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Found 73 results

  1. View File R.B.I. Baseball 1919 This ROM commemorates the 1919 baseball season and the Black Sox scandal, 100 years later. The teams included on the ROM are: Cincinnati Reds, Chicago White Sox, New York Giants, Cleveland Indians, New York Yankees, Chicago Cubs, Pittsburgh Pirates, Detroit Tigers, Washington Senators, and Boston Red Sox. This ROM, and the rest of my collection can be found at BaronGaming.weebly.com. Enjoy! Submitter Baron von Lector Submitted 07/21/2019 Category RBI Baseball  
  2. 110 downloads

    This ROM commemorates the 1919 baseball season and the Black Sox scandal, 100 years later. The teams included on the ROM are: Cincinnati Reds, Chicago White Sox, New York Giants, Cleveland Indians, New York Yankees, Chicago Cubs, Pittsburgh Pirates, Detroit Tigers, Washington Senators, and Boston Red Sox. This ROM, and the rest of my collection can be found at BaronGaming.weebly.com. Enjoy!
  3. Tecmo NBA Basketball 2018 View File This is a remastered edition of Tecmo NBA Basketball 2018 for NES emulators that I released over a year ago. To go along with updated team logos, one of the huge changes is the update to team simdata. What this means is that the Warriors will play like Warriors, the Knicks will play like a dumpster fire, the Bulls don't play with the ghost of Michael Jordan twenty-five years later, etc. Enjoy! Submitter Baron von Lector Submitted 03/24/2019 Category NES  
  4. Version 1.0.0

    379 downloads

    This is a remastered edition of Tecmo NBA Basketball 2018 for NES emulators that I released over a year ago. To go along with updated team logos, one of the huge changes is the update to team simdata. What this means is that the Warriors will play like Warriors, the Knicks will play like a dumpster fire, the Bulls don't play with the ghost of Michael Jordan twenty-five years later, etc. Enjoy!
  5. Version 1.0.0

