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Tecmo Titles


Custom Title

Found 4 results

  1. I've learned a ton from this site and was able to go from never editing a ROM file to making an entire custom ROM with new players, teams, plays, and lots of new graphics, based entirely on info I learned here on this site and using a bunch of the Tecmo-specific tools that you guys have built over the years. One thing that worked really well was customizing graphics to display a portrait in the opening credit screens. Of course, you can make portraits of your friends and family, it's not just for TSB legends. As I told him, this post by bruddog really is key to understanding Tecmo graphics. With that knowledge I was able to build some cool stuff, and I've created the attached guide for anyone who wants to do the same. Also a sample ROM file you can inspect or customize. To be fair: there are quite a few steps, it isn't automated, it will certainly take a while the first time. Hope you find this to be useful... and please post any tips for making these images look even better! TecmoPortraitsGuide.pdf Tecmo2021_randall.nes
  2. I've been noodling around with the graphics on TSB for Sega using Fatilety. You'll notice, I've given the Pitch a more "old-school," classic feel. Also, it looks as if it's actually been played on. I changed the Chain Crew. I've also modified the ball, so that it accords with the much rounder football used until (I believe) the 1950's in the NFL. If I could, I'd have rather wanted to place the Goal Posts on the Goal Line as per their (logical) placement in the NFL until the 1970's. Alas, I couldn't find a way. I was, however, able to change them to the traditional, H-style posts . . . or, at least, came close to making it appear to be so. There are some glitches in the alignment of the Yard Lines (e.g., at the 50- and 35-yard lines) based on that fact that they placed the NFL and Tecmo logo's on the field, both of which I removed. I don't think either is too noticeable. I think, I might try my hand at the SNES version and do the same. Though, I must admit: I like TSB Sega better.
  3. Just wanted to give a quick example of how the " TECMO SUPER BOWL" text positioned in 4x4 blocks If we go to 0x05056 in the rom we get the following data: A5 b6. This is a pointer to the data sequence. Flipping it and andding 0x10 for the ines header offset we get 0xB6B5. Since 0x4000 is loaded in as a $A000 bank. B6B5 points to $56B5 At 0x56b5 we have the following sequence 20 76 ; These first two bytes set which 0x0800 size banks from the CHR section of the rom (0x40010 onwards in 28 team) ; we will use that contain the tiles we need 02 ; This byte tells us which bank will be used to draw the 4x4 tile sections 20 ; This byte sets our background pallete index 03, 06 ; These two bytes set (# of metatile rows, # length of the metatile sequence) 09 ; this byte sets the starting location for the metatiles (refer to the image below) 42 43 44 45 46 00 ; these are pointer indexes to draw the metatiles 47 48 49 4A 4B 4C 00 4D 4E 4F 50 AB I made a spreadsheet helper to make things clearer refer to the image below Going through the first line 42= draws part of the white S 43= top part of the S and part of the U 44, draws the red TEC and part of the m as well as part of the top of the U and P. http://puu.sh/m0Sdp/8d2ff758af.png metatile.bmp
  4. I needed a high-res version of the text from the TSB title screen, so I GIMP-ed one up using paths. It wasn't difficult, but it was time-consuming, so I figured I'd post it up here in case anyone has use for such a thing. Note: The image has a transparent background, so it's a little difficult to see the words "Super Bowl." It will be easy to see in any image editor. Link: https://docs.google.com/file/d/0B7F3zFIYZBUpcVI0OVJBcHB2Tzg/edit?usp=sharing
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