-
Posts
2,171 -
Joined
-
Last visited
-
Days Won
5
slim_jimmy7 last won the day on April 22 2023
slim_jimmy7 had the most liked content!
About slim_jimmy7
- Birthday 02/07/1985
Profile Information
-
Gender
Male
-
Location
Orange City, IA
Contact Methods
-
Website URL
https://browningnagle.com/
-
Discord
slim_jimmy7
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
United Crypto reacted to a post in a topic: Tecmo SuperBowl - Sega Genesis - Helmets
-
SBlueman reacted to a post in a topic: Tecmo SuperBowl - Sega Genesis - Helmets
-
slim_jimmy7 started following All-Backups Team (SNES) , Tecmo SuperBowl - Sega Genesis - Helmets , SNES disassembly tool and 5 others
-
Tecmo SuperBowl - Sega Genesis - Helmets
slim_jimmy7 replied to Raphael Edo's topic in ROM Editing Discussion
This is awesome, IIRC TSBM2000 works with Genesis if the rom is the right file type, it was really strange, but I swear I got it to work once. Been quite a few years, so I could be wrong though. -
I set breakpoints, and in the memory manager I change things to see what happens. I would guess I use about 30% of its capabilities. I wish I knew more!
-
Mesen-S is my go to
-
SBlueman reacted to a post in a topic: (SNES) TSB Editing Guide
-
War6 reacted to a post in a topic: (SNES) TSB Editing Guide
-
At some point I have a large amount of stuff to add, just get a little busy from time to time!
-
TecSpectre reacted to a post in a topic: 2k21TECMO Super Bowl III
-
Is it Possible to get TSB Roms onto a new NES?
slim_jimmy7 replied to James Hussey's topic in Editors/Emulation
If it accepts roms, I don't see why not. Does it have a memory card that can be taken out? -
I found an article here: https://tcrf.net/Tecmo_Super_Bowl_(SNES) and decided to play around with it. If you change the value at computer hex location 00:816A to E0, and hit L and R at the same time on the menu screen you will get a big debugging menu. Pretty cool, not really functional, but pretty cool.
-
Just the Genesis one is what I am seeing. It's possible if you cross reference this data in a hex editor it will work very similarly in SNES. https://forum.nhl94.com/index.php?/topic/10973-off-topic-mlbpa-baseball-sega-genesis-hacking/&tab=comments
-
Lol, nice
-
slim_jimmy7 reacted to a post in a topic: CPU Find Open Receiver
-
As far as I know, you have to edit it with Hex
-
slim_jimmy7 reacted to a post in a topic: Wildest plays, glitches, and more CAPTURED!
-
Wildest plays, glitches, and more CAPTURED!
slim_jimmy7 replied to kamphuna8's topic in Tecmo Super Bowl - NES
Is it possible for the game to mistakenly do the cutscene, show a tipped ball, but treat it as a whiff and interception? While a player happens to be in the right place at the right time, therefore looking like a tipped INT? -
slim_jimmy7 reacted to a post in a topic: Wildest plays, glitches, and more CAPTURED!
-
This topic should shed some light:
-
I can't remember if STUE edited sock and shoe color or not?
-
I use Mr Click's tileed or something like that and you can export to BMP, it is a little finicky, but it works. I could never get used to TLP, but a lot of people use it, so I am sure there is a way to do it on that too.
-
SBlueman reacted to a post in a topic: Countdown to Tecmo Super Bowl source code (reverse engineered) release date: Dec 13, 2021
-
No worries, take your time and thanks for all you do and have done. Until then, we got this "sort of" tribute on MNF last night https://www.thebiglead.com/posts/monday-night-football-put-kyler-murray-in-tecmo-super-bowl-01fpwczjvg4d
- 36 replies
-
- source code
- 30th anniversary
-
(and 1 more)
Tagged with: