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About MrKCSaunders
- Birthday 01/09/1983
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Orlando, FL
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KC51Black
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MatthewToy reacted to a file: Tecmo Super Bowl Legends
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MrKCSaunders started following Tecmo Super Bowl Legends
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Tecmo man reacted to a file: Tecmo Super Bowl Legends
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Version 1.0.0
1,719 downloads
Just something to play around with. Rosters range from 1950's to Impact 2016 Rookie Class (J. Ramsey, E. Elliott, J. Bosa, M. Jack). Fast gameplay. Would love to change the playbook and add off/def line push, but I haven't read through enough threads to figure out how to do so yet. Feedback would be much appreciated!-
- hall of famers
- juiced
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(and 2 more)
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View File Tecmo Super Bowl Legends Just something to play around with. Rosters range from 1950's to Impact 2016 Rookie Class (J. Ramsey, E. Elliott, J. Bosa, M. Jack). Fast gameplay. Would love to change the playbook and add off/def line push, but I haven't read through enough threads to figure out how to do so yet. Feedback would be much appreciated! Submitter MrKCSaunders Submitted 06/22/2016 Category Misc ROMs
- 1 reply
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- hacked uniforms
- honorable mention players
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(and 2 more)
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Its one of the 32 team ROMs. Come to think of it Buck, it's one of your older versions lol, 2012 I believe. I just update rosters with each teams best players throughout history. Just use it for personal use really.
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Just as the ball is thrown to a target and my defender is covering the receiver, he jumps right before the ball lands but allows the receiver to catch it and gain extra yards. How do I decrease the rate of jj`s so that I'm not screaming over a completed pass that shouldn't have been?
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MrKCSaunders started following Decreasing defensive JJ's
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Just the Topic I've been looking for, for some odd years now...I can't stand any of the preseason music, Player 1's music for the playoffs, and Player 2's for the regular season.
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I've mostly been editing surface features of the game (Player names/attributes/Team names/Colors) for a couple years until I found this site and dug deeper into the editing/hacking. I used the SimpleHex program to implement some of the new features, and also use patches to boost the games enjoyability. Somewhere along the way of infinite editing, I believe I put in a wrong code somewhere in the game. It doesn't effect the gameplay at all, but when looking at a player's attributes, you'll notice that anyone that has any rating of 6 and 13 (Usually QB's/WR's HP) the values are read as 700 and 806. The player's with these misleading ratings don't have the effect of a player would would have a HP or MS of 100, so it's really nothing in dire need to change; I guess I would just like to get the original 6 and 13 back in place. How would I go about fixing this problem, or what hex address do I need to go back and change? Thank you for you help. Legendary.rar
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Jerry Rice vs. Lawrence Taylor (SF)
MrKCSaunders replied to Bad Moon Rison's topic in Tecmo Super Bowl - NES
Hands down, Jerry Rice. Gary Reasons aggrivated me more than LT!! -
I've mostly been editing surface features of the game (Player names/attributes/Team names/Colors) for a couple years until I found this site and dug deeper into the editing/hacking. I used the SimpleHex program to implement some of the new features, and also use patches to boost the games enjoyability. Somewhere along the way of infinite editing, I believe I put in a wrong code somewhere in the game. It doesn't effect the gameplay at all, but when looking at a player's attributes, you'll notice that anyone that has any rating of 6 and 13 (Usually QB's/WR's HP) the values are read as 700 and 806. The player's with these misleading ratings don't have the effect of a player would would have a HP or MS of 100, so it's really nothing in dire need to change; I guess I would just like to get the original 6 and 13 back in place. How would I go about fixing this problem, or what hex address do I need to go back and change? Thank you for you help.