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  1. A while back I made a "For Dummies" guide on modding Bad News Baseball for the NES. While I enjoyed that game very much, I always had a soft spot for the original Bases Loaded. It was my second baseball game ever; RealSports Baseball on Atari 2600 was actually my first. I really appreciate the simplicity and pick-up-and-play-ability of it. However, I had never explored modding it until now. And I want to share that with you. So come along and make Bases Loaded your own.
  2. Super Mario 2016 View File This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy! Submitter Baron von Lector Submitted 12/01/2016 Category NES
  3. Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
  4. I've always been amazed by the Tecmo fan community and after many years of enjoying the fruits of your labor, I've been inspired to try hacking a game which I've loved since childhood - Little League Baseball for NES. I first started hacking this ROM in 2007 but gave up after realizing that the data wasn't as easy to manipulate as I'd first thought. Basically, I was thrown off by a row of FF's in the ROM which seemed to present the team data in a nice little table, but I was a few rows offset from truly grasping how it was laid out. I'm back now and have made some great strides, but still need a bit more to make the game as custom as I'd like. To me, this was always the baseball game I compared to Tecmo Super Bowl. I realize its similar in style and gameplay to some other more popular NES games such as the Baseball Stars series, but it resonated with me much more for some reason. The game play is easy to learn but difficult to master, and thanks to the disparity in team abilities and the ruthless nature of the CPU, you can continue to challenge yourself for many games. It's also super fun as a multiplayer game. I have posted on the romhacking subreddit already on Reddit, but I am posting here as well, to try and give back to the community and to also see if anyone is interested in collaborating on making this game as customizable as possible. I've done as much as I can with my limited knowledge of hex editing and by using the FCEUX tools as best as I can, and my progress is starting to stall. Without further ado, here is all the documentation I've come up with so far on editing the ROM. I've included some RAM values as well, as I've been trying to use them as a jumping off point for possibly pinpointing some of the data from the ROM that I'm missing. --- Little League Baseball: Championship Series RAM Addresses: 0x0004F9 - Away Team Pitcher’s Value 4 (see ROM info) 0x0004FA - Home Team Pitcher’s Value 4 (see ROM info) 0x0004FB - Away Team Pitcher’s Stamina Remaining (value 2) 0x0004FC - Home Team Pitcher’s Stamina Remaining (value 2) 0x0004FD - Away Team Pitcher’s position in the lineup (00 thru 08) 0x0004FE - Home Team Pitcher’s position in the lineup (00 thru 08) ROM Addresses: 0x010430 to 0x01054F - Japan’s team player information 0x010550 to 0x01066F - Arizona’s team player info etc. You can follow this pattern to get all the team’s player information. As far as I can tell so far, the teams are always listed in the same order in the ROM. Team order in the ROM: JAPAN, ARIZONA, PENNSYLVANIA, CHINESE TAIPEI, KOREA, NEW YORK, CALIFORNIA, TEXAS, HAWAII, SPAIN, PUERTO RICO, MEXICO, CANADA, ITALY, ILLINOIS, FLORIDA Player information guide - Each player’s information is on a single line of 16 hex characters as follows 1 thru 6 - Player’s name 7 - Player type (batting handedness and size) This is always 00, 01, 02, 80, 81, 82. First digit of 0 is Right handed, first digit of 8 is left handed. Second digit of 0 is tall, 1 is fat, 2 is short. 