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War6

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War6 last won the day on April 13

War6 had the most liked content!

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About War6

  • Birthday 08/04/1973

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    Male
  • Location
    Matlock, Derbyshire UK

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  1. Version 1.2.0

    180 downloads

    The sprites for the third version have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen TSB goodness. Contents: 1. All sprites have a complete black outline. 2. Socks are white & cleats are black (happy medium between the original & my other enhanced versions). 3. Shadowing around cleats/feet have returned but are now subdued. 4. All wristbands are white. 5. All endzones are subdued. Note, endzones utilize the snow game appearance in both fair & rainy weather. 6. Added an alternate "subdued field." NFL logo and field markings now correspond to the snow conditions which allows for easier tracking of the outlined sprites. 7. No pant striping. 8. Dazed players now shake their heads as if dizzy when getting up after being floored just like the NES version. 9. All running animations have been tightened up. 10. Neutral sprite pose corresponds with the original NES/SNES poses. Previous neutral sprite removed. Enjoy! Sheepdog/War6
  2. View File TSB 1-Enhanced Sprites Third Edit The sprites for the third version have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen TSB goodness. Contents: 1. All sprites have a complete black outline. 2. Socks are white & cleats are black (happy medium between the original & my other enhanced versions). 3. Shadowing around cleats/feet have returned but are now subdued. 4. All wristbands are white. 5. All endzones are subdued. Note, endzones utilize the snow game appearance in both fair & rainy weather. 6. Added an alternate "subdued field." NFL logo and field markings now correspond to the snow conditions which allows for easier tracking of the outlined sprites. 7. No pant striping. 8. Dazed players now shake their heads as if dizzy when getting up after being floored just like the NES version. 9. All running animations have been tightened up. 10. Neutral sprite pose corresponds with the original NES/SNES poses. Previous neutral sprite removed. Enjoy! Sheepdog/War6 Submitter War6 Submitted 08/23/2021 Category SNES  
  3. View File SNES TSB1 Enhanced Sprites: White Socks / No Pant Stripes The sprites for this ROM have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen TSB goodness. List of changes from my previous versions: 1. All sprites have a complete black outline. 2. Socks are white & cleats are black (happy medium between the original & my other enhanced version). 3. All shadows around cleats/feet removed. 4. All wristbands are white. 5. Neutral stance has been redrawn and many sprites were altered to accomodate all the sprite modifications. 6. Some end zones were lightened to compensate for the black cleats (IND, CIN, PIT, RAI, SD, PHX, ATL, & NO). Note, these end zones utilize the snow game appearance in both fair & rainy weather. 7. Pants stripes were removed...animations are smoother, uniforms have a cleaner appearance, and matches the lack of a stripe on helmets. Some teams do not look great when wearing road uniforms and sporting a white pant stripe (Raiders, Steelers, Chargers, etc.). The attached ROM is the Original 1993 version without any hacks applied other than the sprite/color modifications as mentioned above. At some point, I may upload an alternate version with pants stripes. Enjoy! Sheepdog/War6 Submitter War6 Submitted 05/16/2021 Category SNES  
  4. Version 2.0.0

    195 downloads

    The sprites for this ROM have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen TSB goodness. List of changes from my previous versions: 1. All sprites have a complete black outline. 2. Socks are white & cleats are black (happy medium between the original & my other enhanced version). 3. All shadows around cleats/feet removed. 4. All wristbands are white. 5. Neutral stance has been redrawn and many sprites were altered to accomodate all the sprite modifications. 6. Some end zones were lightened to compensate for the black cleats (IND, CIN, PIT, RAI, SD, PHX, ATL, & NO). Note, these end zones utilize the snow game appearance in both fair & rainy weather. 7. Pants stripes were removed...animations are smoother, uniforms have a cleaner appearance, and matches the lack of a stripe on helmets. Some teams do not look great when wearing road uniforms and sporting a white pant stripe (Raiders, Steelers, Chargers, etc.). The attached ROM is the Original 1993 version without any hacks applied other than the sprite/color modifications as mentioned above. At some point, I may upload an alternate version with pants stripes. Enjoy! Sheepdog/War6
  5. Good explanation! I've always wondered why the counter would cap out at 63 for TD passes while receptions and other statics would continue to accrue. If my memory is correct, the NES version continually counts in excess of 100 while the SNES version will revert to 01 after passing 99? Thanks again for the explanation, much appreciated. Good old Tecmo!
  6. Why does the passing TD statistic for quarterbacks cap out at 63? Is there a hack out there that can increase the max TDs to incrementally accumulate correctly after 63?
  7. Bills adopt a white face mask.
  8. Version 8.0.0

