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Found 3 results

  1. Ryzzynnwa

    Editing Tecmo

    Does anyone know how to change the players name and designations on the plays. So that it registers the correct player and the sim also recognises the change in playbook and player? How to mod the popcorn effect to occur always at 25 point difference? How to mod the speed defense to not be so high? Has anyone has tried to mod the game so you pick both an offensive play and a defensive play?
  2. It's the off season and Sundays have been so boring without football. Bored enough to put down an Idea I've had for a long time This is a rom that combines rosters of multiple eras, but only tecmo rosters. *** This rom is Intended to feel vanilla like Tecmo super bowl 1991 *** If you want to make a juiced version the floor is yours. Roms Used for rosters Tecmo Super Bowl (U).nes (NES Original 1990-91) Tecmo Super Bowl (U) !.smc (SNES 1992-93) [DOLPHINS] Tecmo Super Bowl III - Final Edition (U) !.smc (SNES 1994-95) [COWBOYS] Tecmo Super Bowl 2007-08UPGRD.nes (NES 2007-08) Tecmo Super Bowl 2012-13 MVM.nes (NES 2012-13) Hacks -Press B for Touch-back on kickoff -Press START for lob pass -Press START for timeout(after tackled) -Must have Overtime winner -My Custom Competitive Playbook -Tecmonster's shotgun play-action playbook kit -Play-action speed (faster fake hand-offs) Video of Tecmonster's Custom Plays https://www.youtube.com/watch?v=1AvxO9CnmdQ Who to thank? -Firstly none of this is possible without Bruddog, Jstout, and cxrom. -Tecmonster for his shotgun play action playbook kit -Quince3800 for help with press B for touchback on kickoff and other small hacks -Buck for putting up with my questions -and YOU for feedback on my previous roms ***** SUGGESTED SETTINGS ***** Set game clock to 5 mins MAN vs COM Set game clock to 6 mins MAN VS MAN Unbind SELECT when playing(SELECT has the kneel hack attached to it. I couldn't figure out how to remove it without removing the press START for timeout hack Unbinding select is an easy solution when playing tecmo against a friend) Tecmo Super Bowl Legends.nes Any questions, ideas, or debates feel free to message me
  3. Tecmo-Mad-Brad

    Tecmo Bowl "what if..."

    Been brain storming a little on the ramifications of a few changes. Not endorsing or suggesting for a rom hack as i love the original TB as is, but creating discussion and thought. SF with Roger Craigs run to the top(instead of the bottom). Well, this single handed change would practically nullify 5 big time top DE's (along with a couple TOLB's) from the game plan. Dent, Manley, Doleman, Rulon Jones, and Leonard Marshall all get wiped out of the defensive scheme altogether. Then you pretty much cancel out Wilbut Marshall, and Carl banks as well. You can be those guys...but I hope your diving skills are tip top that game, or you will get destroyed. It also nullifies the top DB's...and thats where all the speed from that position comes from. Craig running to the top forces the you to choose a bottom DE/OLB. I don't consider Mann, or Long big time play-makers of the game but they would become pivotal players that would be used to slow down SF...and i don't think they would a do a very good job or it. Of the stand out Bottom OLB's, you only have LT, and Duane Bickett who is more than a marginal player. Of course with the standard Jerry Rice CPU overage scheme which calls for the bottom OLB...you WOULD NOT be able to use those guys or you would further harm the cause! Leaves you having to choose a player from the bottom DE position(with rice already nullified) and leaving the top option of Mike Wilson and Russ Francis WIDE OPEN. I think this would be even a greater advancement then giving Bo 2 run plays. Both offense would be pretty unstoppable, but there really wouldn't be any way to scheme with coverages to slow down SF. At least with coverages you can put LA in a tough spot on pass plays.