Search the Community
Showing results for tags 'season'.
-
In my playthroughs of several Tecmo Super Bowl seasons, it seems that the CPU covers passing plays increasingly as the season progresses. For example, in a game (with 5 min quarters) it is easy to get well over 400 yards passing. However, by about week 8 or 9 it is difficult to get more than 300 yards. Has anyone experienced this? Does anyone know if this is a part of the game's programming? Has this been documented anywhere? Or do I somehow regress in my playing ability halfway through the season each time I play through a season?
-
How do you make one player seasons interesting?
DongQuixote posted a topic in Tecmo Super Bowl - NES
Hello Tecmo faithful! I just got done playing a season only running the ball with Joe Caravello of the San Diego Chargers (allowing punting, FGs, and returns by other players). It was ABSOLUTELY the most exciting and entertaining season I have ever played and I cannot wait to find other ways to switch it up. (Thanks to the Proehl reverse thread for the idea btw) Playing with an ass-terrible RB was a great learning tool and promoted some pretty bizarre strategies that I had never thought of before. If you have a thumb of iron, I would strongly urge you to try it (and post your results)! So what methods have you heard of / used to make a season interesting? Field goals only? Defensive scores only? I'd love to hear what other fun challenges there are!