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BAD_AL

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Posts posted by BAD_AL

  1.  

    On 7/8/2022 at 7:29 AM, Luis Enrique Huesca Tinoco said:

    I don't know if you're interested, but I already found where the bytes that determine the offensive preferences in the SNES TSB 2 (you know, heavy rush, heavy pass, etc), are from 170BC to 17115, they are in the order of the team data (BUF, IND, MIA, NE, JET, ETC), I hope it helps to update TSBTOOL, greetings from México

     

    Hey, thanks for the info.  Perhaps you can open up a issue on the GitHub (containing the necessary information) to track this request:

    https://github.com/BAD-AL/tsbtools/issues

     

  2. On 2/27/2022 at 4:58 AM, fgqb#19nyj said:

    Hey, Bad_AL, did you ever figure out the portrait selection issue? I'm still getting that same error on the first dozen or so faces.

    I can't use this app any longer on my devices. The Android APIs change so fast that the app is going to be too painful to maintain. 
    I have been thinking about doing a web-based TSB editor though (using the existing C# code through WASM); just haven't gotten around to it yet.

  3. On 6/12/2021 at 3:43 PM, orichey said:

    While TSBToolSupreme is amazing, it's kind of a pain to edit all of the attributes for all of the players on all of the teams. Is it at all possible to change the file into an excel spreadsheet or something like that, and make the edits there? Thanks in advance.

    To reiterate what Knobee mentioned, this is a key design principal of the program (to edit with Excel).

  4. On 4/26/2021 at 3:22 AM, Haniel Markradonn said:

    Hello folks,

     

    I am trying to edit an old hack "Buck Rehawl Semi Pro" Tecmo Super Bowl.  I am able to edit all attributes and names with success, however, when I try to apply a "hack" as per the video instructions by SBlueman, such as the example "more NFL-like QB rating value", when I hit "apply" this is the notice I get:
    400572247_TSBROMMESSAGE.PNG.d6fbe6d535cabb28e261fbd96fcf1500.PNG

     

    And it doesn't seem to apply the change to the rom itself.  

    Am I doing something wrong or is this particular romhack un-hack-able?  

    Thanks ahead of time for any advice.  
     

    Edit:  Same message coming up for "Press start to loft/original loft pass hack".

     

    That error message above probably shouldn't be shown for an unknown content type. 

     

    To get around that issue you could paste in a line like this:

    #QB1, qb BILLS, Face=0x0, #0, 25, 31, 38, 44, 50, 56, 63, 69 ,[1, 2, 3 ]

    I'll get a fix for that in the next version of the tool. 

    The above line won't be applied (because it's a comment), but it should fool the content type check into thinking that it's tsb1.

     

  5. 21 hours ago, EmpireBowl said:

    I have been using this and its pretty nice! Thank you!
    The only issue I encountered is that after updating the player sim attributes in TSB3 SNES and applying the changes to the rom, the sim changes wont get saved. The next time you open the rom, every other change, rosters, schedule, etc, it's there, but the sim data is the same as before editing. Having this fixed would be cool, as there is no other TSB3 editor that I know of that can directly edit sim data.

    EDIT:
    Found the version on the git, 1.3.0.0_beta, and when trying to apply changes to a TSB3 rom got this:

    Error! line #46:    'RE2,star LOTULELEI,Face=0x88,#96,44,44,44,56,25,50,6,56,[17,00,06]'Invalid position! RE2
       en TSBTool.StaticUtils.CheckTSB2Args(Int32 season, String team, String position)
       en TSBTool2.TSB3Tool.SetFace(Int32 season, String team, String position, Int32 face)
       en TSBTool2.InputParser.SetDefensivePlayer(String line)
       en TSBTool2.InputParser.UpdateRoster(String line)
       en TSBTool2.InputParser.ProcessLine(String line)
       en TSBTool2.InputParser.ProcessLines(String[] lines)

    Operation aborted at this point. Data not applied.

    This should be fixed in the latest release of TSBToolSupreme (version 1.3.0.1)

    https://github.com/BAD-AL/tsbtools/releases

     

  6.  

    On 12/12/2019 at 3:36 PM, SirPurr3 said:


    I’m trying real hard to get this to work but no matter how I change the running backs digits then sim it’s always the same. I’ve even switched all of Dallas’s RBs bytes to New England’s RBs and vice versa, nothing changes when simming. Not sure what I’m doing wrong. It’s very frustrating.  

    Which Editor are you using?

     

  7. I'm currently working on text conversion functions between the different versions (TSBTool formats).

    I have the following text conversions:

    • TSB1 --> TSB2
    • TSB2 -> TSB1
    • TSB3 -> TSB2
    • TSB2 -> TSB3 

     

    And I wanted to add a conversion to to Original TB.

    I'm sure someone around here has it and can re-upload it.

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