Jump to content

Search the Community

Showing results for tags 'rom'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Articles
  • News
  • Online Leagues
  • Hacks/Resources
  • ROMs
    • Yearly Tecmo Releases
  • Documentation

Categories

  • League Games
  • Tecmo Tournament Live Feeds
  • Misc
  • Re-Creation
  • Strategy

Forums

  • Downloads
    • Download Support
  • Hacking/Emulation
    • Hacking Documentation
    • ROM Editing Discussion
    • Editors/Emulation
    • Other Games
  • HSTL's League Discussion
  • SEGA GENESIS SPORTS's Games and Updates

Categories

  • Tecmo Super Bowl - NES
    • TecmoBowl.org Official Yearly ROMs
    • NFL By Year
    • Misc ROMs
  • Tecmo Super Bowl - SNES / GEN
    • SNES
    • Genesis
  • Tecmo Bowl - NES
  • Other - NES / SNES / Genesis / Other
    • NES
    • SNES
    • Genesis
    • Other
  • Emulators
  • Editors, Tools & Misc
  • Tecmo Super Bowl Media

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Yahoo


Jabber


Skype


Website URL


Discord


MSN


Location


Interests


Tecmo Titles


Custom Title

  1. Super Mario 2016 View File This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy! Submitter Baron von Lector Submitted 12/01/2016 Category NES
  2. Blades of Steel - Olympic Hockey Edition View File This is a ROM edit of the original Blades of Steel for the NES, published originally in 1988, but with an Olympic twist to it. Instead of featuring eight professional teams, this ROM features eight countries from around the world, to include: United States, Japan, Switzerland, Canada, England, Russia, Germany, and France. Along with changing the team names, I've edited the uniform colors as well (Canada vs. France depicted the attached screenshots). The acutal gameplay hasn't been changed. This is strictly a presentation modification. Enjoy! Submitter Baron von Lector Submitted 01/22/2016 Category NES
  3. View File RBI Baseball 2001 The RBI Baseball re-releases keep on coming. This ROM is based on the 2001 season, the year that Barry Bonds broke baseball. The teams included in this ROM include: Seattle Mariners, Oakland Athletics, New York Yankees, Houston Astros, St. Louis Cardinals, Arizona Diamondbacks, Cleveland Indians, San Francisco Giants, Atlanta Braves, and Chicago Cubs. Submitter Baron von Lector Submitted 01/15/2016 Category RBI Baseball
  4. I'm curious if anyone is going to make a TSB NCAA 2018 rom for this upcoming season. Dave? Baron? Buck? Xplozv? I usually do but don't see it happening right now.
  5. I've always been amazed by the Tecmo fan community and after many years of enjoying the fruits of your labor, I've been inspired to try hacking a game which I've loved since childhood - Little League Baseball for NES. I first started hacking this ROM in 2007 but gave up after realizing that the data wasn't as easy to manipulate as I'd first thought. Basically, I was thrown off by a row of FF's in the ROM which seemed to present the team data in a nice little table, but I was a few rows offset from truly grasping how it was laid out. I'm back now and have made some great strides, but still need a bit more to make the game as custom as I'd like. To me, this was always the baseball game I compared to Tecmo Super Bowl. I realize its similar in style and gameplay to some other more popular NES games such as the Baseball Stars series, but it resonated with me much more for some reason. The game play is easy to learn but difficult to master, and thanks to the disparity in team abilities and the ruthless nature of the CPU, you can continue to challenge yourself for many games. It's also super fun as a multiplayer game. I have posted on the romhacking subreddit already on Reddit, but I am posting here as well, to try and give back to the community and to also see if anyone is interested in collaborating on making this game as customizable as possible. I've done as much as I can with my limited knowledge of hex editing and by using the FCEUX tools as best as I can, and my progress is starting to stall. Without further ado, here is all the documentation I've come up with so far on editing the ROM. I've included some RAM values as well, as I've been trying to use them as a jumping off point for possibly pinpointing some of the data from the ROM that I'm missing. --- Little League Baseball: Championship