Jump to content

Search the Community

Showing results for tags 'snes'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Articles
  • News
  • Online Leagues
  • Hacks/Resources
  • ROMs
    • Yearly Tecmo Releases
  • Documentation

Categories

  • League Games
  • Tecmo Tournament Live Feeds
  • Misc
  • Re-Creation
  • Strategy

Forums

  • Welcome to TecmoBowl.org
    • Getting Started
  • Tecmo Super Bowl
    • Tecmo Super Bowl - NES
    • All Other Versions
  • Downloads
    • Download Support
  • Hacking/Emulation
    • Hacking Documentation
    • ROM Editing Discussion
    • Editors/Emulation
    • Other Games
  • HSTL's League Discussion
  • SEGA GENESIS SPORTS's Games and Updates

Categories

  • Tecmo Super Bowl - NES
    • TecmoBowl.org Official Yearly ROMs
    • NFL By Year
    • Misc ROMs
  • Tecmo Super Bowl - SNES / GEN
    • SNES
    • Genesis
  • Tecmo Bowl - NES
  • Other - NES / SNES / Genesis / Other
    • NES
    • SNES
    • Genesis
    • Other
  • Emulators
  • Editors, Tools & Misc
  • Tecmo Super Bowl Media

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Yahoo


Jabber


Skype


Website URL


Discord


MSN


Location


Interests


Tecmo Titles


Custom Title

  1. Before i get a head of myself i would like to thank the good people responsible for bring TSB back. The idea tecmo originally came up with was a trend setter for the games we have today. Tecmo Bowl was big on statistics and it was the first time i had ever seen a QBR rating. Recently MADDEN football has been really bad all the way around. In its existence i have seen good action moves, but the one thing it failed to do was maintain every action move keeping them together so that one year we may see a complete game. But the madden franchise has catered to the online gaming and while taking more money from its consumer.... The franchise mode has suffered, there are no refs, injuries were not even favored by the players, no medics, no sideline action and the statistics have gotten lazy. before there was comeback player of the year, def/off player of the year, along with rookie off/def POY than of course league mvp and coach of the year. To put it in one word. AWFUL. NOW that i got that off my shoulders... How many of you are still looking for them up to date rosters for the 2021 season? i see there are a few players not on teams and some of the ratings are a bit to tight. example. im a packer fan and LOWRY, along with lancaster are better than CLARK who is a all pro and the two i named i border line almost out of a job. NOTHING AGAINST THE GOOD PEOPLE WHO WERE COOL ENOUGH TO ALLOW THIS GAME TO BE EDITED. what i really am trying to say is i would like to help. But i havent had good luck with saving my edits the correct way. I tried reading all kinds of instructions and they are just scrambling my head and confusing . i actually get the players on the team. but once kickoff comes the game just turns blank. if someone can run me through it like with a quick clip. i will put my work up for everyone to have. im talking everything from players on correct teams, player ratings, rookie class. all of 2021. ANd i would have it up within a week tops. i Live for doing this.. if you want 2021 make that up for me and i got all of you.... peace and love
  2. Version 2.0

