Indiana Iowa Kansas Kentucky LSU Maryland Massachusetts Michigan Michigan St. Missouri North Carolina North Carolina State Nebraska Memphis Ohio State Oklahoma Oklahoma State Penn State Purdue St. John's Syracuse Texas UCLA UNLV Southern Cal. South Carolina Villanova Virginia Wake Forest Wisconsin All-Americans 2015-16 (unlockable) All-Americans 2014-15 (unlockable) All-Americans 2013-14 (unlockable) All-Americans 2012-13 (unlockable) All-Americans 2011-12 (unlockable) All-Americans 2010-11 (unlockable) All-Americans 2009-10 (unlockable) East Side Crew (unlockable) BaronROMs University (unlockable) Submitter Baron von Lector Submitted 02/09/2017 Category SNES  
  18. This rom is based on the Tecmo Super Bowl 93 RE-Edit rom by elway but without the graphic changes and, because the Chicago Bears are my favorite team, I did some changes to the team to perform way better. NOTE: This is not a real 1993 season for the Chicago Bears Team. In this rom the 1985 Bears took the time machine and became part of 93 season. All the other teams are playing according to 1993 season stats. This rom is not intended to do tournaments, just having a little fun with the Bears team. This rom is not a full remake rom. Because I have nearly zero experience on editing roms, I am trying to learn and this rom is the one I use for my tests. It is a dev/test rom, non "production" rom. Download: Tecmo Super Bowl 93 Bears Edition. (SNES) (Version 1.0 has been released) Hope you enjoy it!
  19. Hi i was wondering if theres a any rom that has the most updated rosters up on it, i have one with 2010 rosters, but i want one with at least 2012 rosters is there any of those around, if so can i get a link it for thanks in advance.
  20. I have a question for everyone/anyone. Don't want to sound like that annoying nagging person that always expects people to hack and/or update roms. Is it possible to update Ken Griffey Jr. Baseball on SNES? I've seen some roster updates and have even played around with the KGB editor myself. But I was wondering if it would be possible to not only update rosters but also team logos, uniforms, etc. Also would it be possible to add in Arizona and Tampa Bay? Baseball is my favorite sport and this is my favorite baseball game of all time. Having a true update would be a dream come true for me. Would love to to learn how to do this if it's possible but just not sure where to start. Any advice, info or words of wisdom would be much appreciated. Thank you.
  21. Ken Griffey Baseball 2016 View File It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy! Submitter Baron von Lector Submitted 06/27/2016 Category SNES  
  22. Does anyone whats the latest update on this rom NFL roster wise? i will take anything that is the lastest. i would appreciate it thanks in advance.
  23. Version 1.0.0

    1,692 downloads

    Happy Friday! This is the 3rd seasonal release of Ken Griffey Presents: Major League Baseball 2017. If you enjoyed 2015 and 2016, you'll love 2017! The game-play and everything else carries over from the previous versions. There is one major difference from the previous versions: the Homerun Derby. In 2015, the Derby retained the original participants (Nick Noheart, Can O'Corn, etc). In 2016, these were replaced with baseball legends like Hank Aaron and Babe Ruth. In 2017, these have been replaced by the participants in last season's MLB Homerun Contest (Giancarlo Stanton, Adam Duvall, Corey Seager, Mark Trumbo, and Todd Frazier). Also, I did change up a few of my formulas to (hopefully) closer represent their respective players, namely pitcher speed and control. Enjoy!
  24. Version 1.0.0

    61 downloads

    I've decided to make my Ken Griffey's Winning Run calculator available to the public. Please note, this is NOT a hex-editor. It is a tool. It is a tool intended to be used in conjunction with an accompanying hex-editor (like HxD). The purpose of this tool is that it allows you to input a player's data, process the information, and then cut/paste the resulting data directly into your hex-editor. Using this tool cuts down the work from having to manually input the data into the hex-editor, and eliminates the chance for error that can result in catastrophic results. Unfortunately, this tool is not a simple pick-up-and-use application. For this, I created a tutorial on my website that details step-by-step how to use it. It's not scary, just a few nuances about editing of Winning Run Baseball that one should be aware of. As daunting as this may seem, after the first 2 or 3 players that you edit, you won't need the tutorial anymore. The link to my website and the tutorial: http://barongaming.weebly.com/tools.html
  25. Version 1.0.0

    1,426 downloads

    This ROM is a 2017 update to the 1996 SNES release of College Slam, the NCAA version of NBA Jam. In the original game, there were no players - just generic names like "PT GUARD," "CENTER," etc. I have edited all the names to reflect the top five players from all 44 included teams. I've updated the names, player ratings, appearances, and a couple of team names (FSU becomes Florida State, UNC becomes North Carolina). As an added bonus, when you press UP-DOWN-LEFT-RIGHT-UP-DOWN-LEFT-RIGHT on the title screen, you can unlock 9 extra teams. I've edited these as well. The unlockable teams are the 2010 thru 2016 All-American teams, BaronROMs University, and the East Side Crew (folks I grew up with who traveled between each other's houses, having SNES TSB and NBA Jam parties on the weekends). Enjoy! The complete list of teams available is: Alabama Arizona Arkansas Boston College California Cincinnati Connecticut Duke Florida Florida State Georgetown Georgia Georgia Tech Illinois Indiana Iowa Kansas Kentucky LSU Maryland Massachusetts Michigan Michigan St. Missouri North Carolina North Carolina State Nebraska Memphis Ohio State Oklahoma Oklahoma State Penn State Purdue St. John's Syracuse Texas UCLA UNLV Southern Cal. South Carolina Villanova Virginia Wake Forest Wisconsin All-Americans 2015-16 (unlockable) All-Americans 2014-15 (unlockable) All-Americans 2013-14 (unlockable) All-Americans 2012-13 (unlockable) All-Americans 2011-12 (unlockable) All-Americans 2010-11 (unlockable) All-Americans 2009-10 (unlockable) East Side Crew (unlockable) BaronROMs University (unlockable)
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