Series RAM Addresses: 0x0004F9 - Away Team Pitcher’s Value 4 (see ROM info) 0x0004FA - Home Team Pitcher’s Value 4 (see ROM info) 0x0004FB - Away Team Pitcher’s Stamina Remaining (value 2) 0x0004FC - Home Team Pitcher’s Stamina Remaining (value 2) 0x0004FD - Away Team Pitcher’s position in the lineup (00 thru 08) 0x0004FE - Home Team Pitcher’s position in the lineup (00 thru 08) ROM Addresses: 0x010430 to 0x01054F - Japan’s team player information 0x010550 to 0x01066F - Arizona’s team player info etc. You can follow this pattern to get all the team’s player information. As far as I can tell so far, the teams are always listed in the same order in the ROM. Team order in the ROM: JAPAN, ARIZONA, PENNSYLVANIA, CHINESE TAIPEI, KOREA, NEW YORK, CALIFORNIA, TEXAS, HAWAII, SPAIN, PUERTO RICO, MEXICO, CANADA, ITALY, ILLINOIS, FLORIDA Player information guide - Each player’s information is on a single line of 16 hex characters as follows 1 thru 6 - Player’s name 7 - Player type (batting handedness and size) This is always 00, 01, 02, 80, 81, 82. First digit of 0 is Right handed, first digit of 8 is left handed. Second digit of 0 is tall, 1 is fat, 2 is short. 8 - always FF 9 - Unknown to me at this time, possible has to do with helping the CPU choose subs 10 - Hitting power (00 is low and DF is highest in the game, but I assume that it goes up to FF in theory) 11 - Some sort of player speed. This goes from 00 low to FF high. It DEFINITELY corresponds to baserunning speed and it has some sort of relationship with the player’s defensive skills but I’m not sure to what extent. 12 - the player’s printed Skill ability when they’re up to bat. 00 to 04 being Skill 1 thru Skill 5. Strangely, PARK on team KOREA is a 07, but I have no idea if this actually affects hitting ability. 13 - This designates the team’s pitchers. Each team has 3 pitcher types per team, but you can assign as many pitchers per team as you want. The values are always 08, 10, 18, or 00 (not a pitcher). This corresponds to values I will go over later on, it does not have any known effect on the pitcher’s ability or style. 14 - Always 00 15 - Always 00, 02, 03, 04. I don’t have data to back this up, but I believe it is some sort of batting ability / power multiplier because it typically is given to players in the “meat” of the lineup. 16 - always 00 Pitcher information - each team’s pitcher information is found in the two rows of 16 values found AFTER the row of FF’s that follow each team. Each pitcher appears to have 8 values attached to them, with the first starting at the 9th value on the 1st line, the second at the 1st value on the 2nd line, etc. So, any pitcher marked on your lineup (above) as 08 on your roster will have the same attributes as the first, any pitcher marked as 10 will have the same attributes as the 2nd, and 18 would be your final pitcher definition. The eight values for pitchers are as follows: 1 - This is always either 00, 01, 02, 80, 81, or 82. Just as your batters, the first digit is right or left handed, and the second digit is normal throw, hard throw, or side arm delivery. 2 - This value is tied to stamina, but there is some sort of calculation happening in the background. You’ll notice that a value of FF for instance does not equal FF in the stamina RAM addresses I provided above. FF appears to be the highest you can set, but you can manually change the RAM to allow for a greater stamina than the game allows. Stamina in this game is very interesting because it appears to be based mostly on the length of time you attempt to control a pitch, with a longer press taking away more stamina until your pitcher has 0 remaining… at which point I assume your pitcher’s overall ability to throw is based on their other stats… which brings us to… their other stats. 3 - This value is unknown to me. It must be a good thing for a pitcher to have a higher rating, as Italy has the lowest values, but I’m not skilled enough at ROM hacking to figure it out. 4 - Again, this is unknown to me. The values only range from 02 to 0F. Still need to figure this one out. 5 - always 00 6 - always 00 7 - this is the pitcher’s printed Skill Level when they’re on the mound. I do not know what (if any) correlation it has to their stats. 