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Found 2 results

  1. I know it has already been established that it was not connected to anything in the game play. However, after reviewing it extensively based on all the players and who had high quickness and who didn't it is apparent that the stat was supposed to be tied into the bonus speed added to the defensive player after achieving max speed the obviously just put in 100 for all players but It should have been changed to quickness, perhaps they had a deadline or forgot to go back and change it. All the players low in the stat were either not leading their team in tackles/sacks or were not good at coverage. Is there a way to correct this error and make it the add on speed after the defensive player reaches max speed?
  2. I have been testing this a bit and I have noticed an extraordinary amount of CC's with this hack in addition to it freezing randomly. Aside from that, when it is not freezing I tested the hack by using QB Eagles and throwing to Barnett into coverage against Louis Oliver and J.B. Brown. All were in average condition and I only made a change to Oliver's PI (moved it up to 63 from 56). QB Eagles PS: 63 PC: 69 ACC: 63 Barnett REC: 56 Oliver PI: 63 QU: 56 Brown PI: 44 QU: 50 5 passes thrown to Barnett on a flat route (R and S Flare C): 1. Single coverage w/ Brown: diving catch in coverage 2. Single coverage w/ Oliver: CC catch 3. Single coverage w/ Brown, Brown dove to deflect: CC catch 4. Double coverage, back of the of the endzone: incomplete 5. Picked play, single coverage with brown, back of the endzone: CC catch Is this how this is supposed to work? I could obviously be missing something here. I have put in the PA/PC hack as well, maybe that is throwing off something? I removed the hack and it is no longer glitching and I am now throwing far more incomplete passes while Barnett is in coverage.
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