8 - always FF 9 - Unknown to me at this time, possible has to do with helping the CPU choose subs 10 - Hitting power (00 is low and DF is highest in the game, but I assume that it goes up to FF in theory) 11 - Some sort of player speed. This goes from 00 low to FF high. It DEFINITELY corresponds to baserunning speed and it has some sort of relationship with the player’s defensive skills but I’m not sure to what extent. 12 - the player’s printed Skill ability when they’re up to bat. 00 to 04 being Skill 1 thru Skill 5. Strangely, PARK on team KOREA is a 07, but I have no idea if this actually affects hitting ability. 13 - This designates the team’s pitchers. Each team has 3 pitcher types per team, but you can assign as many pitchers per team as you want. The values are always 08, 10, 18, or 00 (not a pitcher). This corresponds to values I will go over later on, it does not have any known effect on the pitcher’s ability or style. 14 - Always 00 15 - Always 00, 02, 03, 04. I don’t have data to back this up, but I believe it is some sort of batting ability / power multiplier because it typically is given to players in the “meat” of the lineup. 16 - always 00 Pitcher information - each team’s pitcher information is found in the two rows of 16 values found AFTER the row of FF’s that follow each team. Each pitcher appears to have 8 values attached to them, with the first starting at the 9th value on the 1st line, the second at the 1st value on the 2nd line, etc. So, any pitcher marked on your lineup (above) as 08 on your roster will have the same attributes as the first, any pitcher marked as 10 will have the same attributes as the 2nd, and 18 would be your final pitcher definition. The eight values for pitchers are as follows: 1 - This is always either 00, 01, 02, 80, 81, or 82. Just as your batters, the first digit is right or left handed, and the second digit is normal throw, hard throw, or side arm delivery. 2 - This value is tied to stamina, but there is some sort of calculation happening in the background. You’ll notice that a value of FF for instance does not equal FF in the stamina RAM addresses I provided above. FF appears to be the highest you can set, but you can manually change the RAM to allow for a greater stamina than the game allows. Stamina in this game is very interesting because it appears to be based mostly on the length of time you attempt to control a pitch, with a longer press taking away more stamina until your pitcher has 0 remaining… at which point I assume your pitcher’s overall ability to throw is based on their other stats… which brings us to… their other stats. 3 - This value is unknown to me. It must be a good thing for a pitcher to have a higher rating, as Italy has the lowest values, but I’m not skilled enough at ROM hacking to figure it out. 4 - Again, this is unknown to me. The values only range from 02 to 0F. Still need to figure this one out. 5 - always 00 6 - always 00 7 - this is the pitcher’s printed Skill Level when they’re on the mound. I do not know what (if any) correlation it has to their stats. 