8 - Always 00 or 02. On assumption only, I’m guessing this MIGHT be some sort of multiplier in the same way that value 15 appears to be in the above player data. Other data: Lines 0x01FAD0 and 0x01FAE0 - these are the colors each team wears both on the field and in the bat throwing cut scene. There are two colors for each team and they follow the team order as shown above. Starting at address 0x0116DA and continuing until 0x011769 are the starting positions for each player in your lineup, following the team order mentioned above. So, for instance, Japan is 08 16 29 31 42 57 65 73 84. The first digit is the order in the line up (0 thru 8 aka 1 thru 9) and the second digit is their position on the field. The position numbers follow normal baseball scoring numbering… so 1 is pitcher, 2 is catcher, 3 is first base, etc. Starting at address 0x01176a is the FLAG data for each team, for the flag that appears on the team select screen, in the team order we’ve come to know and love. 48 is USA, the others you can figure out by just writing them out. Team names and abbreviations are fairly easy to find. I haven’t mapped out specifically which correlates with each screen yet, as that will be the easy part once this is all done. Also, I am pretty sure that the sliding bars on the POWER ANALYSIS screen are controlled by the values starting at 0x00F234, in team order. What I feel is missing to make a truly custom version of this game: If you grew up loving this game like I did, you probably know the in’s and out’s of a lot of the teams, even without having the ROM available to look at the player stats… BUT I feel that I cannot truly customize this game without knowing the following - and I’m listing them in their order of importance. 1 Defensive abilities - is throwing speed variable or team/player dependent? Is the baserunning attribute the only thing that controls speed in the field? 2 The unknown pitching stats need to be concretely defined although it IS amazing to be able to make a whole team of sidearm pitchers finally! 3 Changing team locations on the map - somewhat of a dream at this point, but probably not out of the question. 4 Other color and text changes - maybe changes to certain screens text, player hair color is clearly tied to each team in some way, etc. ---
  6. Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
  7. View File R.B.I. Baseball 1919 This ROM commemorates the 1919 baseball season and the Black Sox scandal, 100 years later. The teams included on the ROM are: Cincinnati Reds, Chicago White Sox, New York Giants, Cleveland Indians, New York Yankees, Chicago Cubs, Pittsburgh Pirates, Detroit Tigers, Washington Senators, and Boston Red Sox. This ROM, and the rest of my collection can be found at BaronGaming.weebly.com. Enjoy! Submitter Baron von Lector Submitted 07/21/2019 Category RBI Baseball
  8. Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc Submitter Darth Brett Submitted 03/24/2019 Category SNES
  9. Ken Griffey Jr Baseball - All-Time Greats View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. ROSTER STRUCTURES I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that. POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak. SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak. CON uses the pitcher's WHIP as well as FIP in their 7-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Ken Griffey Jr. All-Time Edition.smc Submitter Darth Brett Submitted 03/23/2019 Category SNES
  10. View File Tecmo Super Bowl: Gold This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy! Submitter Baron von Lector Submitted 08/17/2016 Category Misc ROMs
  11. Ken Griffey Baseball 2016 View File It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy! Submitter Baron von Lector Submitted 06/27/2016 Category SNES
  12. View File RBI 1986 - 30 Teams This RBI Baseball ROM is based on the 1986 Major League Baseball season. http://www.baseball-reference.com/leagues/MLB/1986.shtml There are 30 teams, total. It contains all 26 MLB clubs, the American and National League All-Star teams, and two teams of Legends (featuring the likes of Babe Ruth, Willie Mays, Bob Gibson, etc.). I based the player ratings on their statistics from the 1986 season. The Legends' ratings are based on their career averages, pro-rated over a 162-game season. Enjoy! Submitter Baron von Lector Submitted 04/01/2016 Category RBI Baseball
