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  1. a lot of the following STATS from the MATRIX file are self explanatory, but some are a little cryptic. i commented with questions on a few below... any chance you could annotate a few of the less obvious ones here? //basic information GAME_DATE_MAT PLAY_INDEX_MAT QTR_MAT TIM_MAT HOME_SCORE_MAT AWAY_SCORE_MAT SCORE_CHANGE_MAT SCORE_CHANGE_VALUE_MAT // value of having the ball at that yardline for the game SCOREDIFF_MAT POSS_MAT // current possession 0= home 1= away DOWN_MAT TO_GO_MAT YARDS_AWAY_MAT= yards from endzone //drive indicators REDZONE_MAT DRV_STRT_MAT DRV_END_MAT DRV_YRDS_GAIN_MAT = 16; //play call stats HOME_CALL_MAT AWAY_CALL_MAT BLITZ_MAT MATCH_MAT // what does this one track? related to above blitz/called play? RUN_CALL_MAT PASS_CALL_MAT DEF_CALL_MAT 0 = run, 1= pass FG_ATT_MAT PUNT_MAT // play result information DEFENDER_USED_MAT = defender slected at snap FINAL_BALLCAR_MAT = last player with the ball FIRST_DOWN_MAT STOP_DWN_MAT PLAY_YARDS_MAT RUN_YARDS_MAT QBRUN_YARDS_MAT PASS_YARDS_MAT PLY_SUC_MAT = successful play as defined by advanced nfl stats.com. Typically its about 50% of the yardage needed for a first down. TACKLEDBY_MAT //type of score FG_MAT OFF_TD_MA RUN_TD_MAT PASS_TD_MAT KR_TD_MAT PR_TD_MAT DEF_TD_MAT //negative play results SACK_MAT FUMBLER_MAT FUMBLEFORCE_MAT FUMBLE_MAT FUMBLE_KEPT FUM_LOST_MAT FUM_OOB_MAT FUM_RECOVERER_MAT TURNOVER_MAT INT_MAT INT_FUMBLE_MAT //advanced running stats RUN_OOB_MAT GRAPPLE_MAT BROKEN_GRAPPLE_MAT YARDS_AFTER1ST_GRAPPLE_MAT //advaacnced receiving stats YARDS_AFTERCATCH_MAT // advanced passing stats TARGET_MAT // is this just the intended receiver? TOTAL_TARGETS_MAT OPEN_TARGETS_MAT PASS_BLOCKED_MAT = PASS_DROP_MAT PASS_ATT_MAT TARGET_COVERAGE_MAT // how about this one? PASS_DEFENSED_MAT PASS_OOB_MAT PASS_MISTHROW_MAT PASS_COMPLETE_MAT PASS_COMPFUMB_MAT PASS_JJ_MAT PASS_DISTANCE_MAT PASS_LOCATION_MAT // 1 = top, 2 = middle, 3= bottom, 4= OOB PASS_INT_MAT PASS_JJINT_MAT //Drive stats DRV_RUN_MAT DRV_RUNY_MAT DRV_PASS_PLY_MAT DRV_PASS_ATT_MAT DRV_PASS_COM_MAT DRV_PASS_YARD_MAT DRV_QBRUN_YARD_MAT DRV_FD_RUN_MAT DRV_FD_PASS_MAT DRV_FD_SCRAM_MAT DRV_FD_TOTAL_MAT DRV_TOP_MAT // time of possession for that drive DRV_RESULT_MAT // 1= stop on downs, 2 = TD, 3= FG, 4= punt, 5 = Turnover, 6= defensive TD, 7= FG Miss, 10=no result //kickoff stats KICKOFF_MAT= 89; KICK_TEAM_MAT= 90; ONSIDE_KICK_MAT= 91; KICKOFF_YARDLINE_MAT= 92; KICKRET_DISTANCE_MAT= 93; KICKRET_OOB_MAT= 94; KICKRET_FUM_MAT= 95; KICK_FUMANDONSIDESRECOV_MAT= 96;
  2. thanks for your help the other day brud. beta version seems to be working pretty well now. i've tested on a few different movie files and it usually keeps working throughout entire playback. the only times it has stopped working so far for me seems to be sometimes during/right after a cutscene. then after 'u' for unpause it starts working ok again. btw, the export file that gets created after the game is finished (e.g. tpc_original.nesPBPmatrix.csv / [ROM]PBPmatrix.csv) is incredible! a lot of cool stats there. a few of my favorites are FUMBLES, PASSES DEFENSED, BL (called plays) and SNAPS (which defensive player was used for each play!). cool how yards are broken down each drive for RUN, PASS and even QB SCRAMBLES. but there are way too many other cool stats tracked to mention here. wow!
