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MoltoAbsurdo

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Everything posted by MoltoAbsurdo

  1. For those as excited as I am about this project, keep in mind that Drunken has consistently responded in this manner from day one. He has never been comfortable giving timelines, which I can see for good reason. To Drunken, I hope you take such inquiries as a sign that you are investing time into something good that people are excited about, and are encouraged by them. While I would love to see this tomorrow, I'm not the one putting the resources to make it happen. For me, I have just really been appreciating the project updates when they come, and hope they they continue to come as the weeks go by. Keep up the amazing work. I have no doubt you will accomplish your goal.
  2. This actually makes me happy to hear! Selfishly, of course as a minnow standing before a great white shark in the sea of editing knowledge, I am eager to be able to experience your project now. Ive been wanting an updated 32-team format for more than a decade now. But as a man with an amazing family of my own, I will always suport the fellow man who puts many of life's more important priorities in correct order before gaming. Keep up the good work! P.S. Don't get me wrong - I'm still peeking back in here anxiously. Let us know if we can help!
  3. A question I do have- In your Quest for 32 progress thread DH you've documented specific coding and bytes needed to alter the ROM to logistically accommodate the 2 extra teams. If an average bloke would follow these steps from an unaltered ROM, what more would need to be done to make it a functional 32-team TSB3 file in its original gameplay and functionality (aside from entering the specific team data- names, rosters, logos, map locations, etc.)? This of course assumes no graphic or gameplay/playbook etc. updates. Just curious- I'm still completely convinced that TSB4 > TSBIII
  4. Let me first give some perspective to what DH and hurricane are attempting... 24 years ago, many many people we're being paid lots of money to put together this sophisticated production that these two are now atempting to disassemble and reprogram by themselves. The amount of work involved is without a doubt nothing short of massive. (Please dont let me discredit those who have aided and supported them!!) I have been keeping an eye on this project for the last few years since this thread appeared, and I say this to encourage the both of you- When you accomplish a final product to match your vision, the pride and achievement levels you will experience will be astronomical! And if this thread is any indication, there will be countless number of appreciative people here and beyond, that will be able to relish in your accomplishment with joy. I applaud your effort, regardless of the amount of time it takes.
  5. I was looking for something like this... I find it a bummer that the Time Out function is basically useless on offense if a player stays in bounds. Pick the play as soon as the screen comes up and you MIGHT have 1 second run off the clock. Having the clock run before the snap would seem to make it much more real. Good point on the defender cycling through the squad, Hadn't thought of that. Maybe be able to snap the ball after 5 seconds regardless of defender's choice? Not possible?
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