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Found 4 results

  1. My son recently bought Madden 16 for Xbox One. It's my first time playing it since my super Nintendo days. I have to say the passing is really good and enjoyable. Having a different button associated with different receivers makes alot more sense. But, the running still feels bad. It feels plastic-ee and laggy. Switching directions takes too long and takes the fun out of it. Has anyone else gotten a taste of the dark side (newer Maddens)? If so, what are your thoughts?
  2. Will Koei Tecmo ever release a new version of this game for PC, Xbox or playstation? Or is that impossible because Madden has a monopoly on the NFL license? One can always dream...maybe they can release a new updated game, with updated graphics and mechanics and just have an easy way to update rosters and plug in pics for the helmets? So, people could easily put in the new NFL roster without having Koei Tecmo pay for it or deal with it?
  3. Mike Gordan

    Madden 17 Tips

    Yes, I am playing Madden--no hate, but Tecmo Super Bowl just seems so easy by comparison, as much as I love the game (heck, I led the Vikings and Eagles to Super Bowl victories in the 1978 and 1979 roms from QBVikings). So, any tips that I should know playing the game? I'm a new player at Madden, and I promise I'm not going to ditch Tecmo. Consider this a new thing for me. Thanks.
  4. Ever since Drummer discussed using Madden's player ratings as the foundation for the player ratings in his rom, I've been working on my own project for converting Madden to TSB. Drummer and I agree on most TSB issues, but he wants to keep Running Power for all offensive players at the original game's rating of 69. I don't. My goal is to have the most interesting and accurate player ratings possible, and based on Madden's. To me, this isn't possible unless you treat Running Power like a real attribute that varies for each player. As most of us know, Running Power actually equates to a player's acceleration ability. Anyway, I've revised the attached Excel worksheet probably 30 times in the last month, using bruddog's Speed Ratings worksheet to help me keep the overall speed balance (between the offense and defense) relatively equal to that of the original game's. In other words, I don't want the offense being too much faster or slower than the defense than what was originally designed. The catch 22 is that if I want RP to be more realistic on the offensive side of the ball, then I have to drop it quite a bit. That means I have to make up for what the offense loses in RP by adding MS. Overall, the game plays a litte faster on both sides of the ball than the original. The worksheet has a lot of tabs. I think the most important is the last one that contains the average speed figures for various positions, etc.. When comparing the original game's offense to my new offense, my average offensive skill player (RB, WR, TE) is 1 yard faster than the original's after 2.7 seconds, and 2 yards faster after 4.7 seconds. When comparing the original game's defense to my new defense, the average "back 7" (really, back defender is 1 yard faster than the the original's after 2.7 seconds, and 2 yards faster after 6.0 seconds. What this means: because my new average defender doesn't distance himself from his older counterpart as quickly as my new average offensive skill player does from his, then that means my ratings are probably a little more slanted towards the offense than the original game was. The Maximum Speed formula I used for every player in the game is the same across all positions except QB. If I "artificially" depress the offensive skill positions by one notch (6 points) in MS, then my new average offensive skill player would distance himself by 1 yard after 3.3 seconds, and the 2 yards after 6.0 seconds. That's probably more true to the original game's offense-defense balance in overall speed. I haven't done that yet though. I thought I would post this so anyone interested could take a look and comment if they wanted. I'm plan to post my new player ratings in late August/early Septemember (shortly after EA Sports releases their ratings), so any comments that help make these ratings better could be beneficial to more people than just me. A quick recap for those who don't have Excel or are only casually interested: ORIGINAL GAME, OFFENSIVE SKILL PLAYERS (RS, RP, MS): 38,69,38 NEW RATINGS, OFFENSIVE SKILL PLAYERS(RS,RP,MS): 38,44,56 ORIGINAL GAME, DEFENSIVE BACK 7 (RS,RP,MS): 31,38,44 NEW RATINGS, DEFENSIVE BACK 7 (RS,RP,MS): 38,38,50 Thanks. Tecmonster MaddenToTecmoConversion.xlsx