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philleyOphish

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Posts posted by philleyOphish

  1. Here is my start....

    1984:

    QB1: Dan Marino

    QB2: Dan Fouts (Montana to be saved for 1989 Season year)

     

    For choosing WRs, maybe choose highest REC, Highest YDS and Highest TDs, unless a double from another year.

     

    WR1: Mark Clayton (record breaking 18TDs)

    WR2: Art Monk (106 rec 1272 yds)

    WR3: Roy Green (1555 rec yds 12 tds

    WR4: John Stallworth (80 catches 1395 yards)

     

    RB1: Eric Dickerson (2259 All purpose yards) 

    RB2: Marcus Allen (18 Total TDs) (Walter Payton goes in next year)

    RB3: James Wilder (1544 YDS rushing also 85 receptions!!!!)

    RB4: John Riggins (1239 Yds 14 TDs good HP)

  2. Great question.  I have reached week 4 multiple times.  I don't think I have made it past week 5.

    I guess if that was really your goal was a shut out instead of scoring points, I would imagine, you could go into week 5-8 possibly by using ball/clock control.

    But after the juice kicks in, too many crazy things happen (i.e. they punt and you receive and then you fumble and their super human dude runs the ball back and no body can catch him)

  3. you know, after it's all said and done, my main rating/roster "regrets" are:

     

    RB lamaar dolphin miller should be at best 56 MS (instead of 63 MS)

    RCB grimes should be 38 50 63 (instead of 44 56 etc)

     

    You could probably take everyone on the Dolphins down a notch the way that they have been playing.

    I thought they were rated pretty fair, but man they look bad.

    We'll have to see what kind of fire and passion Dan Campell the new Interim HC can instill in his players.

  4. Hm, I'm not sure what might be happening there, but it's the same moving grapple hack that was used in last year's game.  I just tested him against a 50 HP lineman and Suh was clearly stronger on every play, either by pushing the lineman back or busting through immediately.  Those are COM vs. COM grapples though. 

     

    If Griffin is winning grapples, I'm sure he's doing it either (1) during the Zone Read QB L play, which contains a big HP boost for the QB, or (2) during encounters with 13 HP cornerbacks.

    yeah, it was on a QB run, he got off butchered a couple Defensive tackles for a long run.....i was waiting for the injury cut scene and instead, he rambled for like 35 yards.

    it's all good.  i really like the rom.  you have done a great job.  very polished.  I think your offensive playbook is about the most updated from the 1990s run and shoot to todays modern offsense.

  5. first of all, you have done an amazing job.  very well done.  i love the new plays and formation.  i just grabbed the dolphins and ran with the stock playbook and it plays very well.


     


    my only beef is the moving blocking/grapple.  i'm not sure what algorithm you are using, but SUH, got pushed back by just about anyone including RGIII.  I have seen RGIII on ocassion push back on topple over people,, which should never happen.


     


    also, after the first week of football in the books, the leading passer was johhnny manziel who was 8 of 8 for 5 TD.  that's just crazy talk right there.


  6. Never seen this one before or at least that I can recall.

    Playing on the original cart on original NES in a season with Tampa.

    Testacleverede deep to carrier..... Carrier jumps for the JJ, defender jumps.... Ball gets tipped....(I'm thinking play over) then it cuts to the double jump cut scene... It shows the hands in the air and the ball flying over the hands..... Then both players land and it was just an incomplete. I don't recall ever seeing that sequence before.

    What about you?

  7. (sorry if this is in the wrong forum section, ModeratorGods, feel free to move if needed)


     


    https://www.createspace.com/4671646


     


    Butt Douglas, you my friend, are a genius!


     


    I bought the book about a month ago.  Kept it in my briefcase.  I opened it twice, just reading a couple of various pages.  The layout made it seem like it was a bunch of short stories of our favorite players.  Then I started at the beginning and got through the first 25 pages.  Wow.  what a great author.  The descriptive language has exceeded anything that I had imagined.


    As of now, I have about 20 pages left and it is an amazing book.  Very well written.


     


    I have had a couple friend see the cover and one dude on the plane who saw the cover and give me a "thumbs up" and say "dude, a classic...techmo..."  He was like "what is it about, like how to play?...."


    I said not at all, it's really hard to say, but if you know the players in the game well, then you know all the cast.  Let's just say that there is time travel involved.  He looked at me like "Whoa...dude, what's it called again?"


     


    I can't wait to finish the last 20 pages and see how it turns out.  Great Great job, just wanted to say.


    Every die-hard tecmo player should get a copy of this and read right away....


     


    Thank you for putting together such a masterpiece for no benefit of yourself.  


     


     


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