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Everything posted by tecmobo
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New Seeding System Idea for Tournaments
tecmobo replied to tecmobo's topic in Tecmo Super Bowl - NES
Easy way = Microsoft Excel . You may be right about needing more incentive. It's possible people wouldn't risk an upset with an unbalanced matchup just to get a better seed. I'm not sure I would unless I knew how good my opponent was, which can be rare in group play. In fact that might be the biggest drawback. -
New Seeding System Idea for Tournaments
tecmobo replied to tecmobo's topic in Tecmo Super Bowl - NES
I do think a point cap is the best approach when using point differential so I'm all for that. But in my opinion avoiding 21+ or 28+ point blowouts is only the secondary goal. The main goal is to make the group play rounds more interesting/better games. A few vets have mentioned that the group play rounds can be boring, so half the day is potentially spent in noncompetitive games (depending on player skill/group strength). Then there's 1-3 good games in the elim rounds unless you make a deep run. So that's why I got thinking about this issue. -
New Seeding System Idea for Tournaments
tecmobo replied to tecmobo's topic in Tecmo Super Bowl - NES
Possibly, though if a vet feels comfortable with GB vs. GIA against a newbie for example, I don't see why they'd stop there rather than push the boundaries all the way up to SF vs. IND. One other possibility is that SF vs. IND would be called a lot, though in practice I don't think that would happen much because that's a huge risk even against a newer player. Hard to know for sure without seeing it in practice though. -
New Seeding System Idea for Tournaments
tecmobo replied to tecmobo's topic in Tecmo Super Bowl - NES
Agreed that the X-factor could use a reevaluation. I'd be willing to help on that front. I'm not sure there'd be much confusion for the new players. If anything it gives them more structure when calling teams, since they may not know how teams stack up like the vets do. Tom in chicago does a cool Tier matchup system and has laminated guides at each console to help the newer players, and even though the system was new to most they understood it pretty quickly. Could do the same with the (modified) X-factor chart. -
After going to the precursor to the Chicago tourney this week, as well as seeing the discussion about Madison group play blowouts, an idea came to mind for seeding without using even matchups/point differential. Especially at smaller tournaments, it also makes it harder to keep the interest of the new player and build the tecmo scene, since with even matchups they get blown out by the more experienced players. Splitting a tournament into new players and vets, with two different brackets, is one solution. But not an ideal one imo. Another idea to fix this would be to have bracket seedings based on cumulative TPC X Factor difference from group play, so the best seeds are incentivized to call unfair matchups (or choose the worse team if they don't call the matchup). This would add another layer of strategy for both the favorite (deciding whether to call an even matchup or an uneven one, and if uneven, by how much) and the underdog (deciding whether to call an even matchup or call an uneven matchup in the hope that the favorite will go for the X factor points and worse team). Under this system, there'd be better/closer games (i.e. more fun for both sides), and perhaps some upsets if the favorite goes with too weak of a team relative to the opponent's. Bracket play would use the normal matchup system since seeding is completed. Benefits: Likely creates more better games at the group play stage Adds strategy wrinkle for which matchup to call and which teams to choose Drawbacks: TPC X Factor is not perfect, especially with certain matchups Larger tournaments more likely to have seeding ties when adding up cumulative X Factor difference, so would need a tiebreaker (probably point differential haha, but at least the matchups themselves would be less likely to create blowouts even if everyone tries to score as much as possible) One last thought - the favorite may not win every toss, which could lead to the opponent calling safe/even matchups and hurting the favorite's bracket seeding. One solution to this would be to have the higher seeded player always call the matchup in group play. What do you guys think? Things you like/dislike or that I didn't mention?
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Michigan West Side - Looking to put tournament together
tecmobo replied to BNoble91's topic in Tecmo Super Bowl - NES
I'd be interested! -
Wish I could have made it but weekdays are tough for me. I checked in on the stream though and looked liked a good time. Hope the Chicago Tecmo scene continues to grow!
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Onside kick recovery rate experiment results
tecmobo replied to bruddog's topic in Tecmo Super Bowl - NES
Interesting. I never realized that the bar length affected the result, but makes sense. In games with the best teams where they are likely to score every possession, I wonder if kicking more onsides as P1 every time is the best strategy. -
Madison, WI - 03/07/15 - Tecmo XI: Apocalipps Now
tecmobo replied to sonofpatbeach's topic in Tecmo Super Bowl - NES
For those that asked me about my name at Madison, the "other tecmobo" (aka oklahoma) said I could have the name but I preferred to try to win it back from him. We played a best of three series today where I won the first two. If I had lost, the stakes were too demoralizing to speak and shall go unmentioned for eternity... GG's oklahoma. -
Madison, WI - 03/07/15 - Tecmo XI: Apocalipps Now
tecmobo replied to sonofpatbeach's topic in Tecmo Super Bowl - NES
Here's hoping they continue long enough to use these amazing names. Would be a shame if one of them went to waste! A Nigerian Nightmare on Elm St A Personal Landeta A Streetcar Named DeBerg Any Givens Sunday Crouching Tiger, Hidden Fagan Forgetting Leonard Marshall Grapes of Rathman Some like it Mott The Big Majkowski: The Don Abides The Talented Mr Rypien The Worley is not Enough There’s Something About Barry Toon Fast, Toon Furious -
1st Annual Chicago Tecmo Super Bowl Tournament
tecmobo replied to bob sacamano's topic in Tecmo Super Bowl - NES
It has been done. -
Madison, WI - 03/07/15 - Tecmo XI: Apocalipps Now
tecmobo replied to sonofpatbeach's topic in Tecmo Super Bowl - NES
From when to when is pre-registration/game-playing friday night at the venue? Also didn't see a mention in the rules so just to confirm - LB1 is okay on FGs and XPs? And Onsides are always allowed? -
Madison, WI - 03/07/15 - Tecmo XI: Apocalipps Now
tecmobo replied to sonofpatbeach's topic in Tecmo Super Bowl - NES
Catching up here: Flo, your art is amazing. Especially the Vinny one. I am buying that if its on a shirt. Bruddog, you are the Daryl Morey to my Charles Barkley. Just kidding. I am looking forward to meeting you though. You've been very helpful to me in my early tecmo years of learning how to create various hacks/edit hex. Kamph and Reg, I'm sad I won't be able to meet up with you after all of our battles. Looking forward to meeting guys like Toolie, Odell, Sega (who started his tecmo career in the Noob League I ran when I first started!), Knobbe, tecmopsycho, and many more! I'll be looking for some games in Super 8 East on Friday afternoon/evening/night, so msg me if you want to play a few! -
Yeah I think 5 is good. I'm guessing the average yards per play is higher than 5 in a game of tecmo, but putting it at the 5 makes it difficult to throw burner routes or jj's, so the offensive has fewer weapons at their disposal.
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This so cool.
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JStout > all.
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And now?