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Showing results for tags '32 team'.
I was looking at the code that sits between the "team names/1st2nd3rd4th" and the "offensedefenseeastnorth, etc - the 0x1FC10 area... I have never really known exactly what this chunk of code is, even though I have edited the heck out of team names, I have always just copied and pasted to make stuff work.... anyways, I just noticed that some code is different between the two roms, and I am wondering why. on the CXROM 32-team rom, the code is: (at location 0x1FF90) D6D7B8D4D5D7D4D5D6DBDCDD on the ORIGINAL 28-team rom, the code is: (at location 0x1FF4D, in this case) D6D7B8D4D5D7D8D9DADBDCDD you can see where I bolded the code that is different. can anyone explain?
Well, I basically want to make a 32-team rom out of one of the Tecmo Street roms I've made (7-man, 50 yd field, etc - jstout thing). The thing is, it's based on 28-team rom. So this leads to the question: what is the best way to take "everything" (graphics, hacks, physics, etc) from this 28-team rom and plug it into a 32-teamer - what code areas should I avoid? I know that the teams will not line up the same, but that's not a big deal. Or - is there a "way" to simply turn any given 28-team rom into a 32-team rom? That would be ideal - because I don't want to change anything else - just the number of teams to 32 (oh, and the mini-helmet screens can change, too). What are the necessary code locations to bring to the 28-teamer?