    2,065 downloads

    I did this a few years back and figured I would share it. It's basically the original '94 game but with rosters that are more accurate with various fixes and corrections and updates/revisions. *This also has all the players' actual real names input in already as well FIXES AND UPDATES INCLUDED Physical appearances have been fixed, so you will notice Glenallen Hill (CHC), Ryan Bowen (FLO), Lenny Webster (MIN), Butch Davis (TEX), Brian Williams (HOU), Jacob Brumfield (CIN) are now black (they were incorrectly white before) and Rob Deer (BOS), Kevin Brown (TEX) and Ben McDonald (BAL) are now white (all 3 were incorrectly black in the original) and many other players whose skin tones were wrong (too dark or too light). Some guys' hair colors or haircuts & facial hair were wrong in the original (Jeff Kent for instance now has his trademark blonde hair and 'stache) and have been fixed and some player physiques have also been revised/corrected as well. Players that had incorrect batting or pitching sides were fixed. Example: Ozzie Guillen (CHW), Chip Hale (MIN), BJ Surhoff (MIL), Greg Myers (CAL), Dave Hansen (LAD), Mike Pagliarulo (BAL), Ernie Riles (BOS), Dave Nilsson (MIL), Scott Cooper (BOS) and Jeff Reed (SF) were all incorrectly RH hitters in the original and Darren Lewis (SF) was incorrectly a LH - all have been fixed. Quite a few other players were also corrected who previously had incorrect batting or pitching sides. Some players were replaced in this version. The original had a few fake players so those were replaced (3B on the Angels, OF on the Pirates, OF on the Marlins). There were also a few players that barely played in the original, so I replaced those guys with players who had more playing time. You'll notice a few rookies from '94 that got their first cups of coffee in '93 on here now too, such as Ryan Klesko on the Braves, Jim Edmonds on the Angels and Bob Hamelin on the Royals. Players' ratings were changed if they were inaccurate. A lot of player ratings in the original were inaccurate, whether they were undervalued (Edgar Martinez, Harold Baines), overvalued or just plain, flat out wrong or way off (ahem...Dean Palmer, The Big Hurt and Piazza's DEF anyone?), so those were all updated and changed. Of course Barry Bonds, who was infamously underrated in the original (a 6 rating for DEF? Really?! lol I am a huuuge Dodgers fan and even I think that was a huge diss) is now rightfully the best player in the NL and as good as Junior in the game. Lineups and pitching rotations are more accurate to what was actually used from Jul-Sep '93 now. Players that were, for whatever reasons, missing-in-action but should have been in the original game are now present. So Vinny Castilla (COL), Dick Schofield (TOR), Kirk McCaskill (CHW), Jeromy Burnitz (NYM), Frank Bolick (MON), Kevin Baez (NYM), Rich Rodriguez (FLO), Scott Kamieniecki (NYY), Mark Clark (CLE), Greg Briley (FLO), Frank Tanana (NYY), Cris Carpenter (TEX), Rheal Cormier (StL), Jeff Mutis (CLE), Bobby Ojeda (CLE) and Junior Felix (FLO) are all ready to play ball like they always should have been. Enjoy! and "PLAY BALL!" Ken Griffey Jr. Presents Major League Baseball (Original with fixes) 2.0.smc
  3. Ken Griffey Jr Baseball - Original '94 Version with Fixes, Names and Updates View File I did this a few years back and figured I would share it. It's basically the original '94 game but with rosters that are more accurate with various fixes and corrections and updates/revisions. *This also has all the players' actual real names input in already as well FIXES AND UPDATES INCLUDED Physical appearances have been fixed, so you will notice Glenallen Hill (CHC), Ryan Bowen (FLO), Lenny Webster (MIN), Butch Davis (TEX), Brian Williams (HOU), Jacob Brumfield (CIN) are now black (they were incorrectly white before) and Rob Deer (BOS), Kevin Brown (TEX) and Ben McDonald (BAL) are now white (all 3 were incorrectly black in the original) and many other players whose skin tones were wrong (too dark or too light). Some guys' hair colors or haircuts & facial hair were wrong in the original (Jeff Kent for instance now has his trademark blonde hair and 'stache) and have been fixed and some player physiques have also been revised/corrected as well. Players that had incorrect batting or pitching sides were fixed. Example: Ozzie Guillen (CHW), Chip Hale (MIN), BJ Surhoff (MIL), Greg Myers (CAL), Dave Hansen (LAD), Mike Pagliarulo (BAL), Ernie Riles (BOS), Dave Nilsson (MIL), Scott Cooper (BOS) and Jeff Reed (SF) were all incorrectly RH hitters in the original and Darren Lewis (SF) was incorrectly a LH - all have been fixed. Quite a few other players were also corrected who previously had incorrect batting or pitching sides. Some players were replaced in this version. The original had a few fake players so those were replaced (3B on the Angels, OF on the Pirates, OF on the Marlins). There were also a few players that barely played in the original, so I replaced those guys with players who had more playing time. You'll notice a few rookies from '94 that got their first cups of coffee in '93 on here now too, such as Ryan Klesko on the Braves, Jim Edmonds on the Angels and Bob Hamelin on the Royals. Players' ratings were changed if they were inaccurate. A lot of player ratings in the original were inaccurate, whether they were undervalued (Edgar Martinez, Harold Baines), overvalued or just plain, flat out wrong or way off (ahem...Dean Palmer, The Big Hurt and Piazza's DEF anyone?), so those were all updated and changed. Of course Barry Bonds, who was infamously underrated in the original (a 6 rating for DEF? Really?! lol I am a huuuge Dodgers fan and even I think that was a huge diss) is now rightfully the best player in the NL and as good as Junior in the game. Lineups and pitching rotations are more accurate to what was actually used from Jul-Sep '93 now. Players that were, for whatever reasons, missing-in-action but should have been in the original game are now present. So Vinny Castilla (COL), Dick Schofield (TOR), Kirk McCaskill (CHW), Jeromy Burnitz (NYM), Frank Bolick (MON), Kevin Baez (NYM), Rich Rodriguez (FLO), Scott Kamieniecki (NYY), Mark Clark (CLE), Greg Briley (FLO), Frank Tanana (NYY), Cris Carpenter (TEX), Rheal Cormier (StL), Jeff Mutis (CLE), Bobby Ojeda (CLE) and Junior Felix (FLO) are all ready to play ball like they always should have been. Enjoy! and "PLAY BALL!" Submitter Darth Brett Submitted 06/26/2020 Category SNES  
  4. Ken Griffey Jr Baseball All-Time Edition version View File Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). Enjoy! Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. Submitter Darth Brett Submitted 11/23/2019 Category SNES
  5. Version 1.1

