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Showing results for tags 'offense sim'.
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Since there are no pointers for offense sim like there is for defense. Where run and pass have their own rating. I was trying to think of a way to sim an offense. Instead of the old RB1RB2WR1WR2TE1*Random. You make a variety of offenses that have different read progressions. Spread, Westcoast, Zone, Vertical, etc. Can match personnel or offensive philosophies so you can somewhat have a coach. That Coach can be represented by the run vs pass, the formations, and now a read progression. Formation 00 2RB2WR 01 1RB3WR 02 1RB4WR RunPass 01 Run Heavy 00 Run Balanced 02 Pass Balanced 03 Pass Heavy Formation RunPass = Order of read for sim 0001=WR1 WR2 TE1 RB2 RB1 (0304050201) 0000=WR2 WR1 TE1 RB2 RB1 (0403050201) 0002=WR1 TE1 WR2 RB2 RB1 (0305040201) 0003=WR2 TE1 WR1 RB2 RB1 (0405030201) 0101=WR1 WR2 RB2 TE1 RB1 (0304020501) 0100=WR2 WR1 RB2 TE1 RB1 (0403020501) 0102=WR1 RB2 WR2 TE1 RB1 (0302040501) 0103=WR2 RB2 WR1 TE1 RB1 (0402030501) 0201=TE1 WR1 WR2 RB2 RB1 (0503040201) 0200=RB2 WR1 WR2 TE1 RB1 (0203040501) 0202=RB2 WR2 WR1 TE1 RB1 (0204030501) 0203=TE1 WR2 WR1 RB2 RB1 (0504030201)