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The best players from the NES and the SNES II, drafted onto fictional teams. The teams are pretty competitively balanced and have strengths as well as weaknesses. It's actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release. "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits" **MODES**COA v.s. COMCOA v.s. COACOM v.s. COMONLY!!!**FEATURES**28 teams (fictional)16 game, custom scheduleUpdated pro bowl roster/playbooksPlay as player 2No Sprite Flicker (use according emulator)15 yard XP (missed XP causes chaos! I love it!)Competitive RostersCompetent Playbooks (removed the garbage ones)Graphic changes galore (my favorite part)Various Gameplay hacks (the good ones only)Updated SIM code (good parity in the playoffs)6:22 Quarters (trust me, it works)and much much more......(I edited pretty much everything)SPECIAL THANKS......KnobbejstoutCxromBAD_ALBruddogBuckSBluemanGRGcuppettcjKonforcepartyman6666Cartherpambazos88Tecmonsterxplozvand many more!Thank You!!! ~TECMO FOOTBALL LEAGUE All Stars~.zip
This is a virgin 28-team NES TSB ROM with one big change - all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance. I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation. In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz! Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8. Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this). This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called. Work on those timed taps! Tecmo Super Bowl AllBlitzes.nes Have fun.