    369 downloads

    The sprites for this ROM have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen chaos. List of changes: 1. All sprites have a black outline. 2. Socks & cleats are black. 3. Shadows removed. 4. All wristbands are white. 5. Neutral stance has been redrawn. 6. Some end zones were lightened to compensate for the black cleats (IND, CIN, PIT, RAI, SD, PHX, ATL, & NO). Note, these end zones utilize the snow game appearance in both fair & rainy weather. 7. Approximately 40% of the sprite sheet has been modified from the previous versions. The changes are minor--a pixel here or a pixel there; however, this version fixes some minor animation transitions I noticed while playing through a season. The attached ROM is the Original 1993 version without any hacks applied other than the sprite/color modifications as mentioned above. All the incorporated changes enhance the visual appearance of the on-screen sprites and improves upon the overall visual presentation. Again, if I find any other issues with a sprite or even a pixel then I will upload a new version here. All previous versions can be deleted. If you find any anomalies with the sprites shoot a message over and I will correct the issue. Enjoy! Sheepdog/War6
  9. View File SNES TSB1 with Enhanced Sprites Final Version The sprites for this ROM have been enhanced for those like me who have problems with their color vision or have a difficult time differentiating some of the sprites from the field turf and other on-screen chaos. List of changes: 1. All sprites have a black outline. 2. Socks & cleats are black. 3. Shadows removed. 4. All wristbands are white. 5. Neutral stance has been redrawn. 6. Some end zones were lightened to compensate for the black cleats (IND, CIN, PIT, RAI, SD, PHX, ATL, & NO). Note, these end zones utilize the snow game appearance in both fair & rainy weather. 7. Approximately 40% of the sprite sheet has been modified from the previous versions. The changes are minor--a pixel here or a pixel there; however, this version fixes some minor animation transitions I noticed while playing through a season. The attached ROM is the Original 1993 version without any hacks applied other than the sprite/color modifications as mentioned above. All the incorporated changes enhance the visual appearance of the on-screen sprites and improves upon the overall visual presentation. Again, if I find any other issues with a sprite or even a pixel then I will upload a new version here. All previous versions can be deleted. If you find any anomalies with the sprites shoot a message over and I will correct the issue. Enjoy! Sheepdog/War6 Submitter War6 Submitted 03/01/2021 Category SNES  
  10. All- First of all, thanks to Coach Mac for the ROM--it's great! I've attached Coach Mac's 2019 NCAA ROM and added SNES player sprites. To note, the player sprites are mostly pixel for pixel of their SNES counterpart & I also include shadowing which takes on the hue of each player's skin. With that said, those here may want to standardize one skin color throughout the ROM for uniformity? Additionally, I removed all uniform stripes as the uniforms resemble a more typical "college style vibe." I know the normal NES sprites are more popular; however, I also think the SNES sprites deserve some merit as well. Take care. NCAA2019.SNESPLAYERS.v1.2.nes
  11. Hi All - Not sure if any of you out there would like some slightly buffed up TSB players reminiscent of the original TB; however, I've attached a custom 28 team ROM. The ROM has unique hacks such as franchise QB mode and a slew of other minor game play improvements to include "buffed-up" player sprites. If you want to port them over to your ROM just use Tile Layer Pro to manually drag and drop as my ROM is quite different from what you guys might be accustomed to! Enjoy =D TSB.28Tm.BUFFED.nes
  12. Just checking in to see if xplosv could bolster the SNES franchise qb hack so the qb would be able to move after passing like he found for the NES version. Currently, the hack freezes the qb after passing and is quite detrimental to any type of defense after tossing a pick or receiver fumble. If anyone else could assist, I would greatly appreciate their insight. Thanks
  13. xplozv - On the franchise qb hack, how do I maintain control of the qb after throwing a pass? You provided the correct string for the NES version; however, where is the location for the SNES version?
  14. Franchise QB Hack This hack comes by way of jstout's magic. On pass plays, you control the QB. When a player catches the ball, the COM takes over and runs for you. NES TSB = x29139 -- a9 43 85 eb a9 b8 85 ec SNES TSB I = x19c41 -- a9 f1 bf Jstout found this for the NES version already (See * below) and the hack works great; however, does anyone know how to maintain control of the QB after he throws the ball for the SNES version of TSB I? The QB remains motionless and it would be great to be able to chase after a defender when a pick is thrown. *via jstout: Put this in place of the original hack at x29139 = A9 43 85 EB A9 B8 85 EC 20 F1 97 A9 00 85 DC 4C D6 90. Now you have control of the QB after you throw the pass. Note that you will not have an icon over your head. " Thanks all.
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