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BAD_AL

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Posts posted by BAD_AL

  1. I contacted Ed for ya...we'll see if he responds...

    I've already talked to him and he's sent me the program.

    However, the program requires an excel sheet for input which was not included.

    Thus, it etiher needs to be reverse engineered or else if someone has it, that would be great.

    If no one comes forward, i'll throw up the source code for it.

    What is your goal?

    I'm pretty sure TSBToolSupreme updates the cut scenes.

  2. Can I get this to work on a mac? I converted to zip and it says it cannot create folders to save files and shuts down. Any advice?

    You should be able to get this to work on Mac or Linux if you run it under Mono (http://www.go-mono.com/mono-downloads/download.html).

    Although, I haven't actually tried running it under Mono since about 2006. Back then the GUI part didn't work (but it did run fine as a command-line tool).

    Since then, Mono has matured quite a bit. And I expect it would run TSBTool just fine now.

  3. I was in high school and I had heard that TSB was a great game, so I rented it at the grocery store.

    I chose the Eagles for my first season (because of Randall) and I ended playing through the entire season that night.

    I remember losing track of time and looking at the clock when it was like 1:30 in the morning.

    It didn't matter though, I played through their entire season, started another one and didn't go to bed until I couldn't stay awake anymore.

    I bought the game shortly thereafter.

  4. I can't get ethier tsmb or tsmb 2000 to work. When I try to run tsmb it a "file error" pops up and says cannot find VBRUN300.DLL, and then another pop-up that says "cannot read file C:\David/MYDOC~1/MYGAMES~/tsmb/tsmb.EXE. On I can get it to start and import the nes rom But whenever I make changes to player ratings and Export it the rom never changes.(I use nestopia)

    Did you download the required system files?

    http://www.emuware.com/files/?tsbm-sys.zip

  5. im wondering if its possible to make a tsbtool editor for the genesis version of tsb as well. i would love to hack into that and try to improve the passing when simulating.

    I don't think I'm not going to support the genesis version.

    If you wanted to hack the ROM you could do it in a hex editor. I'm pretty sure all the info is in the forums.

  6. It can be used from the command line and It should start up when you when you type "TSBToolSupreme" from the command line (with no arguments).

    If you pass arguments, they need to be in the correct order.

    Try typing "TSBToolSupreme /?" to see the help message.

    Typing "TSBToolSupreme -gui" should launch the GUI.

    One thing to note, if you launch the GUI from the command line, it will hide the console.


    C:\>TSBToolSupreme.exe /?
    No valid rom file passed as an argument.
    No valid input file passed as an argument.
    Version 0.9.1 beta

    Modifies and extracts info from Tecmo Superbowl nes ROM.

    Usage: TSBToolSupreme (|) [data file] [options]
    This program can extract data from and import data into a Tecmo Super Bowl rom (nes version only).

    The default behavior when called with a nes filename and no options is to print all player
    and schedule inormation from the given TSB rom file.

    When called with a TSB rom file and a data file, the behavior is that it will modify the TSB file
    with the data contained in the data file.

    The following are the available options.

    -j Print jersey numbers.
    -n Print player names.
    -f Print player face attribute.
    -a Print player abilities (running speed, rushing power, ...).
    -s Print player sim data.
    -sch Print schedule.
    -stdin Read data from standard in.
    -gui Launch GUI.
    -pb Show Playbooks
    -of Show Offensive Formations
    -colors Show Uniform Colors
    -out:filename Save modified rom to .
    -get:filename Use as a 'GetBytes' file (get rom locations specified in file, print to stdout)

    C:\>

  7. The faces in the rom are made in tile pieces that get grouped together.

    So the rom is setup with pointers where the first half are white players and the second half are dark players. Those pointers go to more pointers for the parts (so the face shape, hair, eyes, mouth, etc each have pointers). Those pointers go to the tiles to be used and placement.

    Not really hard to do once you know what you are doing (I could make an example for better knowledge). But all of it currently requires doing it in hex or an assembler.

    But when you actually edit a tile then every face using that tile will change and that isn't usually what you want. So any editing program would actually have to be more drag and drop (like the helmet editor by Konforce).

    I always thought they were rendered because I could never find the tiles, do where the tiles are at?

  8. By the way, BadAl, do you happen to have an answer for this question I posted in another thread?:

    I've noticed that when you change the team formation it doesn't put the players in the right spots on your roster. For example, when you change it to a 3WR formation (like WAS or SD), it shows 1RB-3WR-1TE on the team data screen but the third WR is still RB2. You have to label the third receiver you want on the field as RB2 in TSBTool to have him as a starter. (And obviously make one of the RBs a WR.)

    I know this doesn't matter much, but it would be nice if it automatically put WR3 in the RB2 slot when you switch the formation.

    Thanks.

    I don't plan on changing it to do that.

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