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  1. Some SNES TSB1 ROMS play but are just a little different than the one that this program is expecting. Try the one found here: https://github.com/BAD-AL/tsbtools/blob/master/TSBProjects/TSBTool/bin/Debug/TSB1.smc Which is the ROM that I wrote the tool against.
  2. There are 3 ROM types that the program knows how to edit. 1. Original NES ROM 2. Original SNES ROM 3. The 32 Team ROM that the member 'CXROM' created about 10 years ago. There are some variations of the ROMS that will play, but that the program can't edit correctly due to data being at different locations. It should tell you when you load the ROM which one it thinks is loaded.
  3. Quarter length is not listed in the text data. But it is settable (through a 'SET' command). And should be available in the 'Hacks menu' # 15 minute quarters SET(0x2224B, 0x0F) The '0x0F' is the number '15' in hex format. You can change it to whatever number you want. But probably don't get too crazy and put a huge number in there.
  4. You should be able to upload files in this forum. There is a "Drag files here to attach, or choose files..." area when you add a reply (at least there is for me). Package up that stuff in a zip file and add it as an attachment to your post.
  5. Love this project!!! Upload the ROM and rosters that are causing trouble (text format) that you're working on and I'll see if I can troubleshoot the issue.
  6. The source code for TSBToolSupreme is on GitHub at: https://github.com/BAD-AL/tsbtools/tree/master/TSBProjects/TSBTool You can look at that if you want. But basically it's gonna be FileStream s1 = new FileStream(filename, FileMode.Open); outputRom = new byte[(int)len]; s1.Read(outputRom,0,(int)len); s1.Close(); ret = true; Then doing byte manipulation on the 'outputRom' byte array.
  7. You're gonna need to get a computer. Perhaps visit a Pawn Shop?
  8. You can use just about any programming language that can read and write files. I would suggest that you use C# and Visual studio though. I think it would be easier from a development and debugging perspective. It also makes sense from a deployment perspective because Windows ships with the .NET run-time(s) and your users won't have to download another run-time to run your program. Also consider targeting an older run-time (even .NET 3.5 probably has all the functionality you want) so that your users don't have to update anything.
  9. This project was compiled for an old android version and it's likely to not work on newer android releases. If there is a lot of interest, I'll consider doing an update. If you don't want to wait for me to update it, you can now fork me on GitHub: https://github.com/BAD-AL/Android-TSBToolSupreme
  10. I don't think I ever tried with that many. Could you zip up your setup and upload for me to have a look at?
  11. Hey, here you go. I downloaded these team by team from the easports website (week 2). If you know javascript, you can even modify the web page to spit out the tecmo ratings into another table on the page (so that you can paste it into TSBTool). P.S. The 'downloadTeams()' function doesn't actually work, it was just an experiment. I actually used chrome developer tools to set breakpoints on the page, modify the query and save the returned json content. MaddenStuff.zip
  12. Getting a 404 on the Emuware stuff. It's still downloadable from here though.
  13. Yes, it should run just fine. Although one would have to add a command shell script along side the batch file (with the same content as the batch file): java -cp Program/skinlf-6.7.jar;Program/TSBToolSupreme_netbeans.jar Skinit -pack Program/quickSilverRthemepack.zip tsbtool_gui.MainGUI
  14. Since Google code has pretty much gone away, I added this project to GitHub. https://github.com/BAD-AL/tsbtools On GitHub, it's really easy to clone the repo and start working away. I'll add that since this topic was created I also implemented TSBToolSupreme in Java (in preparation for the Android App) and with a desire of turning it into an Applet that could have been hosted on tecmobowl.org. But after realizing that it's nearly impossible to get a signed Applet to work anymore, I gave up on the Java port. It does work though (the Java program port can be found here ). The Java port (using Netbeans IDE) may be interesting or useful for those more comfortable with Java (Although the Java one is still inferior to the C# version that everyone is using). That being said, I would recommend developing in C# over Java, which IMO is just an easier and less frustrating language to develop in. You can download a free version of Visual studio here (Express for Desktop) to make changes to any of the C# Projects.
  15. I loaded Metroid into the app, but it doesn't crash until I try to edit something. I'm not sure why it's crashing on your GS5. It works as well as I can expect on my GS3 w/ KitKat.
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