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Crazy Li

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  1. You copy individual tiles to the clipboard and then to an arranger, like in Tile Layer Pro, and rearrange how you see fit. You would then re-paste into the ROM. Here is a crappy tutorial, but it gets the job done - or Additionally, you can open a pattern or tile viewer from within your emulator and it will show all the active tiles on your in-game screen. From there you can reference tiles from the ROM's VROM data (tiles) as well. I personally use FCEUX's PPU Viewer for this. FCEUX's PPU Viewer also gives you the hex value as well. So all the images are split up and there's no way to align them in a Tile Viewer? I know how to Arrange Tiles with TLP but was hoping I didn't have to do it that way. Thanks, though. Also, about FCEUX's PPU Viewer... that gave me a completely garbage result (see screen shot). Did I do something wrong? EDIT: Okay, derp... clearly my understanding of game programming is lacking... I see that what they did for this game is build all sorts of face parts separately and then mix-and-match them together in the game. So to effectively edit faces, I need to figure out where in the ROM the pointers are stored that tell the game how to compose each face. I assume that I can at least figure out how to change the pieces of a given face once I know where that area is. I don't suppose anyone already knows this information? EDIT 2: Nevermind, I think I found it.
  2. Can anyone PLEASE help me figure out how the graphics are stored so I can replace them in this game? I've gotten to where I can see the area that stores the faces (roughly around offset 33B70), but I can't get anything to line up properly. No matter how much shifting I do left, right, up, or down... it always is misaligned. Obviously someone has been able to modify graphics in this game (as evidenced by the team logo edits), so how does it work?
  3. If anyone's reading this, I don't even really need a graphical editor or anything fancy like that. Just a list of offsets for the game would be fine. I can hex edit anything I need if I know where to look. I'm going to try to figure out as much as I can myself, but if someone already knows where all the values are and would be kind enough to share, I'd greatly appreciate it. EDIT: Ok, did some digging and I figured out all of the basic offsets for numerical data. If you just go into a hex editor and look for the actual text of the names, the first byte following that is the number of the face picture. After that is the position (1-9 like you'd see on a score card), then the next byte is shared for the hand and stance. Right handed is 0, left-handed is 8 for some reason. Stance is 0 for standing up normal, 1 for crouching, 2 for power stance, I think... for the females, it's 3 for standing, 4 for crouching. So basically, if you want a male righty crouching, you'd use 01. Following this are the attributes bytes which share two stats each: Hit/Bat, Run/DEF, Luck/Prest. The next two bytes I THINK combine for batting average and then finally the HRs. That's all I know how to change so far, but I hope that info is helpful to someone perhaps. Anyone have a good way to edit the logos? I figure I'll need a tile editor (like TileMolestor) but I'm not sure where to begin to look for the offsets for them. If anyone already knows, please share.
  4. I just stumbled upon this thread today from trying to Google search information on hacking Baseball Stars. I saw a couple of mentions of people writing editors to edit the ROM data. Is there any chance these editors would be made available? Or are there any pubically released tools for modifying the game? I would love to have any sort of way to modify the players externally, ideally being able to modify the .sav so that created teams/players are included. One thing that is a major priority is being able to change the face pic for the player. You can modify the names freely in game, but the faces, you're stuck with for pre-existing players (this isn't so much an issue with newly created players). Also, I think I read the default teams are completely non-editable in-game. The ability to create and import your own logos would be nice too. I could probably use an existing program that does this for ROMs in general to accomplish that task, but if there's already a pre-existing tool specifically designed for this game, that would probably make things easier. Though #1 priority to me is just fiddling around with the hard-coded data on a player (appearance, ratings, etc...).
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