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drunken_honkey

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drunken_honkey last won the day on September 3

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About drunken_honkey

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  • Birthday 01/05/1978

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  1. And to be honest, my early hacks were painfully long and mostly repetitive. I jumped all over the place because I didnt know how to jump code to another bank. So i used jumpers to jump to empty spaces within that bank. New coding would be organized and labeled inside the rom. I can easily stream line some of it and be more efficient.
  2. I tried to keep a copy before each major hack, can't seem to find the ones early on from after the 32 team conversion. So the one I have that is not screwed up will need a huge chunk of work still. Mostly graphical and I don't have all the info i changed written down. Kind of did some of it on the fly. So if I gotta look again for all those locations, I think it would be easier to start from scratch. The important locations for adding 2 more teams is written down, so I can do that fairly quick. I know enough about the helmet logos and how they are mapped and created, so that would be the hardest graphics to add. Most of the stuff I'm losing would be just my own additions that have nothing to do with gameplay.
  3. Looks like we may start from stratch. I bugged up my version and it looks to be unfixable. The new version I have started will have less graphical hacks and new skill hacks, but at least it will be a part of the 32 team family. It's been a long journey and I want to see it completed.
  4. Still at it. Time is just harder to come by as of late, i have some bugs that need to be worked out. Somewheres we lost player view for the last 2 teams. Having to back track my saved roms to see when it started. Its getting close to being done.
  5. Oops. Spoke too soon. There's yet another issue with the injury scene. Getting close though.
  6. Early on when looking for hex locations I stumbled onto the GameShark Codes for TSBIII. I have to go back and research but there's a way to uncover the hex location in the rom from those codes. It was way before I had any real understanding of hex, so I never utilized the information. This is something that is definitely something I will revisit. Believe there's a way to hack the rom to make it unlimited points. We will need to do this for the option we are adding over the Create-a-player. I know it might not seem like a smart move, but once people see what we are adding in it's place, I think they'll be okay with it. If I uncover enough code would like to keep it and add the new feature.
  7. Go to location x2A273. There's a pattern of numbers, 0000 0100 0200 etc. Each set is a helmet color. They are in order of the team select. So count every 2 pair and you'll be able to find Carolina. Change this to be the same as New England, Dallas, Seattle or Detroit. Hope this helps.
  8. I've singled out the problem I've been tracking on injury cut scenes. I can now finish that off shortly. That leaves the Conf championship, superbowl (x3) and end game cut scenes to be done with the graphics. last is the plays and play art.
  9. Im still alive and Im still coding. just not as much as i want. Things are clearing up and i believe i will have the space i need to get back on the grind.
  10. Been thinking about investing in one. Anyone have any knowledge of these they'd like to pass to me?
  11. Just got into Talisman. $160 bucks later have 5 expansions and the main board. Been a great time killer.
  12. I was able to clean some of the graphic bugs up. Will work this weekend to fix the rest. It will be done...
  13. I still need to add a handful of items for that. The tables for teams and team pallets need to be located and edited/moved to account for 32 teams. I will finish that as I go. The last couple years have been good for me personally but bad for me editing wise. in a month things will settle at my job and free me up to grind out the remaining coding. This will be completed. Really really close now
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