Jump to content

Search the Community

Showing results for tags 'gens'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Articles
  • News
  • Online Leagues
  • Hacks/Resources
  • ROMs
    • Yearly Tecmo Releases
  • Documentation


  • League Games
  • Tecmo Tournament Live Feeds
  • Misc
  • Re-Creation
  • Strategy


  • Welcome to TecmoBowl.org
    • Getting Started
  • Tecmo Super Bowl
    • Tecmo Super Bowl - NES
    • All Other Versions
  • Downloads
    • Download Support
  • Hacking/Emulation
    • Hacking Documentation
    • ROM Editing Discussion
    • Editors/Emulation
    • Other Games
  • HSTL's League Discussion
  • SEGA GENESIS SPORTS's Games and Updates


  • Tecmo Super Bowl - NES
    • TecmoBowl.org Official Yearly ROMs
    • NFL By Year
    • Misc ROMs
  • Tecmo Super Bowl - SNES / GEN
    • SNES
    • Genesis
  • Tecmo Bowl - NES
  • Other - NES / SNES / Genesis / Other
    • NES
    • SNES
    • Genesis
    • Other
  • Emulators
  • Editors, Tools & Misc
  • Tecmo Super Bowl Media

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Website URL





Tecmo Titles

Custom Title

Found 2 results

  1. Requirements: A PC with .NET Framework 3.5 or greater ** YOU MUST USE THE VERSION OF THE ROM THAT HURRICANE55 POSTED. THIS IS THE ONLY ROM THE EDITOR CAN READ ** Alright, the first edition of the editor is here. It's not a 1.0 release because there are a few things it doesn't do. My goal for this initial release was to create the architecture for it, and learn some WPF. After a few weeks of doing just that, here is the result...currently, it does the following: Allows editing of Team Information (Name, Mascot, Conference, Arena, Indicator Color, Rank, Wins, Losses, Scoring rank, Rebounding rank, Ball Control rank, Defense Rank rank, and Home/Away uniforms. Things left to do: Add a "create base ROM" feature that basically spits out a new ROM as is so you dn't need to go hunting around for the hurricane55 version everytime you want to edit Give proper acknoledgement to Hurricane and the NHL94 guys... Playbooks Player Information (abilities, heads, numbers, etc) Edit court/fans/stand colors Ability to edit the "previous year" e.g., 09-10 (I don't know where this exists yet) Edit offense/defensive playbooks The color chooser doesn't remember your color which is lame. I used an open source library for that...I plan to look at the code and add that functionality if I can. Edit remaining text throughout the game Clean up the UI I did a lot of testing, so this should be functioning properly, but I'd backup your ROM just in case. Please report all bugs to me. Remember, this is an early release and will go through more changes as coding continues. From the "left to do" list, I plan on hitting up player attributes, playbooks, and court colors next. I'm going to take a few days off and rest my weary head...probably fire some questions off to Hur to get prepared for when I do come back to this...
  2. Since I've gotten a lot of steam on this project lately, I've decided to make an official thread. In the past, we communicated via email, PM, and forum posts, and a bunch of information between hurricane and myself either got lost, or never discussed. The MT boys are busy with their TSB3 ROM, so rather than risk losing it again, I broke down the talking point. Here they are: Things the editor can do Team info (city, arena, mascot, ranking team attributes) Player info Import player data from CSV Home/Away uniforms (web-based) Court colors (web-based) Editor to-do list Note which palettes the historic teams share Ability to swap palettes (for moving teams around) Ability to copy/move team Need discussion These are things I haven't touched because I don't understand the notes hurricane gave me playbooks Tournament setup (does this mean setting up the seeding?) Starting lineup pointers (along with just needing some discussion on how they work, hurricane also noted there was a bug that needed fixing. See note in bugs section below). Things not known, but would be nice Setting the schedule for playing a season Finding Sim Values Finding Palette Pointers For all team colors (no more Sharing) Check if there are built in playstyles Work on updating uniform styles (sprite artwork) Fan palettes? My notes have a hex location of EAC5E...are these mapped out? Bugs The starters will be the first 5 players on the rosters.....Guard,Guard,Forward,Forward,Center. On the pointers in the team info this is reversed because the names scroll top to bottom (Center,F,F,G,G) Does that make sense. The next 7 players are the bench players, i think in order of 6th man thru the 12th Dud . Pallettes are correct, I might see what all the bytes do between palettes to see what effects it has on game. Will give you feed back on that. The new sheet i sent also has my logo finds so far I'll break down the bytes for that this week. I am still trying to figure it out myself. For future info, we might want to add a default playbook. That i should have tomorrow night...just putting the pointers together now. Also maybe play styles for each team as well, again just some slider stuff maybe, will let you know what i find on team AI....i think there is something in those 12 unknown bytes on team AI i haven't found. Took a break to watch NC game. Previous thread on this: http://tecmobowl.org...ge__hl__remixes Editor Notes I suck at anything dealing with UI on a windows app. I'm debating on porting the whole editor to be a web-based thing. If enough people eventually care about that, I'll upload it somewhere and make it so people can edit their ROMs as desired. For this first one though, I won't have time to do that, so it'll have to just be a community project. Control setup http://www.allgame.com/game.php?id=7529&tab=controls CoachK (master).zip
  • Create New...