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BAD_AL

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BAD_AL last won the day on September 6

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  1. (new 2024!) There is now an online version of the Editor written in Godot 3, it is available at: https://bad-al.github.io/tsbtools/TSBTool_Godot_3/TSBTool_Godot3.html Also linked in the first first post. It is intended for use on Mobile devices where you'd like to make some quick edits (like the Android app, back when it used to work on Android). It is written in the Godot 3 (game engine) which has the ability to export to HTML5 and it uses the core C# code from TSBTool so it should have mostly all the same bugs. It is not extensively tested so feel free to report bugs to the github repo. Q: Why not Godot 4? A: Because Godot 4 does not yet support C# integration for HTML5 and Godot 3 export size is small (~20 - 30 MB).
  2. Hi Bad All,  thanks for keeping the tecmo community alive!  I love your tsb supreme editor.  I can finally update TSB2!

    I noticed that LB5 won't update when applied to ROM.  Im tryimg to update names for original rosters and LB jets wont change to marvin jones.  Maybe the data is pointing somewhere else?  If you get the time please look into it.   Im using the latest version 1.3  Thanks so much! Dan

    1. BAD_AL

      BAD_AL

      Ok, go to this page and log a bug to track it:

      https://github.com/BAD-AL/tsbtools/issues

       

  3. Hey, thanks for the info. Perhaps you can open up a issue on the GitHub (containing the necessary information) to track this request: https://github.com/BAD-AL/tsbtools/issues
  4. I don't know if you're interested, but I already found where the bytes that determine the offensive preferences in the SNES TSB 2 (you know, heavy rush, heavy pass, etc), are from 170BC to 17115, they are in the order of the team data (BUF, IND, MIA, NE, JET, ETC), I hope it helps to update TSBTOOL, greetings from México

  5. @Knobbe It requires the .NET framework. I think anything 2.0 and above should work. It is not compiled for .NET Core (the new cross-platform .NET framework) though. So if you're trying to run with .NET Core, I don't think that would work.
  6. It should be pretty easy to import rosters between supported roms. You just copy & paste the text. The newer versions (like 1.3) also have the ability to convert between the different formats for TSB1, TSB2 & TSB3 (although, this feature has been less used and tested little).
  7. TSBSupreme currently doesn't edit TSB2, TSB3 uniforms. And I don't remember looking into it. This can be done with TSBM3.exe, right?
  8. I can't use this app any longer on my devices. The Android APIs change so fast that the app is going to be too painful to maintain. I have been thinking about doing a web-based TSB editor though (using the existing C# code through WASM); just haven't gotten around to it yet.
  9. To reiterate what Knobee mentioned, this is a key design principal of the program (to edit with Excel).
  10. That error message above probably shouldn't be shown for an unknown content type. To get around that issue you could paste in a line like this: #QB1, qb BILLS, Face=0x0, #0, 25, 31, 38, 44, 50, 56, 63, 69 ,[1, 2, 3 ] I'll get a fix for that in the next version of the tool. The above line won't be applied (because it's a comment), but it should fool the content type check into thinking that it's tsb1.
  11. If a new ROM needs to be created for this, I can update TSBTool to support it.
  12. that's an older one. The TSB3 editing capability has been added into TSBToolSupreme. Here: https://github.com/BAD-AL/tsbtools/releases/tag/1.3.0.1 If you're having trouble with a certain ROM, ones here should work: https://github.com/BAD-AL/tsbtools/tree/master/TSBProjects/TSBTool/bin/Debug
  13. Can you post a video or some pics to go along with this post?
  14. This should be fixed in the latest release of TSBToolSupreme (version 1.3.0.1) https://github.com/BAD-AL/tsbtools/releases
  15. Yes, I have one posted Here. There is also a couple in the downloads section that you can use (Tecmo Super Bowl Manager 3; Tecmo Super Bowl Manager 2000).
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