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TheProfessional

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  1. Im using cxrom's 32 team rom v1.05 as my starting point. Im not looking to make all the teams 4-3. And you're right it would be easier to use jstout's rom and just change the bytes to the teams i want. But id rather just change the stance of the outside linebacker. My reasoning is that jstout had to change the way the line blocks. And id rather have a game as close to the original as possible (gameplay wise) and just tweak things to make it better. Also, ive always been interested in hacking and modding things. Im too stupid to actually make any changes, but i know just enough where i can follow directions and poke around in a hex editor.
  2. I see....i have to change each and every single play. So i've been trying to digest all the information on here about hacking and editing this game. I've been reading the jstout thread about 4-3 defense. You had mentioned there are 2 sections of offense and 2 sections of defense. here's what jstout replied with: He said: "If the plays are merely reordered with no design changes then nothing with the playbook needs to be copied. If there are design changes then the locations are x4010-xC00F and x44010-x4C00F. The offense is x4010-x500F and x8010-xA00F with the equivalent x44010-x4500F and x48010-x4A00F. The defense is x6010-x800F and xA010-xC00F with the equivalent x46010-x4800F and x4A010-x4C00F. Obviously you'd need to change the code in the 43 section to produce the 43 defense. I'm still looking if there is an easy way to patch this for any rom with no play design changes. At the moment, I can get a generic IPS that would require one copy and paste with a hex editor but nothing too hard. Attached is the info I used to create the 43 defense as well as the original play design. Using the included CC65 programs, a nes file gets created that is pasted into the rom. This also may be helpful to anyone that edits plays. I can help make some sense of the info if needed." So, would it be correct to assume id have to edit both sections of defense? Also if im changing the bytes in a hex editor... I read the defense instructions start at A010. Is that where i need to start? Sorry for all the questions. Just trying to learn about how to code the game. i find it very interesting.
  3. I know i saw that. I was just wondering if there was an easy way to do it. For example, find a hex location and change it. I was reading the playbook editing threads and it seems there is something along the lines of "EA" means 3 point stance, but im an idiot and didnt really quite understand it or how to apply it to my situation.
  4. Im wanting to put the ROLB or LOLB to a 3 pt stance to give the illusion of a 4-3 defense.
  5. Just as the title says, can you change a defensive player's stance from 2 pt to 3 pt stance? Thanks.
  6. Im hoping someone here can help me. Im looking for a vanilla rom with 32 teams and just the roster updates and nothing else. Is there anything like that out there? or is there a way i can just make this myself? Thanks in advance.
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