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Found 3 results

  1. Since I've gotten a lot of steam on this project lately, I've decided to make an official thread. In the past, we communicated via email, PM, and forum posts, and a bunch of information between hurricane and myself either got lost, or never discussed. The MT boys are busy with their TSB3 ROM, so rather than risk losing it again, I broke down the talking point. Here they are: Things the editor can do Team info (city, arena, mascot, ranking team attributes) Player info Import player data from CSV Home/Away uniforms (web-based) Court colors (web-based) Editor to-do list Note which palettes the historic teams share Ability to swap palettes (for moving teams around) Ability to copy/move team Need discussion These are things I haven't touched because I don't understand the notes hurricane gave me playbooks Tournament setup (does this mean setting up the seeding?) Starting lineup pointers (along with just needing some discussion on how they work, hurricane also noted there was a bug that needed fixing. See note in bugs section below). Things not known, but would be nice Setting the schedule for playing a season Finding Sim Values Finding Palette Pointers For all team colors (no more Sharing) Check if there are built in playstyles Work on updating uniform styles (sprite artwork) Fan palettes? My notes have a hex location of EAC5E...are these mapped out? Bugs The starters will be the first 5 players on the rosters.....Guard,Guard,Forward,Forward,Center. On the pointers in the team info this is reversed because the names scroll top to bottom (Center,F,F,G,G) Does that make sense. The next 7 players are the bench players, i think in order of 6th man thru the 12th Dud . Pallettes are correct, I might see what all the bytes do between palettes to see what effects it has on game. Will give you feed back on that. The new sheet i sent also has my logo finds so far I'll break down the bytes for that this week. I am still trying to figure it out myself. For future info, we might want to add a default playbook. That i should have tomorrow night...just putting the pointers together now. Also maybe play styles for each team as well, again just some slider stuff maybe, will let you know what i find on team AI....i think there is something in those 12 unknown bytes on team AI i haven't found. Took a break to watch NC game. Previous thread on this: http://tecmobowl.org...ge__hl__remixes Editor Notes I suck at anything dealing with UI on a windows app. I'm debating on porting the whole editor to be a web-based thing. If enough people eventually care about that, I'll upload it somewhere and make it so people can edit their ROMs as desired. For this first one though, I won't have time to do that, so it'll have to just be a community project. Control setup http://www.allgame.com/game.php?id=7529&tab=controls CoachK (master).zip
  2. TecmoTurd

    Coach K Editor V.09

    Requirements: A PC with .NET Framework 3.5 or greater ** YOU MUST USE THE VERSION OF THE ROM THAT HURRICANE55 POSTED. THIS IS THE ONLY ROM THE EDITOR CAN READ ** Alright, the first edition of the editor is here. It's not a 1.0 release because there are a few things it doesn't do. My goal for this initial release was to create the architecture for it, and learn some WPF. After a few weeks of doing just that, here is the result...currently, it does the following: Allows editing of Team Information (Name, Mascot, Conference, Arena, Indicator Color, Rank, Wins, Losses, Scoring rank, Rebounding rank, Ball Control rank, Defense Rank rank, and Home/Away uniforms. Things left to do: Add a "create base ROM" feature that basically spits out a new ROM as is so you dn't need to go hunting around for the hurricane55 version everytime you want to edit Give proper acknoledgement to Hurricane and the NHL94 guys... Playbooks Player Information (abilities, heads, numbers, etc) Edit court/fans/stand colors Ability to edit the "previous year" e.g., 09-10 (I don't know where this exists yet) Edit offense/defensive playbooks The color chooser doesn't remember your color which is lame. I used an open source library for that...I plan to look at the code and add that functionality if I can. Edit remaining text throughout the game Clean up the UI I did a lot of testing, so this should be functioning properly, but I'd backup your ROM just in case. Please report all bugs to me. Remember, this is an early release and will go through more changes as coding continues. From the "left to do" list, I plan on hitting up player attributes, playbooks, and court colors next. I'm going to take a few days off and rest my weary head...probably fire some questions off to Hur to get prepared for when I do come back to this...
  3. This is a 80% beta. I have just started ot figure out the logos, so they are not complete. The rosters are reorganzed, but not ACCURATE...I used the orignials, just tried to match up to this years teams(ie Kansas uses Arkansas, Nebraska is a mix of backups from arkansas and virginia). Uniforms are not 100%. Got the team colors, but not the style down. Again this is just a beta to see if it gets enough hits. Plus me, Drunken_honkey, and TecmoTurd really wanted to do this. Tecmo Turd is using this beta as a base for an editing tool. He just got my info yesterday, but he says it is coming along. I started on this about 2 weeks ago, and have really made progress, by next year will be able to efit everything in game, including graphics! Hopefully i get the hack done on the graphics, so i can turn that info over as well for someone to create an editor for as well. So enjoy the MAdness!!!!!! notes 4-3-10 Just found an issue with Texas, let me know if you find any, i changed alot of pointers, so it is going to be buggy....i did some byte checking, and forgot to change a few back. Pointers are right, jsut some player AI and Team AI stuff. I wll go through it one team at a time next week. Sorry, again any Ai problems let me know ASAP. Had to chagne the ROM file, corrected issues with the Team AI. Changed out Beta 3 today---4-6-10...fixed some shading issues on courts. 4-10-10 Done With Logos......Deleted old Beta....Thsiversion is playable Let me know of any bugs and i will address ASAP. Left For future Version. Thanking NHL94.com EA gurus for documents that led to hack. Thank TecmoTurd and DrunkenHonkey for their creative support. Finding Sim Values Finding Palette Pointers For all team colors(No more Sharing) Find Pointers For Logos For All Teams(Hopefully to help create a logo editor) Updating Rosters Check if there are built in playstyles Work on updating uniform styles(Sprite artwork) 4-14-10 Update Updating Coach K notes This in progress now. Pictured Below. Tecmo, I'll get you the pointers, i evened it out so each team has the same space, each line has the same space. I will PM Tecmo