  3. i tried it on win7 and xp but for some reason it's not generating any output in the debug window. so not surprisingly, no output text file(s) generated either. i did follow the instructions exactly, but maybe i'm missing something... fyi, i've been trying to use the movie version jar file. the time stamp of the save state file isn't changing so i'm guessing that is the root of the problem. shouldn't it be overwritten continuously and therefore timestamp should be up to the minute? when successful, are the output files also saved to the 'states' directory? or are the ouput files dumped to where the jar file is located? should the jar file also be in the states directory? i'm guessing some of the file location(s) may not matter but i don't know what else might be causing it to fail on both my computers. brud's conditions checker program works fine for me on both win7 & xp. have any other of us beta testers got it to work yet? this is gonna be truly awesome. thanks for doing this brud.
  4. btw, i think the emulator MAME may do (horizontal) MIRRORING, but i dont know if tecmo super bowl can be played using that emulator or not...
  5. i tried this a few weeks ago, but i don't think it works cuz the only option is MAN VS COA not COA VS MAN meaning the MAN player is always on the left. (i did end up practicing a little using MAN VS MAN instead which is even less ideal than COA VS MAN would be. MAN VS MAN did allow me to practice in a very limited manner as Player 2, only on offense of course and even then only going against 10 guys on defense - all except the top defensive end) yuck! i guess you could just play using a mirror... no seriously tho, bear's question got me wondering if there is an app out there for windows that is capable of MIRRORING (horizontally) another app (Nestopia) in Windows. i know linux can do this with xrandr which does both MIRRORING and ROTATING, but Windows only does ROTATING as far as i am aware. of course if we do end up finding such an app, all the game text and playbook text will also be reversed, but it would be a workaround method of practicing from the RIGHT HAND SIDE as Player 1... so are you saying that in RBI player 2 has a disadvantage when batting? i haven't played RBI online yet since registering on your site Turd, but now i am curious about this...
  6. we are the latter. tecmobo, if the integrity of our stats is indeed important, again, it might be easier just to snap 2 save states and upload the first to dynastyphile. (and if we need to we could easily edit the first save state to add a TD or FG or Saftey that ultimately won the game in OT, not all the scores from the OT, just the deciding score) but i still think this may be way too much work since we are not a performance based attribute league. if stats are still a concern and we don't want to mess with 2 save states and we don't find a way to hack the ROM by Wednesday... we could just not play OT games at all. maybe just let the game end in a Tie unless it's the playoffs. since we already do Home/Away 18 game season, i'm not sure if guys are gonna want to play triple OT games (or quite possibly longer if no one is playing defense) in the regular season anyway like Rustedna1ls & i did recently in a preseason game. The only reason we continued our game was cuz we were excited to try out your new ROM.
  7. does anyone know if both kickoff teams (off & def) line up exactly the same way regardless of whether they are home or away? i mean are both teams definitely just flipped around (mirrored) or may there be a bug that changes the alignment? since i can't think of any other way to determine this easily, when i get a chance, i'm gonna test by changing all players to black and leave one white guy. then keep moving him around from position to position until i can confirm all of this is happening the way we think it should be... i know this could also be viewed in the emulator's ram, but that may be prone to misreadings... not sure yet
  8. k, i can still give ya a lift to madison, but you're riding in the trunk dude...
  9. http://www.voiceamerica.com/episode/51622/double-time-wth-double-d one of his last radio shows talking about the super bowl this year... Double Time wth Double D January 27, 2011 Hosted by Dave Duerson
  10. yep, MEAT beat me on Tecmo Throwback too. twice. he is a good player. we played first game in 3d (accidentally, my mistake) and then second game we played in 2d. at least i didnt get shut out in the 2d version. geez i really did suck on ps3 tecmo. lol. i finally scored a td as time ran out in the second game. but let me tell ya, i hate that version of tecmo. i couldnt even see my guys on the 3d version a lot of the time. yikes! 2d was much better, but still sucked imho. i doubt i will ever play that game again. what a waste of $10. i prefer pc/emulator or nes console ANY day. MEAT are ya sick of me complaining about how bad that game is yet???? lmfao. sorry MEAT, let's play bases loaded 2 or rbi next time estang74 get a pc... ANY pc! you wont regret it.
