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  1. I can switch the colors around (in a tile editor) for the conference championship cut-screens but not for the in-game cut-screens or intro screens. I've explained it all in this thread. Because of the way they are coded, the colors work differently for backgrounds and sprites. The conference championship cut-screen is the only one that works similar to the player sprites. Experiment with the screens using a tile editor and you'll see what I mean. Maybe I'm missing something but I tried and failed to figure it out.
  2. I'm uploading the SEC ROM that I've been working on. It is not finished. I'm storing it here in case something happens to my computer or something. I haven't worked on this ROM since mid-May, and I don't know when I'll be able to finish it. I've done some graphics work, made a few plays, and some other stuff. Rosters are not accurate; they don't even reflect the actual teams. The graphics are not finished either, as some of the stuff I've done is a little rough, but hopefully I'll be able to work on it soon. Feel free to check out what little I've done, but this is by no means a finished or even playable product. SEC_tsb.zip
  3. A good athlete is a good athlete. Overall, players today are bigger because of nutrition, training, and whatever else, but there are plenty of old-timers that would be good in any era. The great ones are unique; Barry Sanders is one of a kind and Dick Butkus was as brutal as they come. Just look at this list of Hall of Famers; pretty much all of them could play today. I think the average teams of today would beat the average teams of yesteryear, but the good ones from all eras would be competitive. Football is a team sport and teams get on a roll. Chicago had a great defense for most of the 80's but it all came together in 1985. They weren't just dominant; they were scary. They developed a mystique and that can't be measured. Individual players get on a roll, too. In 1991, Mark Rypien was just about perfect. He won't make the Hall of Fame, but he has a Super Bowl ring, and that's what it's all about. Football success can only be measured by direct competition. A good football player is more than just raw muscle and power, too. It's hard to compare teams from different eras because they can't compete against each other; you can't measure willpower, skill, instinct, mental preperation, and endurance without head-to-head competition. Also, players have always had to play within their coach's schemes and the rules of the time. Players are bigger, stronger, and faster across the board these days, but football has always been more than that. You can't manufacture toughness and desire. Football comes down to fundamentals, and those techniques weren't invented just yesterday.
  4. I heard he's going to make Tebow as accurate as possible by simply combining Bo Jackson's & QB Eagles numbers. You may want to stick to your NFL versions of TSB until Tebow graduates. I think it would be inaccurate to make Tebow run like Bo. Tebow is a power runner; he doesn't break 80 yard TD runs. In my college ROMs (if I ever finish them), Tebow will popcorn would-be tacklers (along the lines of Christian Okoye) but his speed will be held in check. Pat White (formerly of West Virginia) would be more of a Bo Jackson/QB Eagles type.
  5. I use Nestopia, and there's a function that allows you to rewind. I have an XBOX-style controller and I map the rewind function to the right-hand trigger. Just search around in the controller-mapping section of Nestopia and you'll run across it. If you don't use Nestopia, then I suggest you download it immediately. You can rewind CPU games without affecting the play results, but rewinding MAN-controlled games will allow "do overs", which is, of course, cheating. However, for hacking purposes, rewinding plays (CPU or MAN) over and over allows you to observe results much in the same way as coaches do when reviewing game film (CPU) or conducting practices (MAN). As far as watching a video game play itself, I've always done that. When I was in college, I used to study while I had Madden and NHL in demo mode (games would loop over and over without any input from me). I used to watch Tecmo games while I worked out. I enjoy seeing if the computer can put on an entertaining show by itself. I'll watch just about any video game play itself. Several years ago, an old TSB buddy of mine and I discussed setting up spreads and betting on Tecmo CPU-controlled games. We never did, but maybe someday.
  6. When I first read this thread, I had never experienced this quirk. Then, a few nights ago, I was watching the CPU play itself and it happened. I rewound the emulator over and over again to make sure I was seeing what I thought I was seeing. Sure enough, it was a tipped pass that was caught (by the intended receiver). One thing, though. There was a cut-scene showing a tipped pass, but when the game went back to the field, the pass that was caught was a wobbler. I don't remember if the receiver caught it flat-footed or JJ'd it, though. Either way, I believe that it is programmed to happen, but, obviously, infrequently. Then again, it could be some type of glitch. We may never know... Anyhoo, maybe someone will figure out this mystery and find a way to make it more common. I just think it was cool that I saw it happen after recently reading this thread. I have always wanted to see a tecmo player catch a tipped pass and I am happy to corroborate this finding. I just hope I don't have to go another 20 years to see it happen again!