    3,837 downloads

    This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc
  6. Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition. **A few special things to note** I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out. As always, any feedback, criticism or suggestions is extremely welcome! ENJOY!!! And "Play Ball!" Ken Griffey Jr. All-Time Edition '98 Expansion.smc Ken Griffey Jr. All-Time Edition '98 Expansion.smc Submitter Darth Brett Submitted 03/24/2019 Category SNES
  7. College Slam 2019 View File This is a follow-up to my 2017 release of College Slam for SNES. I originally released it a month ago to my Patreon.com/BaronGaming subscribers. Now it's available on TecmoBowl.org. There are 44 teams available to choose from and 9 unlockable teams (Up-Down-Left-Right-Up-Down-Left-Right at the title screen). Enjoy! You can find this and rest of my collection at BaronGaming.weebly.com. Submitter Baron von Lector Submitted 03/23/2019 Category SNES
  8. Version 1.0.0

    996 downloads

    This is a follow-up to my 2017 release of College Slam for SNES. I originally released it a month ago to my Patreon.com/BaronGaming subscribers. Now it's available on TecmoBowl.org. There are 44 teams available to choose from and 9 unlockable teams (Up-Down-Left-Right-Up-Down-Left-Right at the title screen). Enjoy! You can find this and rest of my collection at BaronGaming.weebly.com.
  9. Ken Griffey Jr Baseball - All-Time Greats View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. ROSTER STRUCTURES I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that. POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak. SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak. CON uses the pitcher's WHIP as well as FIP in their 7-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Ken Griffey Jr. All-Time Edition.smc Submitter Darth Brett Submitted 03/23/2019 Category SNES
  10. Version 1.1