    1,076 downloads

    I searched long and hard to see if there was a current cover for the 2016 edition of Tecmo Super Bowl. I couldn't find one so I made one. Fits Custom Game Case sized cases and I'm assuming Bit-Boxes as well. Enjoy!
  6. View File Tecmo Bowl 2017 Amidst the sea of Tecmo Super Bowl 2017 releases, here's a ROM release for the original of the series, Tecmo Bowl 2017. This game contains all 32 NFL teams (expanded from 12). There is also a feature that allows you to choose your CPU opponent, as opposed to originally letting the CPU choose, in Exhibition mode. Rosters are based 99% off of depth charts provided by NFL.com and CBSSports.com, with a few exceptions taking into consideration suspensions (Tom Brady, Le'veon Bell) and other factors. Statistics and ratings are based on those provided by Pro-Football-Reference.com. A special thanks goes out to TheFes75 and TecmoTurd for their assistance. In keeping with tradition, the original Tecmo Bowl (and Tecmo Super Bowl) were notorious for their "beasts," like Bo Jackson, Christian Okoye, QB Eagles, Mike Singletary, Jerry Rice, and more. Well, Tecmo Bowl 2017 is no exception. Some of the "beasts" (based on career bodies of work and current work) included in this ROM are: RB - Adrian Peterson, Chris Johnson WR - Larry Fitzgerald, Antonio Brown, Odell Beckham DB - Darrelle Revis DE/LB - James Harrison, JJ Watt, Ndamukong Suh KR - Devin Hester Growing up, I preferred this version of Tecmo Bowl to Tecmo Super Bowl, despite the lack of the Pittsburgh Steelers in the game. To this day, I prefer Tecmo Bowl to Tecmo Super Bowl for the sheer sit-down-and-play factor. If there's anything glaring that I missed, please bring it to my attention. Enjoy! Submitter Baron von Lector Submitted 09/14/2016 Category Tecmo Bowl - NES
  7. NES Tecmo Super Bowl 2016 50th Anniversary Edition Cover View File I searched long and hard to see if there was a current cover for the 2016 edition of Tecmo Super Bowl. I couldn't find one so I made one. Fits Custom Game Case sized cases and I'm assuming Bit-Boxes as well. Enjoy! Submitter TheCardiganKing Submitted 04/22/2016 Category Tecmo Super Bowl Media
  8. Hey I know most of you are probably going to get mad at me but I was wondering if anyone could put in the normal faces(original ROM had blank faces), Major League Football logo and team logo colors for the preseason menu and for the large helmets. Thank you. Though I doubt anyone will do this anyway. Oh and how to make it a 7 on 7 ROM as well. GO PATRIOTS not again copy-11.nes
  9. I need help finding each teams SIM DATA. Like how would I make the Tacoma Narrows OFF - 15, DEF - 10 in a 28 team rom for example? Thanks
  10. This is a virgin 28-team NES TSB ROM with one big change - all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance. I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation. In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz! Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8. Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this). This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called. Work on those timed taps! Tecmo Super Bowl AllBlitzes.nes Have fun.
  11. You know what's up. This is what real NFL players do in the offseason: they play 7-on-7 football without helmets, on a 50-yard asphalt/concrete street. Choose from one of the best 16 NFL teams from the 2014-2015 NFL season. Can you survive the fight? I doubt it, but you will have fun trying. New Plays and formations, like the Pistol. Totally new things, like MAN controlled players (without the ball). Check out the four "DIVA" passes - you actually control the receiver instead of the QB...will he throw it to you? Highspeed Updated Physics Engine. MOVE FAST, DUDE...In the TSB streets, there's not much time to think, you have to be able to react very quickly, or have the will to just force things to happen. Nobody is gonna give you anything for free in the streets, you have to go out and take it. Etc. See screenshots and download below. STREET tsb 14-15 NFL SUPERBOWL buck.nes
  12. Here is my take on the End of NFL Season 2014-15 Tecmo Super Bowl for the NES. I've had Tecmo on my mind pretty hardcore for the last couple of weeks (due to playing in the Lincoln tournament). So, I had to put this ROM together. I know it's kind of premature, but the ratings are not gonna matter much, who goes to SB or whatever. (But I am gonna pick NE v SEA, and then I will pick SEA to win it all, but I digress) UPDATED FOR SUPER BOWL. 1.19.15 This is an OG-style (original gangster) 32-team NFL ROM with everything default. No play hacks at all. (except PA/PC - but I have rated every QB with the SAME PC and PA - so there is no difference, unless you modify it yourself). This ROM has the original 3-4 defenses (no 4-3). The player ratings and team balance/"spread" is based off of the 1991 games players and ratings and spread of talent. Bad teams are bad, good teams are good. Some ratings are exaggerated. This mod is designed primarily for MAN v MAN, for people who want a game that will play just like 1991 TSB, but with updated rosters and stuff. COM works fine, too, but there are no hacks to make them better than the original game makes them. The pro bowl teams are just the best players from each conference (that I personally selected, because I can be like Mike (Irvin)). Rosters should be pretty tight, I've spent the last week on them. They should reflect the 2014-2015 End of Season rosters and performances, for the most part. If there are any glaring issues, please let me know. ENJOY. TSB 2014-15 EOS Buck.nes old (1.16.19 version) TSB 2014-15 Super Bowl buck.nes (new 1.19.15 version)
  13. Greetings Tecmo Super friends! My apologies if this is a redundant post, but I've tried to find a previous entry that dealt with this subject thoroughly, and I could not! I was curious about the physical condition of players (injured, bad, average, good, excellent, perhaps there are others?) and if there were any great guides or sagely advice someone could offer on the subject. Some teams have a lone hope on one side of the ball (Wayne Haddix comes to mind), and I was curious if there is any way to use a player often without their condition deteriorating. For example, I love to use Rod Woodson on virtually every snap against the COM because he can ruin an offense better than Steve Grogan. After four weeks he's wrecked, and I find myself having to use him very sparingly just to try and nurse him back to health. Is there any way to use superior players consistently without risking their health? Conversely, is there any method of bettering a player's condition into good or excellent? Can one maintain an excellent physical condition? I was also curious about what specifically makes a player's condition deteriorate. Hits? Winning too much? Scoring too much? Imbalance in play calling? Too much use by a human player? Not enough use? A little of everything? It's a mystery to me! Pretty much anything you can tell me on the subject is welcomed and appreciated! My current methods for maintaining player physical condition feel more like glorified superstition! Thank you so much for taking the time to read this!