  13. View File RBI 2016 - Spring Training Edition (30 Teams) Here is the Spring Training edition of my upcoming RBI Baseball 2016 ROM. All 30 Major League Baseball teams are featured, using TecmoTurd's expanded 30-team ROM and editor. Because this is the Spring Training edition, each team's starting lineup may not be 100% accurate. However, I used the projected depth charts on MLB.com, and a sampling of each team's 2015 starting lineups in order to determine the rosters, so it's pretty close. This is called the Spring Training edition, because in 2 weeks after Opening Day, I will be releasing the final version of RBI Baseball 2016 featuring Opening Day lineups. The Spring Training serves the purpose of getting you ready for the 2016 Major League Baseball season and also a preview of RBI Baseball 2016. To determine player ratings, I used my traditional formula based on linear regression (LINK HERE). Enjoy! NOTE: Because the Chicago White Sox do not want Adam LaRoche's son to play RBI Baseball 2016 in the clubhouse, he (Adam LaRoche) is not featured in this game. Submitter Baron von Lector Submitted 03/22/2016 Category RBI Baseball
  14. View File TSB Convergence: Final Edition This is the final edition of Tecmo Super Bowl: Convergence. For those that haven't followed this project, this is a ROM that contains the greatest teams in each franchise's history. With this ROM, you can pit the battle of the undefeateds as the 1972 Dolphins are pitted against the 2007 Patriots, or hop in the way-back machine as Jim Brown and the 1964 Cleveland Browns square off against Bart Starr and the 1962 Green Bay Packers. There are 32 teams with fair representation of the decades going back to the 1960s (60s (7 teams), 70s (4), 80s (5), 90s (8), 00s (4), 10s (4)). The teams included are: 1960 Philadelphia Eagles 1961 Houston Oilers 1962 Green Bay Packers 1963 San Diego Chargers 1964 Cleveland Browns 1968 New York Jets 1969 Kansas City Chiefs 1970 Baltimore Colts 1972 Miami Dolphins 1976 Minnesota Vikings 1978 Pittsburgh Steelers 1983 Los Angeles Raiders 1985 Chicago Bears 1986 New York Giants 1988 Cincinnati Bengals 1989 San Francisco 49ers 1990 Buffalo Bills 1991 Detroit Lions 1991 Washington Redskins 1992 Dallas Cowboys 1998 Denver Broncos 1998 Atlanta Falcons 1999 Jacksonville Jaguars 1999 St. Louis Rams 2000 Baltimore Ravens 2002 Tampa Bay Buccaneers 2007 New England Patriots 2009 New Orleans Saints 2012 Houston Texans 2013 Seattle Seahawks 2015 Arizona Cardinals 2015 Carolina Panthers There have been some changes since the last release of Convergence 3.0. First and foremost, the 1975 Steelers have been replaced with the 1978 version of the team. The 1999 Tennessee Titans have reverted back to the 1961 Houston Oilers (the team that was featured in Convergence 1.0, replaced in 2.0). A few graphical tweaks have been made, mostly in presentations. On each of the Team Data screens, I have put a year "sticker" on the team helmets (see screenshot gallery). Also, new to the Convergence franchise are the inclusion of All-Time Super Bowl teams. With help from the TecmoBowl.org community, I was able to set an AFC and NFC All-Time Super Bowl roster for play in Pro Bowl mode. I'm sure there are discussions to be had regarding my choices for the team, but keep in mind my selections were based on (a) Super Bowl performance, (b) and player availability. In regards to player availability, one of the reasons that I replaced the '75 Steelers with the '78 team was because I couldn't imagine an AFC all-time Super Bowl team without Mike Webster at center. Mike Webster was on the 1978 team. He was not on the 1975 team. One other major update was the correction of the ROMs simdata. In previous versions of Convergence, it was not uncommon for Walter Payton or Thurman Thomas to lead the league, both in rushing, but also in receiving. In fact, the league's leading receivers were comprised of 95% running backs. This is no longer an issue. I also went back and recompiled defensive player simdata. In short, I figured out that using my editor's "Auto Update All Player Sim Attribute" button was a horrible, HORRIBLE idea and the bane of this ROM's existence. This has been fixed, so expect to see Lawrence Taylor, Rod Woodson, and the like at the top of the league leaderboards. Enjoy! Submitter Baron von Lector Submitted 03/14/2016 Category Misc ROMs
  15. Version 1.1