    3,691 downloads

    This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster! I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. ROSTER STRUCTURES I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. PLAYER STATS Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. PLAYER RATINGS/SKILLS Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating: HITTERS BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that. POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak. SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). PITCHERS SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak. CON uses the pitcher's WHIP as well as FIP in their 7-yr peak. FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. PLAYER'S PHYSICAL APPEARANCES I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version. Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented. ENJOY!!!! Ken Griffey Jr. All-Time Edition.smc Ken Griffey Jr. All-Time Edition.smc
  11. NBA Showdown 2018 View File I released this ROM edit for the 25th anniversary of NBA Showdown back in May on my Patreon.com/BaronGaming page. The rosters and player ratings are based on the end of the 2018 NBA season. Just like the original, there is player stat tracking, player trades (so you can send Lebron to the Lakers if you want to keep this updated), All Star teams, custom teams, and each team has at least one player with a "marquee" move. Enjoy! Submitter Baron von Lector Submitted 09/27/2018 Category SNES
  12. Version 1.0.0

    1,526 downloads

    I released this ROM edit for the 25th anniversary of NBA Showdown back in May on my Patreon.com/BaronGaming page. The rosters and player ratings are based on the end of the 2018 NBA season. Just like the original, there is player stat tracking, player trades (so you can send Lebron to the Lakers if you want to keep this updated), All Star teams, custom teams, and each team has at least one player with a "marquee" move. Enjoy!
  13. Anyone experienced this glitch while trying to block a punt? In a game as the Patriots v Browns, I dove and tackled the punter with Vincent Brown I believe. The punter's bar froze while the clock continued to run. The ball-carrier icon remained above the punter's head and the camera followed him as the ball-carrier, except the down never ended. My team kept pop-corning him, all the way into the Brown's defending end zone. Lol! I had to reset the game and start over.
  14. Ken Griffey 2017 View File Happy Friday! This is the 3rd seasonal release of Ken Griffey Presents: Major League Baseball 2017. If you enjoyed 2015 and 2016, you'll love 2017! The game-play and everything else carries over from the previous versions. There is one major difference from the previous versions: the Homerun Derby. In 2015, the Derby retained the original participants (Nick Noheart, Can O'Corn, etc). In 2016, these were replaced with baseball legends like Hank Aaron and Babe Ruth. In 2017, these have been replaced by the participants in last season's MLB Homerun Contest (Giancarlo Stanton, Adam Duvall, Corey Seager, Mark Trumbo, and Todd Frazier). Also, I did change up a few of my formulas to (hopefully) closer represent their respective players, namely pitcher speed and control. Enjoy! Submitter Baron von Lector Submitted 06/02/2017 Category SNES
  15. Version 1.0.0

