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  1. No, sorry. I intend to get around to it someday, and I've been slowly shedding some of my other non-job responsibilities to free up time, but I wouldn't count on anything in the next year.
  2. The program itself doesn't provide a hex editor, so if you want to do anything it can't do, you'll need to keep a separate hex editor around. GMTSB shouldn't interfere with any hex editing you do, though.
  3. I'm in the same situation. I don't really know what I'm doing, but I can't find what to click to actually open the program. I saw you said it's the .jar file...but I'm not even seeing that. When I open the folder it gives me several other folders (com, faces, GM, etc.) and then a bunch of Images. Have I done something stupid, or am I overlooking something simple? Thanks. It sounds like either you need to install Java or you have another program associated with .jar files. If you right-click on the file that you downloaded, is there any option to run as a Java program? It sounds like the default for you is to decompress/unarchive/view the contents of the file, rather than execute them.
  4. I should probably be watching this board to help with questions like this. Sorry. In addition to downloading the editor, you need to install Java. At that point, you should be able to double-click on the editor to start.
  5. Hmm, I haven't heard of this. If you right-click on the file in Windows Explorer and choose Properties, is "Read-only" checked in the attributes section at the bottom? If it is, uncheck it and press OK, then try to save again.
  6. The page itself doesn't have any Java. The problem has something to do with the .htaccess file on my server and the content type it sets for the pages and the program when you download it. I don't understand all the details, and apparently I messed it up.
  7. Thanks for the kind words and detailed comments. I'd say that it's just about impossible to compete with text import when it comes to speed. An import feature might be worth adding at some point, but I don't want to just clone what TSBTool does. It probably wouldn't work as well as TSBTool, and even if it did, I wouldn't know what to improve. The text interface to TSBTool works under Linux (though I haven't tried Mac), so I'm happy to just point people in that direction. (I've added some references to TSBTool for users who want text import or 32-team-ROM editing to my web page.) That said, editing ratings in the "show all players by position" window might help to speed things along. I've added this to the to-do list. When you're editing players, you can type the ratings if you want, but first you have to select the text that's already there and remove it. You can press TAB to jump from one rating/text field/button to the next, but this isn't very useful when you have to erase the existing text. I'll see about auto-selecting or auto-clearing the text when it's clicked on. When you say "drag ratings down," are you talking about the Excel feature where you can click the box at the bottom-right of a cell and drag down to copy the contents to cells below? This thing, I mean. It might be worth adding to an editable "show all players by position" window. For now, I'll note that if you're dragging a player and you hold the control key when you drop it, you'll get a copy of the player. This isn't as flexible, since maybe you've already filled in names for everyone and only want to copy attributes, but it's the closest thing I have to an answer for you now. The default sort in the "show all players by position" window is by team, but there's no way to get back to it once you've changed it. This should be fixed. When you say that you want to sort by WR1, I assume you mean "the guy in the 7th slot" and not "the WR with the best receptions score" or anything like that, correct? Or are you looking for something more like "starting WRs" vs. "backup WRs?" It shouldn't be difficult to add either meaning to the table. Let me know which you prefer, and I'll try to do this when I add teams into the table. Thanks for the information about the play editors. I have only briefly played with konforce's, and I hadn't tried Big Al's yet at all.
  8. Ugh, I thought I had fixed this problem. Somehow the fix works on some pages on the site, but naturally the one I linked to isn't one of them. I've tried a different, uglier solution. It seems to be working in IE for me now; if anyone else could confirm, I'd appreciate it. Sorry for the trouble.
  9. If you don't already have Java (I'm not sure of the best way to check, but it would probably show up in the Start menu somewhere), you'll need to install it. Then you need the program itself. Once you've saved it to disk (anywhere should do), you can double-click it to start. My installation instructions have links to Java and the program. It should be straightforward; if not, let me know what's not working, and I'll see what I can do. Since this is my first attempt to distribute it, there may be some wrinkles in the process that need ironed out.