8 - Always 00 or 02. On assumption only, I’m guessing this MIGHT be some sort of multiplier in the same way that value 15 appears to be in the above player data. Other data: Lines 0x01FAD0 and 0x01FAE0 - these are the colors each team wears both on the field and in the bat throwing cut scene. There are two colors for each team and they follow the team order as shown above. Starting at address 0x0116DA and continuing until 0x011769 are the starting positions for each player in your lineup, following the team order mentioned above. So, for instance, Japan is 08 16 29 31 42 57 65 73 84. The first digit is the order in the line up (0 thru 8 aka 1 thru 9) and the second digit is their position on the field. The position numbers follow normal baseball scoring numbering… so 1 is pitcher, 2 is catcher, 3 is first base, etc. Starting at address 0x01176a is the FLAG data for each team, for the flag that appears on the team select screen, in the team order we’ve come to know and love. 48 is USA, the others you can figure out by just writing them out. Team names and abbreviations are fairly easy to find. I haven’t mapped out specifically which correlates with each screen yet, as that will be the easy part once this is all done. Also, I am pretty sure that the sliding bars on the POWER ANALYSIS screen are controlled by the values starting at 0x00F234, in team order. What I feel is missing to make a truly custom version of this game: If you grew up loving this game like I did, you probably know the in’s and out’s of a lot of the teams, even without having the ROM available to look at the player stats… BUT I feel that I cannot truly customize this game without knowing the following - and I’m listing them in their order of importance. 1 Defensive abilities - is throwing speed variable or team/player dependent? Is the baserunning attribute the only thing that controls speed in the field? 2 The unknown pitching stats need to be concretely defined although it IS amazing to be able to make a whole team of sidearm pitchers finally! 3 Changing team locations on the map - somewhat of a dream at this point, but probably not out of the question. 4 Other color and text changes - maybe changes to certain screens text, player hair color is clearly tied to each team in some way, etc. ---
  5. Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
  6. View File Tecmo Super Bowl: Gold This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy! Submitter Baron von Lector Submitted 08/17/2016 Category Misc ROMs
  7. View File Tecmo Bowl 2017 Amidst the sea of Tecmo Super Bowl 2017 releases, here's a ROM release for the original of the series, Tecmo Bowl 2017. This game contains all 32 NFL teams (expanded from 12). There is also a feature that allows you to choose your CPU opponent, as opposed to originally letting the CPU choose, in Exhibition mode. Rosters are based 99% off of depth charts provided by NFL.com and CBSSports.com, with a few exceptions taking into consideration suspensions (Tom Brady, Le'veon Bell) and other factors. Statistics and ratings are based on those provided by Pro-Football-Reference.com. A special thanks goes out to TheFes75 and TecmoTurd for their assistance. In keeping with tradition, the original Tecmo Bowl (and Tecmo Super Bowl) were notorious for their "beasts," like Bo Jackson, Christian Okoye, QB Eagles, Mike Singletary, Jerry Rice, and more. Well, Tecmo Bowl 2017 is no exception. Some of the "beasts" (based on career bodies of work and current work) included in this ROM are: RB - Adrian Peterson, Chris Johnson WR - Larry Fitzgerald, Antonio Brown, Odell Beckham DB - Darrelle Revis DE/LB - James Harrison, JJ Watt, Ndamukong Suh KR - Devin Hester Growing up, I preferred this version of Tecmo Bowl to Tecmo Super Bowl, despite the lack of the Pittsburgh Steelers in the game. To this day, I prefer Tecmo Bowl to Tecmo Super Bowl for the sheer sit-down-and-play factor. If there's anything glaring that I missed, please bring it to my attention. Enjoy! Submitter Baron von Lector Submitted 09/14/2016 Category Tecmo Bowl - NES
  8. Version 1.0.0