  11. i'm getting a rental car in milwaukee and it's just me and my son as of right now. so i could possibly take ya one way or round trip if your times match up at all with mine. btw, we wont be leaving for madison until friday and not sure if we're heading back to milwaukee directly afterwards. probably seeing family first up near eau claire. nothing set in stone yet. -------------------------------- Thursday, March 3, 2011 Frontier Airlines # 1465 Operated by: REPUBLIC AIRLINES - Please check in with the operating carrier Clearwater/St Petersburg International (PIE) to Milwaukee General Mitchell (MKE) Departure (PIE): March 3, 12:02 PM EST (afternoon) Arrival (MKE): March 3, 1:50 PM CST (afternoon) -------------------------------- Monday, March 7, 2011 Frontier Airlines # 1466 Operated by: REPUBLIC AIRLINES - Please check in with the operating carrier Milwaukee General Mitchell (MKE) to Clearwater/St Petersburg International (PIE) Departure (MKE): March 7, 7:37 AM CST (morning) Arrival (PIE): March 7, 11:22 AM EST (morning)
  12. yep ND will be proudly represented and for dinner at this grand event we may even get a truck load of hermaphrodites couriered in from the Lincoln Stock Yards...
  13. Hey there holzy, just sent you an email, not sure if anyone is manning that inbox on your site... I saw my name/handle on the competitors/registration page a week or two ago... Tonight I currently see 142 competitors, but now my name appears to be missing! Yikes! Am I looking in the right place on the site? http://www.tecmomadison.com/Competitors I registered for the tourney on Jan 7 and still plan to attend. I am coming from Tampa, FL and have already purchased my flight tickets. I'm flying into Milwaukee and have family gonna pick me up there. Can you please confirm that you still have me on the list? Thanks man! Ron K (aka TechMobile)
  14. emulator hack vs rewrite/port of course there is good/bad to both approaches. emulator hacks like core_dump's with VirtuaNES for TSB Ultra did/does have potential. initially, i started down the same path myself, but eventually realized the many limitations. both immediate limitations and future ones as well. although i do believe that an emulator hack is definitely a more powerful approach than hacking the ROM. emulator hack advantage(s): game engine is already built and can be utilized mostly AS IS (despite some of the engines known flaws) ability to easily implement things like 2 point conversions, switching P1/P2 end of each quarter, etc. etc. etc. because all you need to use is the ENGINE during actual gameplay. everthing else can easily be changed in game between plays. (not to over simplify things, but to accomplish most of these types of things, think of it like utilizing multiple saved game states over and over throughout the entire game) disadvantage(s): peer-to-peer based, some things we can fix like long punts, long fgs, punt/kick returner incorrect attribs, etc., but some known flaws not easily fixed by simple hex edits, like qb being able to throw 120 yards, nt dive too easy, limited ability to change offensive/defensive play logic etc. etc. etc. cheating is way too easy (via turbo & play picking programs & to lesser extent ***conditions checking programs) ***I realize most players (myself included) would not consider checking for defensive player conditions cheating. however, i'm guessing that many online players probably don't know how or don't want to use these types of programs. rewrite/port advantage(s): open source, server based. ability to centralize game engine on server instead of on peer to peer clients as it is now. ability to use more granular/accurate player attributes. (1-100) instead of (1-13) per attribute (e.g.6,13,19,25,31,38,44,50,56,63,69,75,81) discouraging cheating, easier to detect/disallow things like turbo and code is more secure on server and thus more difficult to use play picker type programs disadvantage(s): mega hard work for no pay, possible divorces (sorry speaking for myself here...), managing community expectations while at the same time allowing for very necessary beta/gameplay testing & legal concerns so for now i am going to continue on with (previously secret) project "Diet Sprite" (Rod named it that btw) if for no other reason than just to have FUN FUN FUN without the limitations of old technology, emulators, ROMs, etc. offers of help in any capacity are greatly appreciated and i look forward to working with anyone who loves this game as much as i do. hope to see many of you in Madison on March 5.
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