    1,888 downloads

    Happy Friday! This is the 3rd seasonal release of Ken Griffey Presents: Major League Baseball 2017. If you enjoyed 2015 and 2016, you'll love 2017! The game-play and everything else carries over from the previous versions. There is one major difference from the previous versions: the Homerun Derby. In 2015, the Derby retained the original participants (Nick Noheart, Can O'Corn, etc). In 2016, these were replaced with baseball legends like Hank Aaron and Babe Ruth. In 2017, these have been replaced by the participants in last season's MLB Homerun Contest (Giancarlo Stanton, Adam Duvall, Corey Seager, Mark Trumbo, and Todd Frazier). Also, I did change up a few of my formulas to (hopefully) closer represent their respective players, namely pitcher speed and control. Enjoy!
  16. View File Ken Griffey's Winning Calculator I've decided to make my Ken Griffey's Winning Run calculator available to the public. Please note, this is NOT a hex-editor. It is a tool. It is a tool intended to be used in conjunction with an accompanying hex-editor (like HxD). The purpose of this tool is that it allows you to input a player's data, process the information, and then cut/paste the resulting data directly into your hex-editor. Using this tool cuts down the work from having to manually input the data into the hex-editor, and eliminates the chance for error that can result in catastrophic results. Unfortunately, this tool is not a simple pick-up-and-use application. For this, I created a tutorial on my website that details step-by-step how to use it. It's not scary, just a few nuances about editing of Winning Run Baseball that one should be aware of. As daunting as this may seem, after the first 2 or 3 players that you edit, you won't need the tutorial anymore. The link to my website and the tutorial: http://barongaming.weebly.com/tools.html Submitter Baron von Lector Submitted 05/24/2017 Category Editors, Tools & Misc
  17. College Slam 2017 View File This ROM is a 2017 update to the 1996 SNES release of College Slam, the NCAA version of NBA Jam. In the original game, there were no players - just generic names like "PT GUARD," "CENTER," etc. I have edited all the names to reflect the top five players from all 44 included teams. I've updated the names, player ratings, appearances, and a couple of team names (FSU becomes Florida State, UNC becomes North Carolina). As an added bonus, when you press UP-DOWN-LEFT-RIGHT-UP-DOWN-LEFT-RIGHT on the title screen, you can unlock 9 extra teams. I've edited these as well. The unlockable teams are the 2010 thru 2016 All-American teams, BaronROMs University, and the East Side Crew (folks I grew up with who traveled between each other's houses, having SNES TSB and NBA Jam parties on the weekends). Enjoy! The complete list of teams available is: Alabama Arizona Arkansas Boston College California Cincinnati Connecticut Duke Florida Florida State Georgetown Georgia Georgia Tech Illinois Indiana Iowa Kansas Kentucky LSU Maryland Massachusetts Michigan Michigan St. Missouri North Carolina North Carolina State Nebraska Memphis Ohio State Oklahoma Oklahoma State Penn State Purdue St. John's Syracuse Texas UCLA UNLV Southern Cal. South Carolina Villanova Virginia Wake Forest Wisconsin All-Americans 2015-16 (unlockable) All-Americans 2014-15 (unlockable) All-Americans 2013-14 (unlockable) All-Americans 2012-13 (unlockable) All-Americans 2011-12 (unlockable) All-Americans 2010-11 (unlockable) All-Americans 2009-10 (unlockable) East Side Crew (unlockable) BaronROMs University (unlockable) Submitter Baron von Lector Submitted 02/09/2017 Category SNES
  18. Version 1.0.0

    1,795 downloads

    This ROM is a 2017 update to the 1996 SNES release of College Slam, the NCAA version of NBA Jam. In the original game, there were no players - just generic names like "PT GUARD," "CENTER," etc. I have edited all the names to reflect the top five players from all 44 included teams. I've updated the names, player ratings, appearances, and a couple of team names (FSU becomes Florida State, UNC becomes North Carolina). As an added bonus, when you press UP-DOWN-LEFT-RIGHT-UP-DOWN-LEFT-RIGHT on the title screen, you can unlock 9 extra teams. I've edited these as well. The unlockable teams are the 2010 thru 2016 All-American teams, BaronROMs University, and the East Side Crew (folks I grew up with who traveled between each other's houses, having SNES TSB and NBA Jam parties on the weekends). Enjoy! The complete list of teams available is: Alabama Arizona Arkansas Boston College California Cincinnati Connecticut Duke Florida Florida State Georgetown Georgia Georgia Tech Illinois Indiana Iowa Kansas Kentucky LSU Maryland Massachusetts Michigan Michigan St. Missouri North Carolina North Carolina State Nebraska Memphis Ohio State Oklahoma Oklahoma State Penn State Purdue St. John's Syracuse Texas UCLA UNLV Southern Cal. South Carolina Villanova Virginia Wake Forest Wisconsin All-Americans 2015-16 (unlockable) All-Americans 2014-15 (unlockable) All-Americans 2013-14 (unlockable) All-Americans 2012-13 (unlockable) All-Americans 2011-12 (unlockable) All-Americans 2010-11 (unlockable) All-Americans 2009-10 (unlockable) East Side Crew (unlockable) BaronROMs University (unlockable)
  19. I have a question for everyone/anyone. Don't want to sound like that annoying nagging person that always expects people to hack and/or update roms. Is it possible to update Ken Griffey Jr. Baseball on SNES? I've seen some roster updates and have even played around with the KGB editor myself. But I was wondering if it would be possible to not only update rosters but also team logos, uniforms, etc. Also would it be possible to add in Arizona and Tampa Bay? Baseball is my favorite sport and this is my favorite baseball game of all time. Having a true update would be a dream come true for me. Would love to to learn how to do this if it's possible but just not sure where to start. Any advice, info or words of wisdom would be much appreciated. Thank you.
  20. Recently my review of Tecmo Super Bowl II: Special Edition was posted on SNES Hub. This is a really great fansite that any of you SNES fans out there should check out. http://playingwithsuperpower.com/tecmo-super-bowl-ii-special-edition-review/ I'd love to know what you all think about the review!
  21. Version 1.0.0