    3,609 downloads

    This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc
  16. Version 1.1

    3,298 downloads

    This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. ROSTER STRUCTURES I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that. POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak. SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak. CON uses the pitcher's WHIP as well as FIP in their 7-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Ken Griffey Jr. All-Time Edition.smc
  17. Version 1.0.0

    1,704 downloads

    This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy!
  18. Version 1.0.3

    3,940 downloads

    This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy!
  19. Version 1.0.0

    2,390 downloads

    It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy!
  20. It's the off season and Sundays have been so boring without football. Bored enough to put down an Idea I've had for a long time This is a rom that combines rosters of multiple eras, but only tecmo rosters. *** This rom is Intended to feel vanilla like Tecmo super bowl 1991 *** If you want to make a juiced version the floor is yours. Roms Used for rosters Tecmo Super Bowl (U).nes (NES Original 1990-91) Tecmo Super Bowl (U) !.smc (SNES 1992-93) [DOLPHINS] Tecmo Super Bowl III - Final Edition (U) !.smc (SNES 1994-95) [COWBOYS] Tecmo Super Bowl 2007-08UPGRD.nes (NES 2007-08) Tecmo Super Bowl 2012-13 MVM.nes (NES 2012-13) Hacks -Press B for Touch-back on kickoff -Press START for lob pass -Press START for timeout(after tackled) -Must have Overtime winner -My Custom Competitive Playbook -Tecmonster's shotgun play-action playbook kit -Play-action speed (faster fake hand-offs) Video of Tecmonster's Custom Plays https://www.youtube.com/watch?v=1AvxO9CnmdQ Who to thank? -Firstly none of this is possible without Bruddog, Jstout, and cxrom. -Tecmonster for his shotgun play action playbook kit -Quince3800 for help with press B for touchback on kickoff and other small hacks -Buck for putting up with my questions -and YOU for feedback on my previous roms ***** SUGGESTED SETTINGS ***** Set game clock to 5 mins MAN vs COM Set game clock to 6 mins MAN VS MAN Unbind SELECT when playing(SELECT has the kneel hack attached to it. I couldn't figure out how to remove it without removing the press START for timeout hack Unbinding select is an easy solution when playing tecmo against a friend) Tecmo Super Bowl Legends.nes Any questions, ideas, or debates feel free to message me
  21. I'm taking a short break from my historic RBI Baseball ROMs and putting together a couple historic Tecmo Bowl ROMS (the original, not Tecmo Super Bowl). Here's one based on the 1992 season. I chose 1992 because, as a Steelers fan growing up, this was a great year to be a Steeler running back (Barry Foster - 1690 yards). I based the ratings on the stats for the season. Although Christian Okoye was a beast in previous games, during this season, not so much (448 yards rushing). The teams included, based on the playoffs this year, are the Buffalo Bills, Miami Dolphins, Pittsburgh Steelers, Houston Oilers, San Diego Chargers, Kansas City Chiefs, Washington Redskins, San Francisco 49ers, Dallas Cowboys, Philadelphia Eagles, New Orleans Saints, and the Minnesota Vikings. BaronROMs.wordpress.com Tecmo Bowl 1992.nes
  22. I am trying out Baron von Lector's rom Nintendo World Cup 2014. Fun stuff! I'll be posting vids of my conquest with Japan.
  23. ROM FINALLY READY! (See bottom of this post) ======== Only 16 NFL teams. The game is still fast, tough, and fun. This is by far the best and most refined version yet. However, there might still be a few minor graphical bugs that pop up from time to time. This is a work in progress, but this version represents a good 1/2 year of tweaks from the last version. So enjoy it. There are a few new plays this year, and quite a few plays have been updated/tweaked. There is a new formation "Pistol" and it has a "option run", an "option sweep", and a pass. (not real option, but try it and see - 49ers have the Pistol default playbook, check it out.) There is a pass "diva" available in each passing slot, etc. EXPLORE the plays. Lots of ways to run a season with different playbooks, etc. Divas and any play (except normal runs and passes) where the MAN controls someone other than the primary ball carrier - the graphic looks like an "M". Here's the layout of the playbooks. This post will be updated as needed. ======== tsb 14-15 NFL STREET buck v1A.nes peace out.
