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TecmoTurd

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Everything posted by TecmoTurd

  1. Some ROMs have a header. It throws the locations off. Either way, enjoy!
  2. Thats my work! I thought it was lost forever. Nice.
  3. Man I'll have to dig up my snes Tecmo notebook if I still have it. A wealth of info.
  4. Hey I think I have them somewhere. They don't have the expanded rosters though, that I couldn't get working.
  5. Maybe. Last time I asked for something he was charging for it. Not sure it this would be something he'd charity. I asked @jstout via email, we'll see if he can get me the data and I'll write an editor.
  6. Thanks knobbe. Man, it's been a minute, eh? I retired a bit from hacking but would still love to map this game out. Probably need some help from jstout or someone but I don't want to bother him.
  7. I still plan to try and map this out at some point. Not sure right now on all the data, but we'll see...
  8. I'm still planning on releasing one, if I ever get the hack created that I want to for it
  9. It most certainly will. I'm composing this from the porcelain throne and its glorious.
  10. If you can resummarize everything, that'd be spiffy...
  11. Honestly, a lot of them. I tried mapping it myself, but I couldn't make sense of some of it. I tried doing compares before and after using the old editors and everything gets messed up after the editor applies them. Also, I think the Sim data gets all messed up and the something like the bottom playlers on the roster get stupid high scores. Honestly, I'd like to start from square one and get the whole thing mapped out and make a nice editor for it...
  12. Agreed, though I tried and couldn't find enough of the locations. I'll write the editor, but I need some help finding the locations for everything.
  13. Agreed! Logos are really the toughest part. The rest I think I have mapped out.
  14. No worries homey. If you're around let's team up again. How cool would a tborg march madness tourney be?
  15. Word to the mother. As Dave Alluded to I need to stop talking and start doing. Or was it stop being polite, and start getting real? I always get that mixed up with MTVs "The Real World."
  16. Lol. I know. I know. I have the code still active on my laptop. I won't post anymore about it so I don't get anyone's hopes up
  17. I wouldn't say VERY dead. I have plans. I just need time. I have a start on the editor, I just need my other projects to die down. I ain't promising but I certainly want to finish this project and do an online tourney next March!
  18. I also thought about making something closer to what TSB tool supreme does. I got caught up on a couple of things in your post and meant to follow up with you at some point but other things kept me busy
  19. Honestly two things. One, I don't like the import feature. It's got a weird file format. And more important, the emuware editor messes with the same data and moves everything over in different locations. If I could fix that I could deal with the weird import format but that thing kind of bothers me. Also I wanted to try and find the color palettes for the logos to be able to easily swap in logos and what not
  20. Wow, this is an old topic! I was looking at mapping all the attributes for this game to make a better editor and got the uniform and court palettes completed. http://tecmobowl.org/forum/topic/68361-tecmo-nba-basketball-mapping-project/?_fromLogin=1 I'll be using Rod's info for the rest. Thanks Rod, as always... If anyone has any information on how the sim data works, please let me know...
  21. Well shit... http://tecmobowl.org/forum/topic/1581-editing-tecmo-nba-attributes/ Seems like I need to start writing an editor!
  22. After playing Baron's Tecmo NCAA Basketball ROM, I realized how much fun that game could be. But, the two editors available leave something to be desired, not to mention being difficult to get working if you're missing some system files. Plus, Rushy's editor borks up the sim data. Thus, in an effort to make the game easier to edit, I decided to start looking for hex locations. I'll drop everything I find here, updated in this thread and when I'm finished I'll code a TSB Tool type editor for the game. If anyone wants to contribute, post below and I'll update the thread. Tonight, I mapped the first set of data... Main Court Color/Primary Court Logo Color 27 bytes, 1 per team, uses NES hex color palette Court Colors (1 byte each, follows in a row) Team01 x1DC0C Team02 x1DC0D etc Away Uniforms (Home is always white) 27 bytes, 1 per team, uses NES hex color palette Team01 x1DC29 Team02 x1DC2A etc Things left to map: Other logo colors Uniform colors (I think I know where these are as well) Sim data Player data (names, attributes) Team data (team name and city)
  23. Hey folks, it's your old friend TecmoTurd. Long time no talk! About a year or so ago, actually. Coincidentally, it's been that long since the RBI 2015 ROM release. If you look at the title, you'll notice I said "ROMs," plural. That's right, you have more options! RBI 2016 - by TecmoTurd of RBIBaseball.us This is the yearly release you've come to know and love in varying forms of evolution since 2008. I've spent countless hours (through the help of MANY people) trying to keep the RBI community alive, and I think the process of making this ROM has evolved to a point where I can say this is the best ROM I've put out. This is the ROM you'll find on the little gray carts you may have seen around town. If you know where to find the Tecmo ones, you'll know where to find the RBI ones. Style - This ROM is rated very much with original ratings in mind. The game should play like the old classic, but with with rosters from opening day for all 30 teams available. Great pitchers will fool you all day long and go deep into the 7th, mediocre pitchers will fool you sometimes and get taken deep others, and terrible pitchers will have a difficult time getting batters out. Download it here RBI 2016 - by Baron Von Lector of Baron's ROMS I've been talking with Baron for a few years now discussing the editing of various games and this year after discussing our ROMs, realized we both planned to release an opening day RBI ROM for 2016. Instead of two separate posts, we decided to release them together. Baron has a knack for high quality efforts, and the sheer number of great ROMs the guy puts out is astounding. Have you seen his Tecmo NCAA Basketball ROM? It's brilliant! Style - Baron and I have discussed how our ROMs differ. Generally, our power ratings fall close to each other, while our pitching/speed/contact ratings differ in approach. Another noticeable difference is that my ROM displays player's names as an almost vowel-less word, (Maldanado becomes Mldndo) whereas Baron's displays names with the first 6 characters regardless of name (Maldanado becomes Maldan) as well as well-known players might display their nickname or first name instead. Download it here As a subtlety, the full dirth paths have been added to the game as they have every year in place of the old school pond style dirt areas around the base. We think it adds a nice modern feel to the game. Both ROMs are definitely worth a try if you're into the best 8-bit baseball game ever made. The best part is you get to choose for yourself which one suits you best! Enjoy, and go baseball! P.S. We get that some people think Baseball Stars or Bases Loaded 2 are better games. Believe me, we hear it all the time. We love those games too! We just prefer fat, pixelated white dudes and the simplicity and fun of RBI!
  24. I wish jstout was still around. He was looking into this for me.
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