  7. A few months ago, I made a brief attempt at making a wishbone formation. I had to use WR 2 as the 3rd back in the backfield, which isn't very authentic. I haven't researched much on changing the personnel that's on the field (such as the run-and-shoot/pro-set/one-back/etc.), but there's probably a way to utilize two running backs and a fullback at the same; however, for substitution purposes, Tecmo doesn't differentiate between the fullback and tailback slots in the pro-set and offset-i (I haven't actually played in awhile, so I could be wrong), so some creativity in the roster settings may have to be used. Maybe using the one-back, putting the receiver in the tailback position, and the running backs in the wide receiver positions, but that would entail a lot of switching players around on the field. Maybe one of the Tecmo wizards here could whip up a wishbone set for us to use! Also, when I made my wishbone (can't remember which set I used, but it was either the pro-set or offset-i), depending on which hashmark the ball was placed, the formation would look a little "off"; the spacing of the backs in the backfield would change. I've had this problem with other formations that I've tried to make, too. Other than that, the play suggestions made by Buck are what I envisioned. There wouldn't really be a true option, but with play-action, you could simulate the "look" of an option. On a somewhat similar note, my main interest in developing ROMs lies in the realm of college ball. My aspirations are to make many ROMs of different eras, with many different formations (among other things). The T-formation, various I-formations (with offsets to each side), the Maryland or Stacked-I, Power-I, Single-wing, Double-wing, Notre Dame Box, Wishbone, Flexbone, Wing-T, Pistol, and whatever else I can figure out. The problem with some of these formations is that a lot of motion is used, and I'm not sure if I'll ever be able to figure that part out. However, as soon as I began to dive into ROM hacking, my life turned upside down and all of my plans have been halted. Formation and play design is the most involved aspect of the kinds of hacking I can perform, and I don't know when I'll be able to get back to the grindstone. Hopefully, someday I'll be able to finish what I've already started, and use that as a template for other stuff. Hopefully, with the Dolphins showing that a college-type offense (the Wildcat) can work in specific circumstances, more NFL teams will specialize further by adding more college-inspired formations, sets, and plays. Some teams may be skittish due to philosophies regarding depth and roster sizes. Desperation, however, can often lead to a willingness to throw caution to the wind, and come up with something creative and unique. Back on track with the thread topic, there's a formation that I don't know the name of... The Carolina Panthers run it a good bit and I've seen a few others run it too. It's a run-heavy formation, sort of an inverted wishbone. I'll try to draw a crude picture: ........O.......OO8OOO ...................O..O .....................O The number "8" symbolizes both the center and QB. I'm not sure if there is a tight end on the line or if there's another receiver lined up wide on the right side, but that doesn't necessarily matter. It's the backfield I'm concerned with. This looks similar to the flexbone, but it's not the same. The spacing is different and there isn't a fullback lined up deep, behind the QB, as in the flexbone. I'm also not sure about the up-backs, but they may be HBs, FBs, TEs, wingbacks, or whatever. Anyhoo...
  8. Ok, to hell with it. I decided to select "yes" for the spam test. But, I want to make it clear that I am NOT a spammer... I am a bot. Yes. I said it. I am a bot. I also selected "0" for the other test or whatever the hell it is. I don't know what that makes me, but... whatever. Tomorrow, I might pick another number. YOU'LL NEVER KNOW, FROM DAY-TO-DAY, WHICH NUMBER I'LL CHOOSE! Ha!
  9. But, it's not under your avatar (or other people's, either... it wasn't under mine until I screwed up)! I still don't understand the meaning of, "Put in the Middle Number (3)". Is it some internet thing that I'm too old to understand? It just doesn't make sense to me. Somebody, help me! I sure would like to get rid of it... and the spam test, too.
  10. In the "user control" section, at the bottom of the "edit profile" page, is this: Put in the Middle Number (3). What does that mean? I put in a number and hit the "submit" button. Now, I have this and the spam test listed underneath my avatar. I would like to be able to remove these, for the simple fact that I just don't want them there. Yes, I'm being anal, but dammit, I don't want them there. Can they be removed?
  11. Snow was a dominant linebacker in college. He had an injury once he went pro and that screwed things up. Those Michigan State teams he was on played great defense. George Perles was a good coach, too. I had forgotten that Snow had such a short NFL career. http://en.wikipedia.org/wiki/Percy_Snow As much as I love Derrick Thomas (and I saw a lot of him when he wore a crimson jersey in college), he wasn't the only good player on the Chiefs' defense. Neil Smith, Dan Saleaumua, and Bill Maas combined for a dominant DL, Albert Lewis was an All-Pro corner and Kevin Ross was a good corner, too. Deron Cherry was a good safety. For Derrick to stand out among such a good group of defenders just shows how special he was. At Alabama in 1988, as a senior, Derrick recorded 27 sacks. In one season. He finished only 10th in the Heisman. Whatever.
  12. Bragging about your success in TSB (or any other video game) isn't the best way to impress the ladies...
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