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Showing results for tags 'graphic editing'.
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I've learned a ton from this site and was able to go from never editing a ROM file to making an entire custom ROM with new players, teams, plays, and lots of new graphics, based entirely on info I learned here on this site and using a bunch of the Tecmo-specific tools that you guys have built over the years. One thing that worked really well was customizing graphics to display a portrait in the opening credit screens. Of course, you can make portraits of your friends and family, it's not just for TSB legends. As I told him, this post by bruddog really is key to understanding Tecmo graphics. With that knowledge I was able to build some cool stuff, and I've created the attached guide for anyone who wants to do the same. Also a sample ROM file you can inspect or customize. To be fair: there are quite a few steps, it isn't automated, it will certainly take a while the first time. Hope you find this to be useful... and please post any tips for making these images look even better! TecmoPortraitsGuide.pdf Tecmo2021_randall.nes
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- hex
- rom editing
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Hi, just getting started with creating my first custom ROM. Wanted to say an enormous THANK YOU to this community and all the resources you've all contributed to the site, it certainly provides a massive head start. Is there any documentation for how you got the game to reference new tiles? In comparing the original TSB ROM to the new 2021 version, there are 192 additional tiles at the end of the CHR ROM section. Obviously you edited a lot of the original tiles but I'm interested in how you got the game to point to these new banks of tiles. I would like to edit the title screens but with entirely new tiles. Because of repeated tiles, simply editing the existing tiles is limiting -- for example the Team NFL logo consists of 84 tiles but only 56 unique tiles. The NFLPA logo is 54 tiles but only 41 uniques. I can add new banks of custom tiles, just can't figure out how to get those new banks to be the ones loaded in memory and be pointed to. Thank you for any help!
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Hi guys, I'm in the midst of building out a 28 team 99'-00' roster and I'm running into an issue with Changing Cleveland into Baltimore. specifically I'm wondering if there's a way to take a helmet graphic from one rom and copy it into another? More or less, I'm looking at making Cleveland into Baltimore and then updating the Pats, Broncos, and Bucs helmets. I'm not much for editing the graphics, but there are some really great existing graphics that I thought I'd inquire about using. In case someone knows how or is wondering what I'm talking about, I've attached 2 roms; 1 with the old helmets and the other with the new helmets I'd like to copy into the "old helmet" rom. Thanks in advance for advice. TSB 2007-New Helmets.nes TSB 1998 OLD Helmets.nes
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- Baltimore Ravens
- Cleveland Browns
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