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Found 1 result

  1. Back to the age old issue of quickness. I have a theory, and its probably wrong. The fact that quickness never had its own scale table/list in the ROM has always puzzled me, so I thought maybe , just maybe it never used its "own" table? Could quickness not have been a defensive form of RP or MS? Using one of their lookup tables? So on defense the defender would use quickness and the moment a fumble and pick up occurred , the defender would switch over to using RP/MP? I would probably say it was defender RP, but, I would leave that to the smarter people on the forum. Now, moving on to my question.... How would I LDA,LDX or LDY the quickness of a player?(hex preferably). What is its RAM pointer?
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