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pambazos88

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  1. pambazos88's post in changing a team's offensive formation was marked as the answer   
    OF FORMATIONS SETUP
    Each Team has an Offensive formation depending on the position of their BACKS on the field:
    3 WR: 1 Rb / 3 Wrs / 1 TE - (Chargers, Redskins, Cardinals)
    4 WR: 1 Rb / 4 Wrs - (Oilers, Lions, Falcons)
    PRO: 2 Rbs/ 2 Wrs / 1 TE - (All of the rest)
     
    Chargers x21647 (0C)*,
    Redskins x2164B ,0x31007 (0E)*, 
    Cardinals x2164F,  0x3100B (11)*  
     
    *Changing to a differtent Team's number at this offset, will make this team have a 3 WR formation ( team 00=BUF, 1B=ATL)
     
    Oilers x21654, x30FFB (07)**
    Lions x21658, x30FFF (14)**
    Falcons x2165C, x31003 (1B)**  *Changing to a differtent Team's number at these offsets, will make this team have a 4 WR formation ( team 00=BUF, 1B=ATL)
     
     
    OR YOU CAN CUSTOMIZE EVERY TEAM by entering the code provided by jstout:
    At x21642 input: 8AA66EBCD09FAA4C5096 *  (this will redirect to TEAMS' FORMATION at x21FE0)
    At x21FE0  it will be the new FORMATION SETUP for the Teams in BUF-ATL order.  (00=pro, 01=4wr, 02=3wr-1te) Here you have to input 28 values (+ 2 for All-PROs)
     
    At x30FF8 input: 8AA66EBC709EAAC001F011C002F0134CFE8F *  (this will redirect to  x31E80,  where PLAYERS' POSITION (WR,RB,TE) is assigned for the NEW FORMATION )
    At x31E80  it will assign the CORRECT position for each new FORMATION SETUP. BUF-ATL order.  (00=pro, 01=4wr, 02=3wr-1te).Here you also have to input 28 values (+ 2 for All-PROs)



     
  2. pambazos88's post in how to change 5mins to 7mins was marked as the answer   
    I was looking for this some time ago, I dont know why some of of these links dont work anymore, but here's what JSTOUT found:
    For the NES version, just open up the rom in a hex editor and go to x2224B where you'll see 05 85 6B. The 05 is how many minutes for the quarter. So replace that with 06 or 07 and the time will be changed.
    I'm putting this in case s1 (like me) needs it again. THX jstout!
     
    And, to change the on-screen clock for NES version:
    0x222A5 is the nmi timer reload value. it gets reloaded to #$14 (#20) everytime the "seconds" variable ($41) is decreased (actually when X==#00). the timer is held entirely in the X register but gets preserved on the stack during function calls. it gets decremented every frame sometime between scanlines 8 and 20.
    the nes ppu renders ~60fps so change the reload value to #$3C (#60) to get a more realistic clock.
    THANKS. to CXROM for that.

    and the clock's speed on playcall-screen:
    SET( 0x222D6) , 1E default speed
    SET( 0x222D6, 0x?? ) lower value for faster, higher value for slower
    and THANKS. to XPLOZV for this.
     
     
    AND : to change HOW much time runs off during this screen, until offensive play is being called

    Here is that location: x222D2 Default 0A=ten seconds
    THANKS. to BRUDDOG for this one.
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