    683 downloads

    This is a remastered edition of Tecmo NBA Basketball 2018 for NES emulators that I released over a year ago. To go along with updated team logos, one of the huge changes is the update to team simdata. What this means is that the Warriors will play like Warriors, the Knicks will play like a dumpster fire, the Bulls don't play with the ghost of Michael Jordan twenty-five years later, etc. Enjoy!
  9. Version 1.0.0

    1,717 downloads

    This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy!
  10. Version 1.0.3

    3,968 downloads

    This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy!
  11. Version 1.0.0

    1,089 downloads

    I searched long and hard to see if there was a current cover for the 2016 edition of Tecmo Super Bowl. I couldn't find one so I made one. Fits Custom Game Case sized cases and I'm assuming Bit-Boxes as well. Enjoy!
  12. Version version 1, August 19, 20

    1,175 downloads

    One of the greatest years of all time for USA pop culture and sport...1985. Play the "spring" 1985 season of the USFL in 18-game glory....Then, play a separate 14-game season with the best NFL teams of 1985...Then fight through the playoffs and see if you get your team to meet up USFL v NFL in the world championship playoff game...Can the USFL "talent" hold its ground against the NFL? Probably not, but you can try! The upper 14 team "conference" contains the full 14-team USFL experience. The lower 14-team "conference" consists of the 10 NFL playoff teams and four other NFL teams from 1985 season. Traditional NES TSB gameplay, with minor gameplay and graphic upgrades, etc. Guaranteed to thrill.
  13. The best players from the NES and the SNES II, drafted onto fictional teams. The teams are pretty competitively balanced and have strengths as well as weaknesses. It's actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release. "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits" **MODES**COA v.s. COMCOA v.s. COACOM v.s. COMONLY!!!**FEATURES**28 teams (fictional)16 game, custom scheduleUpdated pro bowl roster/playbooksPlay as player 2No Sprite Flicker (use according emulator)15 yard XP (missed XP causes chaos! I love it!)Competitive RostersCompetent Playbooks (removed the garbage ones)Graphic changes galore (my favorite part)Various Gameplay hacks (the good ones only)Updated SIM code (good parity in the playoffs)6:22 Quarters (trust me, it works)and much much more......(I edited pretty much everything)SPECIAL THANKS......KnobbejstoutCxromBAD_ALBruddogBuckSBluemanGRGcuppettcjKonforcepartyman6666Cartherpambazos88Tecmonsterxplozvand many more!Thank You!!! ~TECMO FOOTBALL LEAGUE All Stars~.zip
  14. View File R.B.I. Baseball 1919 This ROM commemorates the 1919 baseball season and the Black Sox scandal, 100 years later. The teams included on the ROM are: Cincinnati Reds, Chicago White Sox, New York Giants, Cleveland Indians, New York Yankees, Chicago Cubs, Pittsburgh Pirates, Detroit Tigers, Washington Senators, and Boston Red Sox. This ROM, and the rest of my collection can be found at BaronGaming.weebly.com. Enjoy! Submitter Baron von Lector Submitted 07/21/2019 Category RBI Baseball
  15. Tecmo NBA Basketball 2018 View File This is a remastered edition of Tecmo NBA Basketball 2018 for NES emulators that I released over a year ago. To go along with updated team logos, one of the huge changes is the update to team simdata. What this means is that the Warriors will play like Warriors, the Knicks will play like a dumpster fire, the Bulls don't play with the ghost of Michael Jordan twenty-five years later, etc. Enjoy! Submitter Baron von Lector Submitted 03/24/2019 Category NES
  16. every time i try to program a something into my TSB rom for my mac it says that the file is corrupted. Please help
  17. I need help finding each teams SIM DATA. Like how would I make the Tacoma Narrows OFF - 15, DEF - 10 in a 28 team rom for example? Thanks
  18. Hey I know most of you are probably going to get mad at me but I was wondering if anyone could put in the normal faces(original ROM had blank faces), Major League Football logo and team logo colors for the preseason menu and for the large helmets. Thank you. Though I doubt anyone will do this anyway. Oh and how to make it a 7 on 7 ROM as well. GO PATRIOTS not again copy-11.nes
  19. So, like many before me, I am looking to do a very simple "re-do" of 1990 TSB. as the NES TSB game works in it's natural unmodified state: Pass Control (PC) is THEE QBs variable for how "on target" a pass is; and it also is the variable for whether a pass will be "completed or intercepted". (Pass Accuracy (PA) does nothing, without a "hack"). I was considering the usual jstout PA hack - where PC is "target" and PA is "comp/int"... But I got to thinking - that it would make a guy like Elway TOO good. look at his 1990 stats, off the top of my head - 15 td, 14 ints. Anyways, that shouldn't deserve a 69 "completion/INT" variable! On to my point/question - I want to implement a version of the jstout "PA Hack" - BUT- "swap" the function of PC with PA for this hack -> So that PC is the "completion/int variable" only and PA becomes "on target" only. It seems like I've seen something discussed like this before (maybe bruddog talked about it?). so, for the Elway example: he would now throw a 69 (pretty good) "on target" pass, but his "completion/INT" variable would stay the same at 31, which is pretty bad. I suppose I could just physically swap (cut/paste) the attributes around in TOOL or something and do jstout's hack, but I wanted to keep the attributes looking the same. So, how can that be swapped around behind the scenes in the ROM? Anybody have ideas how to do it; and does it make sense within the original QB attributes to do this?
