Jump to content

BAD_AL

Members
  • Posts

    555
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by BAD_AL

  1. TecmoTurd, How were you planning to add this? A spreadsheet generator? De-compine MISL code, make changes, recompile code? Give me a PM and we can discuss it.
  2. That's unfortunate. Is there any editor for the MAC that will work for 32? TSBTool Supreme should work just fine on Mac if you run it under Mono http://www.go-mono.com/mono-downloads/download.html (but I haven't tried this for a long time).
  3. Did you make sure the file is not read only?
  4. Did you download the required system files? http://www.emuware.com/files/?tsbm-sys.zip
  5. I don't think I'm not going to support the genesis version. If you wanted to hack the ROM you could do it in a hex editor. I'm pretty sure all the info is in the forums.
  6. It can be used from the command line and It should start up when you when you type "TSBToolSupreme" from the command line (with no arguments). If you pass arguments, they need to be in the correct order. Try typing "TSBToolSupreme /?" to see the help message. Typing "TSBToolSupreme -gui" should launch the GUI. One thing to note, if you launch the GUI from the command line, it will hide the console. C:\>TSBToolSupreme.exe /? No valid rom file passed as an argument. No valid input file passed as an argument. Version 0.9.1 beta Modifies and extracts info from Tecmo Superbowl nes ROM. Usage: TSBToolSupreme (|) [data file] [options] This program can extract data from and import data into a Tecmo Super Bowl rom (nes version only). The default behavior when called with a nes filename and no options is to print all player and schedule inormation from the given TSB rom file. When called with a TSB rom file and a data file, the behavior is that it will modify the TSB file with the data contained in the data file. The following are the available options. -j Print jersey numbers. -n Print player names. -f Print player face attribute. -a Print player abilities (running speed, rushing power, ...). -s Print player sim data. -sch Print schedule. -stdin Read data from standard in. -gui Launch GUI. -pb Show Playbooks -of Show Offensive Formations -colors Show Uniform Colors -out:filename Save modified rom to . -get:filename Use as a 'GetBytes' file (get rom locations specified in file, print to stdout) C:\>
  7. I always thought they were rendered because I could never find the tiles, do where the tiles are at?
  8. As far as I know, the faces are rendered. They are not bitmaps, so in order to change them, I believe that you would have to change the drawing algorithms.
  9. Instead of pasting the text into your reply, you could also zip it up and upload it as an attachment. Anyway, I applied your data to a 32 team ROM that I had laying around and I did not notice the defects you mentioned. You may need to post the whole file.
  10. If you can post the text you used for ROM, I will be sure to debug it.
  11. The only released editor that supports the 32 team ROM is 'TSBToolSupreme'. You can get it here: http://www.tecmobowl.org/forum/viewtopic.php?f=34&t=6941&start=141
  12. Player order shouldn't matter. Sim ratings are optional. You don't need to have the schedule, but if you schedule games, I think you need to schedule all of them. Schedule doesn't need to be at the bottom. The input parser Keys off of 'TEAM' and 'WEEK' to toggle between schedule mode and team/player modification mode. I've always tested the program using the input order the tool spits out, so it's possible that you could find new program defects if you vary the order of stuff. db1/lb1 will not work (but if you have data in that format, it should be easy to do a find and replace on 'db1' with 'RCB' ect...) Yes, this works on the 32 team ROM.
  13. As far as I know, color editing works for all teams. Is anyone else seeing a problem here? Which ROM are you using (32 team or 28 team)? If it's a 28 team ROM, try doing it on the original and see how that works.
  14. I think you got your questioned in another thread. But basically you will want to save your data in .csv (comma separated values) format. The csv format is plain text.
  15. If you want to use it from the command prompt, you can. Type "TSBToolSupreme /?" to see the various options. If you double click it or call it from the command line with no arguments it assumes GUI mode and it'll hide the command prompt.
  16. TSBTool only edits the 1993 schedule in the TSB1 SNES rom. You may want to try to set the 1993 schedule, then extract it using the 'GetBytes' feature, then place it at the corresponding location for the 1991 or 1992 schedule by changing the starting address. I've never tried it though.
  17. There is no clicky stuff for the schedule. But you don't have to 'type' it in. If you are doing a schedule from a given year, you only need to find that schedule and do some text find and replace so that the result is in the correct format. For the years 1960-2006 you can have TSBSeasonGen generate the schedule for you. ah, thank you. The version I have goes up to 2004. Where is the updated seasongen? Not that I really need it now, I already typed in 2006 and 2007 was done. Another question that's probably been answered before - Can you change pro bowl rosters with TSBTool? 2005 & 2006 data is in this post: http://www.tecmobowl.org/forum/viewtopic.php?f=34&t=6941&st=0&sk=t&sd=a&start=2 And no, you can't do the pro bowl rosters in the current version of TSBTool.
  18. There is no clicky stuff for the schedule. But you don't have to 'type' it in. If you are doing a schedule from a given year, you only need to find that schedule and do some text find and replace so that the result is in the correct format. For the years 1960-2006 you can have TSBSeasonGen generate the schedule for you.
  19. Yes, I'm planning to include it in the next major release.
  20. SET commands are explained in the TSBTool README. Basically, they are scripted hex edits. Take a look at this thread where jstout explains how to use the SET command to change the "1991 Rosters" display that occurs when you win the Superbowl. http://www.tecmobowl.org/forum/viewtopic.php?f=5&t=83
  21. Now that you mention it, the sounds of the original is a big reason why I like it better. I wonder if the NES music would play in the SNES version, or if you would need to convert it first.
  22. That's exactly what he did. It's pretty sweet... I think you misunderstood. I meant 'plays' (the graphics that display in the playbook) not 'players'.
×
×
  • Create New...