  24. ***UPDATED 4/8/2013.*** My goal on this rom was to simply update the original rom and fix some of the issues, such as broken passing accuracy and using the wrong MS during Kick/Punt returns, correcting names, etc. This has been a project that I have had for a long time, but for some reason there has been increased intrest in this type of ROM, so I decided to finish it. Enjoy! Hacks Installed: 1.) Ability to change your playbook while in a game. 2.) QB Eagles, QB Bills, QB Browns names, numbers and pictures all corrected. 3.) PA/PC Hack: Pass Control = Ability to throw on target, Pass Accuracy = Ability to complete a pass 4.) Touckback Hack: Running out of bounds in the endzone doesn't result in a safety, it's now a touchback. 5.) KR/PR return Hack. KRs and PRs use their own MS during returns. NOTES: Touckback Hack: Running out of bounds in the endzone doesn't result in a safety....it's now a touchback. Get tackled in the endzone after a kickoff is no longer a safety...it's now a touchback. You could still technically after a kickoff, run out of the endzone and back in and it would still be a touchback. But, I don't forsee that happening often and would never happen by the computer. It does take away the kickoffs where David Fulcher tears down the field and smashes the KR in the endzone for a safety....that's now a touchback. POSSIBLE FUTURE HACKS: 1.) Use Quickness for INT and FUMBLE Return MS. 2.) See the Stats at the end of each quarter or half. 3.) Install the "OPTIONS" feature that may have Weather, QTR Length or Juice Mode ON/OFF. BUGS: When kicking off very deep, sometimes the COM KR will take a little longer to get to the ball. This results in the ball bouncing sometimes before picking it up. TSB 1991 Enchanced.nes
  25. Hey, the ROM is at VERY-BOTTOM OF THIS POST -=October 12=- Note - to play a season, you will have to have a "2nd controller" set up, for away games. --->>>I personally use the same controller set up for both 1 Player and the 2nd Player controller. Know thy emulator. In the 2013-14 NFL TSB Streets, EVERYONE hears you scream....but nobody cares. Adam Sandler playing tennis-ball hockey with his funny friends is on a totally different street - so get lost if you're looking for your momma's TSB foosball. Here, there's no "out of bounds" - only "out of play"...and although you claw and grope the TSB Street Walls, you will not avoid confrontation. But don't be afraid to FORCE things in these TSB Streets - 'cause son, there is just no way to play it safe. And when you think you've met your match: your hair-trigger-itchy-finger will see you through these TSB streets. Play a Season, you're gonna meet some other NFL friends on the Street - Teams that were not good enough to make the 16-team cut - but they ain't on the sidewalk with a fistful of crack, they ready to roll. You thinks you can BALL, dog - thinks you can TAP? That A-button better be synaptically connected to your TSB Soul. Will you have to eventually "fight yourself" (7-on-7) in the high-speed 2014 Street Bowl? Unfortunately, NO....But if you did - you'd need: a bat, a knife to throw, and a crate full of meat. buck and rewhawl (TEAM SAMURAI) present: 2014 NFL TSB STREET ROM - for the Nintendo Entertainment System STREET CRED: 7-ON-7/50 YD FIELD/BASE ROM - jstout HELMETLESS PLAYER GRAPHICS - xplozv CONCEPT/GRAPHICS - buck, rewhawl, some "minis" swiped from keithisgood PHYSICS/ENGINE/ROSTERS/RATINGS - buck NEW SCREENS/CUTSCREENS/SPECIAL HALFTIME/HALFTIME "SONG" - buck MISC HACKS - jstout, bruddog, xplozv, buck stay tuned for - TEAM UPDATES PLAYBOOK UPDATES OTHER UPDATES tsb STREET 2014 OCT 12 buck.nes
×
×
  • Create New...