  20. I need help adding weather to my 28 team rom. Ive seen it before. Oh and is it possible to be somewhat geographically specific? Like in my rom, the Tacoma Narrows play outside and it rains about 65-75% of the time in Tacoma, WA in the fall/winter. Thanks. MLF 15 is my ROM. weather is the ROM with the weather feature I desire. MLF 15 sim data.nes weather.nes
  21. Hey, the ROM is at VERY-BOTTOM OF THIS POST -=October 12=- Note - to play a season, you will have to have a "2nd controller" set up, for away games. --->>>I personally use the same controller set up for both 1 Player and the 2nd Player controller. Know thy emulator. In the 2013-14 NFL TSB Streets, EVERYONE hears you scream....but nobody cares. Adam Sandler playing tennis-ball hockey with his funny friends is on a totally different street - so get lost if you're looking for your momma's TSB foosball. Here, there's no "out of bounds" - only "out of play"...and although you claw and grope the TSB Street Walls, you will not avoid confrontation. But don't be afraid to FORCE things in these TSB Streets - 'cause son, there is just no way to play it safe. And when you think you've met your match: your hair-trigger-itchy-finger will see you through these TSB streets. Play a Season, you're gonna meet some other NFL friends on the Street - Teams that were not good enough to make the 16-team cut - but they ain't on the sidewalk with a fistful of crack, they ready to roll. You thinks you can BALL, dog - thinks you can TAP? That A-button better be synaptically connected to your TSB Soul. Will you have to eventually "fight yourself" (7-on-7) in the high-speed 2014 Street Bowl? Unfortunately, NO....But if you did - you'd need: a bat, a knife to throw, and a crate full of meat. buck and rewhawl (TEAM SAMURAI) present: 2014 NFL TSB STREET ROM - for the Nintendo Entertainment System STREET CRED: 7-ON-7/50 YD FIELD/BASE ROM - jstout HELMETLESS PLAYER GRAPHICS - xplozv CONCEPT/GRAPHICS - buck, rewhawl, some "minis" swiped from keithisgood PHYSICS/ENGINE/ROSTERS/RATINGS - buck NEW SCREENS/CUTSCREENS/SPECIAL HALFTIME/HALFTIME "SONG" - buck MISC HACKS - jstout, bruddog, xplozv, buck stay tuned for - TEAM UPDATES PLAYBOOK UPDATES OTHER UPDATES tsb STREET 2014 OCT 12 buck.nes
  22. This is a virgin 28-team NES TSB ROM with one big change - all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance. I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation. In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz! Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8. Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this). This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called. Work on those timed taps! Tecmo Super Bowl AllBlitzes.nes Have fun.
  23. View File RBI Baseball 2001 The RBI Baseball re-releases keep on coming. This ROM is based on the 2001 season, the year that Barry Bonds broke baseball. The teams included in this ROM include: Seattle Mariners, Oakland Athletics, New York Yankees, Houston Astros, St. Louis Cardinals, Arizona Diamondbacks, Cleveland Indians, San Francisco Giants, Atlanta Braves, and Chicago Cubs. Submitter Baron von Lector Submitted 01/15/2016 Category RBI Baseball
  24. Blades of Steel - Olympic Hockey Edition View File This is a ROM edit of the original Blades of Steel for the NES, published originally in 1988, but with an Olympic twist to it. Instead of featuring eight professional teams, this ROM features eight countries from around the world, to include: United States, Japan, Switzerland, Canada, England, Russia, Germany, and France. Along with changing the team names, I've edited the uniform colors as well (Canada vs. France depicted the attached screenshots). The acutal gameplay hasn't been changed. This is strictly a presentation modification. Enjoy! Submitter Baron von Lector Submitted 01/22/2016 Category NES
  25. View File RBI Baseball Calculator Putting my Visual Basic college classes to good use, I've created a calculator to help determine Batter ratings when putting together RBI Baseball ROMs. Using the data from the original RBI Baseball, I created a formula (seen here) to help determine Power and Contact ratings. The interface is simple. Enter a player's batting average. Enter a player's homeruns. Click Calculate. Keep in mind, this calculator is only for determining batting ratings. Running speed and pitching calculators will come, added to the batting calculator, at a later date. Submitter Baron von Lector Submitted 04/29/2016 Category Editors, Tools & Misc
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