    2,530 downloads

    It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy!
  22. Ken Griffey Baseball 2016 View File It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy! Submitter Baron von Lector Submitted 06/27/2016 Category SNES
  23. Version 1.0.1

    3,168 downloads

    The Tecmo Football Legends rom for the SNES features the top team from 28 NFL franchises. The teams span seven decades and include 17 Super Bowl champions, five NFL champions, two AFL champions and four conference champions. Play against the best to find out who the best is! Teams included: 1990 Buffalo Bills 1958 Baltimore Colts 1972 Miami Dolphins 2004 New England Patriots 1968 New York Jets 1988 Cincinnati Bengals 1964 Cleveland Browns 1961 Houston Oilers 1975 Pittsburgh Steelers 1998 Denver Broncos 1969 Kansas City Chiefs 1976 Oakland Raiders 1963 San Diego Chargers 2000 Baltimore Ravens 1992 Dallas Cowboys 1986 New York Giants 1960 Philadelphia Eagles 1952 Detroit Lions 1991 Washington Redskins 1985 Chicago Bears 2013 Seattle Seahawks 1962 Green Bay Packers 1969 Minnesota Vikings 2002 Tampa Bay Buccaneers 2015 Carolina Panthers 1999 St. Louis Rams 2009 New Orleans Saints 1984 San Francisco 49ers The default schedule has 13 weeks of conference play, with all teams playing once, followed by AFC vs NFC in the final three weeks.
  24. View File Tecmo Football Legends 2016 The Tecmo Football Legends rom for the SNES features the top team from 28 NFL franchises. The teams span seven decades and include 17 Super Bowl champions, five NFL champions, two AFL champions and four conference champions. Play against the best to find out who the best is! Teams included: 1990 Buffalo Bills 1958 Baltimore Colts 1972 Miami Dolphins 2004 New England Patriots 1968 New York Jets 1988 Cincinnati Bengals 1964 Cleveland Browns 1961 Houston Oilers 1975 Pittsburgh Steelers 1998 Denver Broncos 1969 Kansas City Chiefs 1976 Oakland Raiders 1963 San Diego Chargers 2000 Baltimore Ravens 1992 Dallas Cowboys 1986 New York Giants 1960 Philadelphia Eagles 1952 Detroit Lions 1991 Washington Redskins 1985 Chicago Bears 2013 Seattle Seahawks 1962 Green Bay Packers 1969 Minnesota Vikings 2002 Tampa Bay Buccaneers 2015 Carolina Panthers 1999 St. Louis Rams 2009 New Orleans Saints 1984 San Francisco 49ers The default schedule has 13 weeks of conference play, with all teams playing once, followed by AFC vs NFC in the final three weeks. Submitter MrNFL Submitted 04/26/2016 Category SNES
  25. I updated the snes roster of tecmo super bowl to be more stat based of that season but after kickoff you cant pick up play if somebody could help me fix this would be great n thanks snes Tecmo Super Bowl (J).smc
×
×
  • Create New...