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Showing results for tags 'onsides'.
as the subject says, I am looking for ideas to make onsides tougher for the kicking team to recover. or is there a way to make the onside kick travel farther? I have a rom where the teams are pretty fast and basically the kicking team is getting to the ball area so fast that they have a high percentage to recover the kick. I can't remember, but is the kickoff team code different for onside vs regular kick? I will test in a little bit to find out. some ideas that I have: add a "delay" to the kickoff team move receiving team closer to ball make the onside kick travel a bit further....but how to do this?
I know a some people aren't ondiscord or don't follow my twitter account. Over the weekend I hacked the original rom to have the COM kick onsides kicks to each other over and over anad recorded the results in sram, While these results may be slightly different to man mode because of the man kicker i think it would be pretty close. I hacked the game so the COM would always kick at the same bar length. Here are the results. These aren't meant to be absolute numbers but rather a baseline. Obviously conditions/teams involved will make a difference. I ran this test in season mode and it got thru about 3.5 weeks worth of season games for about 5000 total kicks per run.