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kidlavington

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Everything posted by kidlavington

  1. Been playing this a lot lately.. the scores and situations are so realistic. Great game play and 2 point conversion options adds a lot. Thank you again for this
  2. this is a blast.. love trying to guess what offence to pick against certain defenses.. great use of movement before snap... did crash once while playing man vs man after a touch down... aside from that amazing work, great plays, It did feel that is is a harder for weaker teams although I still have a steep learning curve to figure all the extra options.. controlling the jump ability is nice thanks bruddog
  3. hey. nice work. played this last night and it was fun.. I do usually lean to coach k for vids but it is nice to have something now that march maddness is cancelled.. how is your progress with this?
  4. thanks again for this... look forward to your rom every year .. I was wondering if you tweaked any play from last years game
  5. Top notch! Really appreciate the rosters and everything else u put into this and am a big fan of moving line. I also would have liked different k/p ratings but I see why one would not care. Look forward to many tecmo nights. Thanks
  6. I guess it is funny in the Jamaican bobsled team type of funny. Just not a traditional fit, and if one of thoes teams did well in the sport of hockey, they might get a movie as well. That said, well done in giving an great classic a nice face lift.
  7. great work but i have to laugh at some of the countries u have selected as sweden, chek republic slovak outclass france england and japan by a large margrine.
  8. U could throw in top 25 then u fats n buck pick any 2 teams u guys want n add nebraska for knobbe. Booyah!
  9. Dominik n Jagr, best international hockey team made with only 2 star players. Thanks 4 Ravens update.
  10. Not the 120 yards!!! I live off desperate air bombs. Thanks 4 the drive to improve off a funtastic rom from last year. 2 point converts would be good but so would 4 players like the old tecmo arcade. Also looking forward to this.
  11. I do believe u have created a 50 foot dinosaur from a test tube... this is the jurassic world of tecmo!!!! Thanks x. Look forward to phase 3, hopefully with a new playbook.
  12. I wanted to get a feel of the game before i gave any feed back. First off the play book is great with good sets to keep position guessing. I like how the quarterback rarely gets away with a bad throw. Also the pushing/grappeling adds a lotto the game play. This is a well balanced game with a slight edge to offence due to the playbook. Thanks Tecmonster.
  13. I think it's best if you release your own rom, and blow the roof off this joint.
  14. May the holy grail of Project Mayhem runneth over! thanks for the hours invested. looking forward to the flavors ur bring.
  15. Glad it is still in the mix. Too bad 2013 rosters are out as it was a good talent pool.
  16. I know some people who would like to change players during game play on defence but I prefer to leave the d as is. Maybe experiment with a jump button to advoid slide blockers or get to a tackel faster?
  17. Smu = sainy mary's. u would have to think a lot of these teams are in the top 40 teams. Gonzaga 4 sure or teams going to the big dance. I would add oklahoma state as well because of marcus smart.
  18. Looking forwaed to this. Would love a collage rom with this draft class and going against some of these teams with some good underdog teams as well. I used to run with temple because of weak team ratings but solid system of play.
  19. Who is smoother than ickey in the end zone? My nomination goes to the shuffuler!!! Bring him in Tailback.
  20. I just made three jump catches on a single drive. Fun.
  21. Or, if a button has to be assigned. How about one to wr 1 and another to your running back? Another idea I have is when a player blocks a pass, usually players will dive to catch the ball deflected ball without being allowed to catch it. It would be cool if the ball was alive. Not sure if this possible but thought I would but it out there.
  22. I played a game. And my quick thoughts are Jumping up to catch a pass felt great. 8 ints between me n computer in our first game but maybe expected with learning curve. Without proper display it would take a while to see where all your players are in madden style.. Might be worth using start for a player cutter under or closest to scrimmage and select for player going long and arrow to cycle rest. Just an idea. Just great work x.
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