  14. Details have finally been hammered out. -Saturday May 18th at the 13th Street Brick house Bar. 2202 South 13th street. Omaha, Nebraska. Just north of Sokol Auditorium -$10 entry fee, with top players winning cash. Pay when you arrive. -10:30 AM registration, with competition begging shortly after 11. The Brickhouse does not serve food, but you are welcome to bring your own during the competition, or order food in. There is at least 6-8 food establishments very close by. Competition set up: - The preliminary round will feature 5 to 6 games for each competitor. This will determine the top players who reach the tournament. -The tournament will feature approximately 10 to 12 players, (depending on the turnout) and they will be seeded accordingly. -The opening round for the lowest seeds will be a single elimination game. -For the final 8 competitors in the tournament, best of 3 series play will ensue, with best of 5 in the championship round. -Numerous teams and match-ups will be used throughout the whole competition. Team Selection process throughout:-The player to win a coin flip will randomly select a team. The other player will verbally name an opposing team. The winner of the coin flip then decides which team he wants to use. The other player then decides if he chooses to be road (bat 1st) or home. Game play rules:-Anything goes style pitching. All 4 pitchers are available for each game. -Infield fly rule can be agreed upon by both parties, but can not enforced by officials. -A game malfunction after 7 innings, results in the team with the lead being awarded a win. This basically never happens, but it needs to be addressed. Otherwise a tie game due to malfunction is ruled as no contest, and the participants start the game over.
  15. Here we go again sorry for be so late UGH I been had this made but here you enjoy!!!! let me know what you think and let me know if u find anything misspelled or player stats wrong so like, share, and have fun. #throwback nes NBA 2k14.nes
  16. I need help adding weather to my 28 team rom. Ive seen it before. Oh and is it possible to be somewhat geographically specific? Like in my rom, the Tacoma Narrows play outside and it rains about 65-75% of the time in Tacoma, WA in the fall/winter. Thanks. MLF 15 is my ROM. weather is the ROM with the weather feature I desire. MLF 15 sim data.nes weather.nes
  17. Hey, the ROM is at VERY-BOTTOM OF THIS POST -=October 12=- Note - to play a season, you will have to have a "2nd controller" set up, for away games. --->>>I personally use the same controller set up for both 1 Player and the 2nd Player controller. Know thy emulator. In the 2013-14 NFL TSB Streets, EVERYONE hears you scream....but nobody cares. Adam Sandler playing tennis-ball hockey with his funny friends is on a totally different street - so get lost if you're looking for your momma's TSB foosball. Here, there's no "out of bounds" - only "out of play"...and although you claw and grope the TSB Street Walls, you will not avoid confrontation. But don't be afraid to FORCE things in these TSB Streets - 'cause son, there is just no way to play it safe. And when you think you've met your match: your hair-trigger-itchy-finger will see you through these TSB streets. Play a Season, you're gonna meet some other NFL friends on the Street - Teams that were not good enough to make the 16-team cut - but they ain't on the sidewalk with a fistful of crack, they ready to roll. You thinks you can BALL, dog - thinks you can TAP? That A-button better be synaptically connected to your TSB Soul. Will you have to eventually "fight yourself" (7-on-7) in the high-speed 2014 Street Bowl? Unfortunately, NO....But if you did - you'd need: a bat, a knife to throw, and a crate full of meat. buck and rewhawl (TEAM SAMURAI) present: 2014 NFL TSB STREET ROM - for the Nintendo Entertainment System STREET CRED: 7-ON-7/50 YD FIELD/BASE ROM - jstout HELMETLESS PLAYER GRAPHICS - xplozv CONCEPT/GRAPHICS - buck, rewhawl, some "minis" swiped from keithisgood PHYSICS/ENGINE/ROSTERS/RATINGS - buck NEW SCREENS/CUTSCREENS/SPECIAL HALFTIME/HALFTIME "SONG" - buck MISC HACKS - jstout, bruddog, xplozv, buck stay tuned for - TEAM UPDATES PLAYBOOK UPDATES OTHER UPDATES tsb STREET 2014 OCT 12 buck.nes
  18. So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled.
  19. Were you still jamming on the NES back in 1993? Were you pissed that Tecmo made Tecmo Super Bowl only for the so-called "Super" Nintendo (SNES)? Or, did you think that the SNES version sucked because it just "felt weird"? Do you want to play an "official" 1993 Tecmo Super Bowl game - the game that should have been? Do you want to play with QB CHIEFS on your NES emulator? THEN, THIS NES ROM IS FOR YOU. ROM download link below, at bottom of post. It plays great. 1993 TECMO SUPER BOWL - "SUPER" NINTENDO TO "8-BIT" NINTENDO CONVERSION ROM THIS ROM REPRESENTS WHAT TECMO COULD HAVE MADE for the NES LUDDITES back in 1993 "1993 Tecmo Super Bowl" for the NES, INSTEAD of the SUPER NINTENDO. **FEATURES** @ ROSTERS/RATINGS/PLAYBOOKS/TEAMS DIRECTLY COPIED (except for bench DBs) from SNES TSB 1 @ TEAM COLORS are DEFAULT NES COLORS @ SCHEDULE had to be SLIGHTLY MODIFIED (SNES was 18 WEEKS) SCHEDULE is EXACT SAME TEAMS and NUMBER of GAMES as SNES. @ PRO-BOWL ROSTERS/PLAYBOOKS UPDATED @ THERE ARE ALSO SOME VERY BASIC GAME UPGRADES THAT TECMO PROBABLY WOULD HAVE INCLUDED IN THIS VERSION - SEE BELOW **UPGRADES** @ QB "PASS ACCURACY" FIX (like SNES) @ PLAYER 2 "PHYSICAL CONDITION" PROPERLY DISPLAYED FIX (like SNES) @ SHOW STATISTICS SCREEN at HALFTIME (like SNES) @ YEARS CHANGED to 1993 (like SNES) @ TIGHT-END SIM/SKP STATS are now CORRECTLY CALCULATED @ ABILITY TO CHANGE TEAM PLAYBOOK DURING a GAME (like SNES) @ MAN-CONTROLLED TEAM CAN BE "2ND-PLAYER" VERSUS a COM/SKP TEAM (PRESEASON and SEASON MODE) @ REPETITIVE MENU MUSIC (like SNES)...just kidding - it worked, but I found it way too annoying **NOTES** @ QUICKNESS STILL DOES NOTHING (like NES and SNES) @ KR and PR RETURN SPEED STILL COMES FROM RT and SS (like SNES) @ SORRY, NO WEATHER OR QUARTER-LENGTH ADJUSTMENT **CREDITS** tecmobowl.org forum members: xplozv - developed halftime stat screen hack; MAN as 2nd player hack jstout - developed pass accuracy hack; 2P condition fix hack; te sim fix hack cxrom - developed the in-game playbook change ability hack BAD_AL - created the TSB TOOL application buck - concept; did the work and everything else with love, buck 1993 TSB 1 SNES to NES port.nes 1993 SNES-2-NES TECMO SUPER BOWL PORT NOTES.txt
  20. View File Tecmo Super Bowl: Gold This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy! Submitter Baron von Lector Submitted 08/17/2016 Category Misc ROMs
  21. Version 1.0.0