  10. When you say automatically, does this mean if I load the original rom and edit, say, one player with all 100s and give him my name that it will mess with all the sim codes on the rom? Or do you have to hit a calculate sim attributes button? Yes. In fact, if you just open the ROM and save it, it will calculate and change all the sim codes. I should add a warning about this at the least. It was unclear to me how concerned people would be with this "feature," but it's sounding like it should be possible to disable entirely.
  11. Umm... better late than never? I started off here: http://www.pro-football-reference.com/c ... rafted.htm Then I plugged a few of the names from the 1973 draft, plus Lynn Swann, into Google and got this: http://wearesc.com/forums/archive/index ... 29635.html
  12. No problem. Even tentative interest is a good thing as part as I'm concerned I tried to set up my feature list to emphasize the things that TSBM can't do. Unfortunately, I only became aware of TSB Tool in recent months, and I have only taken a few minutes to browse through it, so I don't have a good sense of its capabilities. I will admit that the goal, especially for the first release, was not to implement everything. I hope that you do find the drag and drop, spinners, and other UI goodies to make up for the things I haven't implemented yet, like the schedule editor. That said, here are the features that I believe GM for TSB offers that TSB Tool does not. Please correct me if I am wrong; I don't mean to slight TSB Tool, which impressed me in the brief time I spent playing with it. [*:13l1e94y] The one you asked about: GM for TSB allows you to view all players at a given position and sort it by any attribute. [*:13l1e94y] GM for TSB lets you select a player, not a slot, as KR/PR. That is, if you have MJD at RB3 and he's the kick returner, then if you move him to RB1, he's still the kick returner. [*:13l1e94y] GM for TSB can set the Pro Bowl teams. (Again, it's tied to player, not slot.) [*:13l1e94y] GM for TSB will automatically calculate team simulation codes in addition to player simulation codes. (The downside is that you cannot set them yourself.) [*:13l1e94y] GM for TSB can edit alternate uniform codes -- that is, which of its two uniforms a team wears against each other team. [*:13l1e94y] GM for TSB can edit the background color shown on player-data screen.
  13. WARNING: When you first save a ROM, the editor will prompt you to save a TSBSUP file, too. This is a separate file from the NES file, used to store teams and players that don't fit in the ROM. I recommend naming it romname.tsbsup, where the ROM file is named romname.nes. Once you choose a name and hit Save, both the ROM and the TSBSUP file will be saved. Whatever you do, do not overwrite the NES file with the TSBSUP file, or you will corrupt the ROM. This has already claimed one victim, which is a sign that I should have included a better explanation in the editor. I'll be adding one to the next version. Thanks to those who have tried the program, and please let me know if you encounter any other problems. --Chris
  14. Thanks for the quick and positive feedback. I just came across the 32-team ROM a few months ago. I have a few pages bookmarked with locations and other information, so I'll probably try to add support in the near future. * viewtopic.php?f=34&t=10432&st=0&sk=t&sd=a&start=15#p81231 * viewtopic.php?f=34&t=10432&st=0&sk=t&sd=a&start=150#p83137 (Pro Bowl) * viewtopic.php?f=34&t=6941&start=141 (TSBTool Supreme, which as I understand can edit it)
  15. I discovered Tecmo Super Bowl Manager around the same time that I switched to Linux, which meant I was rebooting my computer just to run TSBM under Windows. Later I used QEMU, but the real goal was a Linux editor for Tecmo Super Bowl. After four years of on and off (okay, mostly "off") development, including about two years of using exclusively it for my ROM editing, I've gotten it to the point that I'm ready to release it. General Manager for Tecmo Super Bowl offers most of the features of TSBM, along with a few of its own. Even if you use Windows, I think you'll find it's worth a look. GM for TSB allows you to view multiple teams at once, dragging and dropping players to move them around. It groups all the WRs of 3- and 4-WR teams together, instead of putting some with the RBs or TEs. It seamlessly saves players and teams that won't fit in the ROM into their own file. And those are just a few of the improvements to the interface. Read more and dowload GM for TSB A HUGE thank-you to Emuware and all those who documented the Tecmo Super Bowl file format, notably bruddog. I would never have attempted this if I had had to decipher the contents of the ROM before even starting on the programming. Please let me know about any problems you encounter or features you'd like to see added. --Chris
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