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Found 11 results

  1. Hello, First, amazing this game has such a following. I only recently "discovered" SNES emulation and I am having a blast. I expect to get a little flamed here, but I have been trying to edit the original SNES TSB ROM for several hours now to turn off the "juice." Every time the change I applied to the ROM failed, I would overwrite the edited rom with the original and try again. The ROM I start with every time works fine with no edits, gameplay is fine, etc, then I paste in the: SET(0x2699a,0x00010000000001000000000100000000010000000001000000000100000000010000000001000000000100000000010000000001000000000100000000010000000001000000) apply to rom, and it fails..... Basically even though I know it will be crazy easy, I play games for fun, not to pull my hair out because Herschel Walker bowls over Bill Romanowski like he is a child's doll. I just want to pile up records with Young/Rice in the original version and then Cutler/Forte in the new rosters version. I have read thorough the instructions here, http://tecmobowl.org/topic/11363-juice-helper-spreadsheet/, and here http://tecmobowl.org/topic/11125-editing-knobbes-2k9/, downloaded the TSBTool Supreme and I think followed the instructions correctly, but the game keeps locking up. I have tried multiple times with both the vanilla SNES version and the version I really want to play (here http://tecmobowl.org/topic/55661-snes-tecmo-super-bowl-2013-14/) and every time I try to play a game, whether a regular season or preseason game it shows the team helmets as if the game is launching and then freezes before the coin toss. Is there anyone that would be willing to take the apparent 30 seconds it SHOULD take to delete the juice so that the game stays at week 1 difficulty for the entire season and the playoffs? Getting very frustrated at this point and would appreciate any help. Thanks in advance. Also thanks for reading the wall of text.
  2. Can someone help me edit TSB1 for the SNES? Or at least show me how using a text and hex editor? Mono seems to hate my MAC.
  3. >http://www.youtube.com/watch?v=ajGEhSdlUa8
  4. Attached is the QBVIKINGS 2013-14 Preaseason Preview Tecmo Super Bowl ROM for SNES. Rosters are accurate as of July 7. Position Battles and rookie starters are purely my prediction. Kaepernick is very fast, see if you can stop him! Thanks to MRNFL for creating the original base rom. SNESTecmo Super Bowl 2013-2014.rar
  5. File Name: World Cup 2014 - International Superstar Soccer File Submitter: Baron von Lector File Submitted: 14 Aug 2015 File Category: SNES This ROM edit is based on the 2014 FIFA World Cup. The teams from the original International Superstar Soccer released in 1995 are still in the game, but the rosters and player data has been updated to accurately reflect the tournament. Click here to download this file
  6. File Name: Ken Griffey Legends File Submitter: Baron von Lector File Submitted: 21 Aug 2015 File Category: SNES This is the most important modification in the history of Ken Griffey Baseball! Thirty Major League teams are included, consisting of the greatest players in the history of each team, some dating back to the 1880s. The “what if” fantasy matchup discussions can be put to rest now, because with Ken Griffey Legends, almost anything is possible. Cy Young vs. Mark McGwire? Roger Clemens vs. Willie Mays? Randy Johnson vs. Hank Aaron? Tim Lincecum vs. Ty Cobb? No problem! “Wild Thing” Ricky Vaughn and the 3’7″ dwarf Eddie Gaedel even make an appearance. When playing, the player’s greatest season statistics with the team he’s representing is displayed. However, the ratings are based on the complete body of work of the player’s career. Click here to download this file
  7. Hello all, I'm playing with TSB3 using both my actual cart and ROMs on my RetroPie, phone, and desktop, and trying to locate a PAR/GG code which can unlock the 'greats' immediately rather than simming three seasons (but playing the Super Bowl) with an all-star team. Using my actual PAR on the cart is extremely tedious but probably the most likely to be effective, but due to its tedious nature I'm avoiding it. Using ZSNES on my desktop allows me to emulate the PAR by searching for codes, but ZSNES on Linux crashes after 30 minutes (I'm not the only one to experience this), and upon restart all saved code data is lost. I managed to reduce the possibilities down to some 432 candidate codes, about 200 of which seem to be somewhat likely candidates, but I'm hoping someone here may already have done this legwork and will be willing to provide the code(s) in question. My operating assumption is that the game counts up from 0 to 3 before unlocking them, but apart from loading up a virtual Windows box and running one of the Windows SNES emulators, I'm not convinced I can locate the code(s) quickly, if at all (patience being my greatest limitation). As you can imagine, there are several thousand codes which loop through these values as the game is played, so I was actually quite thrilled to reduce it to 432 after winning a second Super Bowl. Obviously, it's not at all difficult to unlock the 'greats' manually, but I'd rather have the ability to immediately begin building teams with them rather than sacrificing three seasons' worth of simulated stats. Anyone?
  8. 1,960 downloads

    Tecmo Super Bowl III - Final Edition for SNES
  9. 1,022 downloads

    Tecmo Super Bowl II - Special Edition for SNES
  10. 2,060 downloads

    Tecmo Super Bowl for SNES
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