    812 downloads

    This RBI Baseball ROM is based on the 1986 Major League Baseball season. http://www.baseball-reference.com/leagues/MLB/1986.shtml There are 30 teams, total. It contains all 26 MLB clubs, the American and National League All-Star teams, and two teams of Legends (featuring the likes of Babe Ruth, Willie Mays, Bob Gibson, etc.). I based the player ratings on their statistics from the 1986 season. The Legends' ratings are based on their career averages, pro-rated over a 162-game season. Enjoy!
  22. 556 downloads

    It's been a while since I last created an RBI Baseball ROM, but here's the 2015 edition of the 10-team ROM. It contains all ten teams that made the playoffs this year (St. Louis, Pittsburgh, LA Dodgers, Chicago Cubs, NY Mets, NY Yankees, Houston Astros, Kansas City Royals, Toronto Blue Jays, and the Texas Rangers), and accounts for trade-deadline transactions that were made (David Price to the Blue Jays, Johnny Cueto to the Royals, etc.). Enjoy!
  23. View File RBI 1986 - 30 Teams This RBI Baseball ROM is based on the 1986 Major League Baseball season. http://www.baseball-reference.com/leagues/MLB/1986.shtml There are 30 teams, total. It contains all 26 MLB clubs, the American and National League All-Star teams, and two teams of Legends (featuring the likes of Babe Ruth, Willie Mays, Bob Gibson, etc.). I based the player ratings on their statistics from the 1986 season. The Legends' ratings are based on their career averages, pro-rated over a 162-game season. Enjoy! Submitter Baron von Lector Submitted 04/01/2016 Category RBI Baseball
  24. View File R.B.I. Baseball 2016 This is the Opening Day Edition of R.B.I. Baseball, the follow-up to the previously released R.B.I. Baseball: Spring Training Edition. All 30-teams are represented, featuring each team's Opening Day rosters (with a few minor "Editor's choice" changes). The ratings are determined using statistics from Baseball-Reference.com and my RBI Ratings formula. Enjoy! Submitter Baron von Lector Submitted 04/26/2016 Category RBI Baseball
  25. I was looking at the code that sits between the "team names/1st2nd3rd4th" and the "offensedefenseeastnorth, etc - the 0x1FC10 area... I have never really known exactly what this chunk of code is, even though I have edited the heck out of team names, I have always just copied and pasted to make stuff work.... anyways, I just noticed that some code is different between the two roms, and I am wondering why. on the CXROM 32-team rom, the code is: (at location 0x1FF90) D6D7B8D4D5D7D4D5D6DBDCDD on the ORIGINAL 28-team rom, the code is: (at location 0x1FF4D, in this case) D6D7B8D4D5D7D8D9DADBDCDD you can see where I bolded the code that is different. can anyone explain?
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